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*eyeroll* The two things that should be up front and center so obvious a 5 year old could figure it out is a single player campaign and a local multiplayer so you can play with your friends.
Bought the game on a whim over the weekend because I had a friend over and we were playing a stupid phone pool game, but I really wanted to play on a bigger screen. We ended up just playing "Practice" together and keeping track of who is what and whose turn it is on our own.
Either make it simple to find for someone who knows nothing about the game or give an option for a tutorial that will show it to you. Where this may seem obvious to someone who has played the game for a while, it shouldn't be THIS difficult when all you really want to do is play a game with your friend and you both spend hours trying to figure it out before giving up for a more obvious option.
Alrighty then. If you're taking requests, here's another one.
I have a real computer geeks rig here. About $2000 USD. Specs aren't really important for this except for the multi-monitor point of view. I have two 16:9 24" monitors. (Left and Center) I have one 4:3 20" monitor on the right and a wall mounted 42" TV connected as a monitor above.
The center monitor is used for gaming most of the time, but sometimes move it left if something else is taking precedence, the 42" for Netflix/Hulu/Youtube, the right one (4:3) for most web browsing stuff, such as this steam window right now, though when I'm deep into business, all monitors are used for business purposes and sometimes are all full of business windows.
With the quantity of real estate I have, there's absolutely no reason to auto-hide or minimize a game just because I switched focus to another monitor much less pause the AI from playing when I can watch them do their shot and be looking at a facebook post at the same time or rewinding the moving I'm watching on netflix. Just because a different window has focus does not mean that window is in the background. When you have proper real estate, you can do a lot with the space. There's no need to hinder the game just cause another window has focus.
On top of that. Having the AI use the actual cursor to shoot their shots is very poor practice. AI should be separate from user controls. In a mutli-window multi-monitor environment, the user needs to maintain control to manage the other windows on other monitors at the same time as Sebastian taking his shot.
TLDR:
Don't hide the window just because another window has focus.
Don't pause AI if another window has focus
Don't have AI use the users cursor and controls. User should maintain the use of the cursor and controls when it's the AI's turn.
All of that is just poor programming practice. Especially the cursor thing. There's no need for it.
Can work with 1 game controller passed between players, or use one each. Does need to be X-box compatible or Steam controller.