Savage Resurrection

Savage Resurrection

W1ne-Ton Hammer 2016 年 6 月 15 日 下午 6:15
Why you think Savage is better than savage 2?
I never tried savage 1. I'm from savage 2. I used to play savage 2 every single day and i always had a blast.

What makes you think savage 1 is better?

So far, i see players actually mining with normal attacks. I can't see that as a fun activity to do.
It looks like range attacks are actually effective; they're not just here as a finisher or something to weaken your enemies(i might be wrong). I liked the fact that savage 2 is always closed and personal and it was a lot more offensive than defensive.

While savage 2 is more like a class based game, i can't hate that. I like all of them and it never felt like rock paper scissors anyway. Ssavage 1 has classes too, but in savage 2, they seem to be a lot more diverse.

...

Now, i know, this is not savage 1, but savage ressurection. So i look forward for some improvement because for example, there's no sound effects when you attack a building.
< >
正在显示第 31 - 45 条,共 203 条留言
Robbo 2016 年 6 月 21 日 下午 12:11 
Savage 2 failed because it just wasn't a good enough game. If it was then people would keep playing it and it would never have had the "no one to play with" issue. It is as simple as that.
BroBert 2016 年 6 月 21 日 下午 1:21 
引用自 W1ne-Ton Hammer
I once told a random guy what S2 was. He tried it when it was dead. He said it was very good, but it's not like i can expect him to stick to a dead game right...

I once told a friend about S2 and we wanted to play it just to find out you cannot even download the game properly from the site and making an account was bugy. After all we managed to get the game running just to find empty servers. But there is still a small community that plays every friday with a custom patch. We played with them and had a blast.

Also i don't think Savage 1 is more Esports firendly. Simply because its not friendly in any way. Getting into it is super hard. And there is no E-Sports without player base. Its that simple. Games Like League turned away from hardcore gameplay and just focused on the fun and accessable before even thinking about E-Sports. And i think thats the best way to do it
最后由 BroBert 编辑于; 2016 年 6 月 21 日 下午 1:22
BroBert 2016 年 6 月 21 日 下午 1:51 
Also im getting tired of comments that say "Sav2 sucked" or "Sav Melee was terrible".
I don't think Sav2 sucked and im sure many other people think the same. I liked the gameplay. Ranged weapons were alot weaker but were still usefull if you had ammo depot or mana wells. That also pushed teamplay since people automatially stick to ammo and healers.
XARXAXITOOIE 2016 年 6 月 21 日 下午 2:01 
引用自 Robbo
Savage 2 failed because it just wasn't a good enough game. If it was then people would keep playing it and it would never have had the "no one to play with" issue. It is as simple as that.
maybe its got somethin to do with being abandoned in a broken state to go make dotabuxxx
W1ne-Ton Hammer 2016 年 6 月 21 日 下午 2:06 
What is that S2 custom patch? Where can i get it? I wish to play S2 again.
Ilsyde 2016 年 6 月 21 日 下午 2:20 
引用自 W1ne-Ton Hammer
S2 failed because the new players never heard of S2 including me.
That was one of the reasons. It's very rare when the player base grows over time instead of shrinking.
You also had segregation issues (f2p players were forced onto trial servers), way too many overhauls to the melee system and overall mechanics (like replacing units and abilities) which is why people left or have gone back to S1, lack of patches and serious client memory leaks that weren't resolved for months.

However, S2 included a lot of features S1 was lacking: weaker units being very useful throughout the match, class variety, skills and abilities with emphasis on melee, upkeep, more meaningful resources gathering, incentive to team up, more buffs for commanders to use, soul gathering for hellshrine comeback and of course a melee system that was plain and easy to learn while being hard to master (during open beta at least).

S1's melee is hard to learn, and even harder to master. It's not worse, just different. And very unappealing to new players.
最后由 Ilsyde 编辑于; 2016 年 6 月 21 日 下午 2:20
BroBert 2016 年 6 月 21 日 下午 2:31 
引用自 W1ne-Ton Hammer
What is that S2 custom patch? Where can i get it? I wish to play S2 again.

playsavage2 dot com
I don'T know how the rules are for posting links. so im sorry if its not allowed :P
RuCkiS 2016 年 6 月 21 日 下午 7:32 
Ah I missed all these arguments...
Savage 1 was great, ahead of its time, Savage 2 was a lot of fun, ruined by a few poor decisions catering to the most vocal minority.

