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I think it's a good thing that the devs reacted and made a setting so that even the more casual people can enjoy it.. the fans of hard rougelikes have still the original modes.
A vision may be fine, but in the end the product you want to sell has to be enjoyable to people who are supposed to buy it. Or you could do it like Dwarf Fortress.. make your vision true, stay true to it, but don't try to make a lot of money of it.
If you want a hardcore game that kills you, a playthrough should be 1 hour max. (Like Tharsis and FTL).
Also how many hours are you expecting people to put in to learn all the traps and boni? 100h+?
Again, it all comes down to a vision and to the fact that people want something different and do not take the piss of reading or watching videos of the game, they just buy and then refund (and whine in the process).
As a comparison, it would be like if FTL had a random missile fire and randomly damage you for no reason every time you jumped to a new node. Being difficult isn't the problem, being unable to avoid something no matter what you do, is. I don't know if they even fixed this problem under the new story mode. Just lowering the damage wouldn't be enough, I'd want my lander to start in the atmosphere with very little pre-loaded motion, or have the ability to maneuver it myself from higher up so it has very little pre-loaded motion once it gets into the atmosphere. Otherwise they haven't removed the frustration at all.
It's also kind of strange that they punish exploring so severely when that's a big part(the fun part) of the game, but because you use up so many resources trying to land, they are actively discouraging you from exploring. So I will have to decide: do I want to explore(and have fun) or do I want to give myself a good chance of surviving.
In addition, FTL had a sense of long term progressing and things to strive for, as you work to unlock new ships to play with. That was a big part of keeping it interesting to play again, and this game has nothing like that, as far as I'm aware.
As a pro player, who brag about never killed, you dont actually loose anything with the new story mode. Roguelike is still there for you, go play it and beat it.
You do have to use a better lander pilot to get better beginning situations. Also, do not try heavy gravity/convection at first or you will die.
You also need to realize the differences between the ships/landers. I see posts asking if they are different .... they are different and they do make a difference in gameplay.
BTW, I actually never watch gameplay videos of these types of games because most of the fun is figuring these things out. Well, there is a second reason .... most of them are morons and pay more attention to their chat than they do the game ... then complain about the obvious that they missed because they were busy watching chat. :-)
Try not to let what I say bother you so much Andragon. It's bad for your health. :-)
I'm with you.
The experience you're relating makes me think of another space game, Tharsis, which I'm sure the people at Daedalic had in mind while working on The Long Journey Home. Like Heroes of Normandie, it brings its tabletop mechanics to the screen in the form of actual dice, that you throw when you have to -*giggles*- fix the systems that just won't stop breaking on your ship's way to Mars.
No surprise, some people got mad there too. And this fine game ended up at its current position on Steam. With mixed reviews.
So yes, I find it sad that the team behind The Long Journey Home had to endure such grumpiness. I bet a lot of serious-talking happened before they finally decided to tone it down. Especially given how clear it is that much care and benevolence were put in the fabrication of the game.
But oh well... bah.
That won't bring the zep' down, right ?
There's a market, I'm sure. But it's not all that big of one. Certainly nothing compared to just adding in the story modes rewind for those moments like when you first find out what a black hole looks like. The hard way.
Most people would be thanking the devs for taking feedback & criticism into account, and acting on it.
The game is enjoyable, but... It kinda feels like it makes you have to work towards that enjoyment just at tad too much, and not in a "it's hard. Gut gud" kind of way at that. Hell, once you get past the controls I wouldn't even call it hard. Tricky maybe, but a lot of it is just tons more of the same thing you've been doing for hours. It's more a "it takes forever, and can easy put you back on square one at any moment".
But no, from what I can see they're are either being elitist affronted at the very IDEA of casual ♥♥♥♥ ruining their EPs, or just out and out trolling.