Alchemy Factory

Alchemy Factory

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New fertilizer
Guys i love your game <3, but that new fertilizer is not balance, it cost too much to optimize a simple prod like green potion , give us an alternative or buff it pls ! nice work btw <3
Originally posted by D5 Copperhead:
We just reduced the Plant Ash required to craft Basic Fertilizer by one.
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Showing 1-15 of 68 comments
or give us back the sand or clay <3
I agree. I liked previous sand and clay more. Sand was nice entry level to automate Flax and Sage production. I think in demo 3 stone crushers produced enough stone for sand production to keep 6 nursery for flax. If you needed more power then you could use clay and was good enough for most production until you reached growth potions.

Correct me if I'm wrong, but for current fertilizer one asembler produce enough to support 4 nursery for sage production, but two must be designeted to produce sage for fertilizer, additionally you need stone for lime and wood for charocal so you can burn sage and stones just to keep two nurseries.

I'm not against making it more complicated to automate plant production, but current fertilizer in my opinion is too weak. It needs to give more more fertility per second and have more nutrient value.
im hoping that it feels better once more upgrades start to come online but at the very start its just not worth setting up automated planter. 50% of my fertilizer is going to just keeping up sage production for plant ash to make the fertilizer. may make new save tomorrow and dump all 5 early upgrade points in to fertilizer just to test it out and see how that feels
yes i tried to respect all ratio like you with a 4 sage factory, but there is no way to prod green potion in continue. We need an alternative to launch the fertilizer factory (and i have efficiency for fertilizer lvl 2) excuse my bad english <3
spending 3 hours to resolve this without results : losing reputation and time for the next lvls, need a fix soon please !
If we want to maintain the current costs, I would like you to increase production efficiency.
Nursey ratio 1:2. So for 3 Flax and 3 Sage for Potions you need another 6 full dedicated nurseys, 12 "burner" a tonload of stone and coal. And all that just to meet the potion demand. So yeah that is way too much for an early stage production line. Dont even try to mass produce bandages that also need even more flax..
and good luck for next plants wich will require more, we dont want a full factory of fertilizer
Agreed. Tried to get the nurseries self sustaining and it costs far too much for so little gain. Needs a basic tier fertiliser which is easier to make in order to make it worthwhile. Or make fertiliser more powerful.
+1 for getting Sand/Clay back as early Fertilizers or being able to auto buy a basic Fertilizer cheaper than Seeds, having to dedicate half our Fields for Fertilizer at the beginning is a terrible feeling after the Demo.
Im just adding my agreement to this thread. need to adjust the fertilizer please.
Dec 12, 2025 @ 9:26pm 
Hi! Thank you for your feedback, that's really important for us to improve Alchemy Factory.
+1 to this, I have stopped playing at this stage, as to get my factory up and running is just to daunting a job to add all the sage, ash, stone, wood and charcoal just to get basic flax operating running, then I have to add even more for all the other potions. +1 to Developer, at least they are reading these.
The author of this thread has indicated that this post answers the original topic.
Dec 13, 2025 @ 12:28am 
We just reduced the Plant Ash required to craft Basic Fertilizer by one.
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