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Or do you need special seed to do it?
Assuming this gets run at GDQ at any point, or similar charity speedrun events, the idea is to make the run as marathon safe as possible. Permadeath makes a run very marathon unsafe, which means something like any% swordless wouldn't be doable at these marathons.
There's a trick to making the game marathon-safe in permadeath mode. If you die in permadeath mode, just ALT+F4 to quit the game immediately on the death screen. As long as you don't hit the Quit button on the death screen, you will still have that save slot intact at the last point where you saved. There is one caveat to using this hidden feature: it automatically saves your game time. So if you die in permadeath, you are guaranteed to have a longer play time but at least you can recover the save and continue the run. This trick is also very helpful for learning routes in permadeath mode.
Interesting workaround. Though if I may suggest a possible alternative?
Tie the Victory Emblem to going Swordless. Once you have it, remove the normal barriers that would require a sword. That way Newbies would have to take the sword on a first run, but once you clear the game, you're assumed to know enough about it that you can attempt it without the sword. And just have Permadeath mode negate the Emblem requirement.
Also, speaking of Speedruns, have you considered something akin to a Speedrun Mode? IE, a mode where cutscenes/dialogue are auto-skipped?
This sounds like a good solution - I like permadeath as an option for the roguelike feel but there are a number of situations where you want to run the game fast without permadeath, such as the previously mentioned GDQ marathons (and I would LOVE to see this played at one of the GDQs or similar).
P.S. I watched this video yesterday, and you say that this meditation triangles should tell player weakneses of bosses..? Cause they tell their names at best now. Can you expain them a little? (exept obvious fire vs ice / ice vs fire)
That will make all "noobs" go into the cave, and all guys looking for "non-linearity" in the oposite direction.
You don't have to be in permadeath mode to do swordless playthrough.First, I strongly encourage to experiment and try to find the solution on your own without walkthroughs, guides and suchlike nonsense, but if you really want to know, here it is:
You need to start the adventure with Velle instead of Jib - seed: VELLE.
The cave with the hat is to the north, but it's blocked by thicket.Go east, north instead (starting from the crash site) - here you'll find the thicket to the north and elephant-like creatures walking around; try to block one of them near the thicket (watch out for your courage), so that Velle can shoot in that direction and clear the way; go north,west.
OR:
Go to the first dungeon (east,north,east,south,east,north) and in the very beginning of it you'll find the matter bomb container - it's the "guarded stairs" room; just stay cowardly in the corner and Velle will do the job.Now, equipped with the bombs, you can go and clear the way to the cave with top hat drone.
Excellent suggestion. I will implement this very soon so that if you have the victor's emblem the thickets are not there in regular mode.
Regarding a mode where all cutscenes / dialogue are skipped, I think this might become an option in the Input menu. Something like "Skip all dialogue and cutscenes: yes / no."
This is a really cool and creative way to overcome that challenge. Respect.
Sorry, Drobodur. I meant that the meditation triangles sometimes reveal the boss' weakness. For example the one about Radruiel (the Blob Boss) hints about him being weak when separated.