Looking forward, can't wait to see the direction this game goes, just hope the rather fanatical Savage 1 fans don't get too vocal on additions that have potential! Look forward to being beaten by you all once again on the battlefield!
Cyn 2016 年 6 月 22 日 上午 12:33 
引用自 W1ne-Ton Hammer
S1 more esport friendly? I degress.

Yes, yes you did. Are you saying S1 is overly complicated? LoL and Dota2 are equally complex they just have a much more refined systems to assist new players. Still this is way off topic for me.

引用自 W1ne-Ton Hammer
S2 failed because the new players never heard of S2 including me. I only heard of S2 in a darkfall online forum. Someone randomly posted a video of S2 in a thread. I asked him what it was. I was interested and i tried the game. Later on, after the tutorial and all of that, i payed 14$. So i'm lucky if i'm here.
S2games chose to confirm that S2 failed because not enough of the S1 players wanted to make the move and when a new player chose to know what S2 is, he ends up in a dead server.
The game failed on steam because it wasn't free on steam, it cost 20$ to play and that's more than 14:99 and again, you had to be lucky to know that savage 2 was on steam.

I once told a random guy what S2 was. He tried it when it was dead. He said it was very good, but it's not like i can expect him to stick to a dead game right...

This is the exact same reason that S1 failed. It was free, and the community basically remade the whole game out of love but still no playerbase = dead game.

It may have done a bit better had it been put on steam for free, but it was out before the days when steam is what we know it to be today.

I'm not sure how Sav Res will do. I hope it succeeds but it has big challenges to overcome to do that. Maybe it should work on a similar payment model to LoL or Dota2, maybe it'll never be big enough for that to be viable, I don't know.

I'm hoping there's a big marketing push when it come round to V1.0, but really it needs to get on the top sellers list and gain community interaction and hype if it's going to succeed.
Robbo 2016 年 6 月 22 日 上午 3:36 
引用自 RuCkiS
Ah I missed all these arguments...
Savage 1 was great, ahead of its time, Savage 2 was a lot of fun, ruined by a few poor decisions catering to the most vocal minority.

Looking forward, can't wait to see the direction this game goes, just hope the rather fanatical Savage 1 fans don't get too vocal on additions that have potential! Look forward to being beaten by you all once again on the battlefield!
I think this is a good summary of everything. I want Sav Res to basically get to the level of Savage 1, then improve. Which they are pretty much already doing.
Sarfus 2016 年 6 月 22 日 下午 1:45 
引用自 Cynicle
Yes, yes you did. Are you saying S1 is overly complicated? LoL and Dota2 are equally complex they just have a much more refined systems to assist new players.

^^This. Savage XR melee is difficult to get into for four reasons.

1.) It's a very unfamiliar system to most people.

2.) It's absolutely necessary to understand the underlying mechanics to be able to play it effectively. The animations do a decent job once this knowledge is in place - but on the surface for someone new to the game they can be very misleading. What you see is not what you get. Or rather, what you might intuit from the game's appearance is likely to be incorrect.

3.) The community has done a relatively poor job at educating new players in these systems. In XR things have improved somewhat over the original Savage 1. There's 2 public forum posts that explain the mechanics. There's a melee tutorial with some fairly competent bots, and there's the duel arena, which allows focused practice both alone and with other players.

4.) There is no ladder system - so in public games there is a massive skill disparity. Much more with melee than with other systems, such as the FPS aspects of the game, which most players will at least have a rudimentary grasp of from the start. New players can get demolished without being able to correctly interpret how or why that is happening.

My experience is that if you take the time to explain melee to someone, walk them through the basic moves and help them familiarise themselves with the systems and how melee "feels" then they can make pretty rapid progress - and, more importantly, reach the stage where they can make significant progression by themselves. The actual mechanics are very simple - they just need to get used to them.

Side note: most players can get to grips with humans pretty easily - and can improve without this assistance. But still, as you migth expect, getting really good at human melee takes a bit more time and thought and at least some understanding of how the beast side plays.

-------------------------------------------------------------------

It should be noted that all the problems I list above are absolutely going to be (and already are) serious problems with Savage Ressurrection. This is why I think a duel arena needs to be a high priority for the developers. A melee turorial would also be nice - but a duel arena / practice area is a necessity IMO. It's the only way to develop the kind of community support needed to introduce new players to the game's mechanics.

