Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
The most unobvious things to me are crew skills and weapon characteristics. If you could share your experience or give a link to another guide, this would be much appreciated too.
Also I wonder if there is a connection between the difficulty of stars and planets and their resources/anomalies quality.
Crew skills: Anyone of the crew candidates has some kind of speciality that will help you in the game, especially when it comes to comment / transform some objects you find. In your ship lab, select an object, watch what they say and hower you mouse over them, you will see what they can do. Also listen to their random comments, it's useful sometimes.
As for a connection, no, you can find common ressources on deadly planets or rare ones on easy planets and quite the contrary.
Unfortunately, all these sources are limited.
As far as I noticed, crew skills influence lab activities, exploration challanges and maybe diplomacy. The problem is that it is hard to understand the exact impact unless you go through many same situations with different crews. For example, I've read that Simon is better in diplomacy. Does it mean prices? Or quest rewards? Or gathering information? Or is it just about specific races while other crew members are better at commutication with other aliens? Or does it help to succeed in encounters with hostile natives in ruins?
The game will be hard whatever you choose and the alien reactions won't change because of your crew I think.
Depends on which kind of ruin you are facing. For Avulco ruins your statement is mostly valid, because those are stuffed with technology - for most other ruin types unfortunately not... for Tchansu definitively not.
Overall Shioban is the best bet when exploring ruins - simply because you don`t know what type of ruin it will be. Ok....one can get back to the ship and switch the pilot according to the ruin, but where would be the fun in that? Also damaging the lander during second try is likely possible.
So remember the direction u need to go and point your ship relatively to how the rock belt or the shop was and the system (it's very easy) and you will reap benefit from it.