By the nature of the game, Savage can be punishing, alientaing and confusing for new players. But I do not think it needs to be at all. I also think that it will be impossible for Savage Ressurrection to succeed commercially without serious thought going into how to deal with these issues.

I don't think this an insurmountable obstacle. Dota, LoL and CS:GO are all far more complicated games. They're also more high stakes than Savage. You can die quickly in Ressurrection and XR, but each death matters much less. Those other games just put in a lot of work into introducing players to their systems, and also have the support provided by huge communities that are heavily invested in promoting the games and making them accessible.


**I know this is kind of a digression - I started typing up an explanation of the appeal / skill in savage melee. But it's hard to explain, and I got distracted :P Will try again some other time**
最后由 Sarfus 编辑于; 2016 年 6 月 22 日 下午 7:48
Robbo 2016 年 6 月 22 日 下午 1:57 
I don't know why people seem to ignore the fact there will clearly be a rating system in place since there are disabled buttons in the game saying so and the mode is described as "competetive". This means noobs play noobs. There will obviously be things helping new players added in (they have bots, clearly to be used for this exact reason when more refined).
Mr.Siomik 2016 年 6 月 22 日 下午 2:17 
what do you here
W1ne-Ton Hammer 2016 年 6 月 22 日 下午 3:45 
引用自 Bagheera
引用自 Cynicle

I don't think this an insurmountable obstacle. Dota, LoL and CS:GO are all far more complicated games. They're also more high stakes than Savage. You can die quickly in Ressurrection and XR, but each death matters much less. Those other games just put in a lot of work into introducing players to their systems, and also have the support provided by huge communities that are heavily invested in promoting the games and making them accessible.

I disagree with this point for a few reasons, but before that, i wish to say this.

First of all, i can consider myself to be above average in SR already. I really only have to get used to the bigger characters now like the pred and the legionnaire in melee. The timing on their first and last attack animation ♥♥♥♥♥ me up some-time. For everything else (characters, items) i`m fine. I can sometime get 3 kills against ppl who know what they're doing before i fall.

I will never duel to get better, i play games for fun. Only type of game where i actually train are fighting games. I prefer to jump in the larva to see if i can survive long enough usually.
If we want player retention, i think that's the worse thing to ask a new guy, to train rather than becoming better as he plays the game naturally.
...

For the response.

Moba's are full of tool-tips and websites that can help. Dota 1 was only playable for me because of that website named dotastrategy and a program called warkeys.
With warkeys, i was able to play with the same keys we are used to play with today. With dotastrategy, i can chose a build for a hero with a good set of situationals to chose based on the match-up, who he goes well with and the counters.

As for CS, there's casual mode which is much more easier than normal.
-friendlyfire and team collision off
-lots of money which mean, you never have to play with a hand-gun.
-20 players max (more players means easier to find someone to kill)
-8 rounds max

Also, we are in 2016. When CS was popping, almost nothing else was good or better.
The reason a lot of ppl used to know what CS was is because half life was that big so naturally, the best mods for half life had the potential to become just as big.
Same logic for Dota. Everyone who brought warcraft 3 knew what dota 1 was.
Those 2 games get free publicities because they were under some of the most played games at the time.
And finally, there's a time where not everyone had a PC so the fewer pc gamers that we had used to have a voice loud enough to dictate the current trend. It's no longer like that now that big companies pay as much attention to both PC and console gamers.
This is why you got a lot of ppl playing Overwatch today(you can see overwatch on TV). It's fun, but you must admit that it's very noob friendly. I mean, you can score a head shot when you actually missed the shot and they chose to call that competitive.

So over watch today and how big it is right now is a proof that fun matters more than everything else, but the game still has to be competitive, but not more.

...

When you play games like lol, you realize how bad the majority of the players in the world can be. For that reason, it's hard for me to believe that S1 can survive.
A game difficulty has to be easy for beginners, but the skill-ceilling can be as high as it can be.
S1 can never be fun if you can never be good and that's the problem.
Now, i know somebody mentioned matchmaking. A Matchmaking works for all playing-field when the game is fairly easy to learn. If the player-base is too small, the noobs will die too fast for ever if they can never go pass the treshold of becoming average.
最后由 W1ne-Ton Hammer 编辑于; 2016 年 6 月 22 日 下午 3:45
Sarfus 2016 年 6 月 22 日 下午 7:40 
引用自 W1ne-Ton Hammer
For the response.

Moba's are full of tool-tips and websites that can help. Dota 1 was only playable for me because of that website named dotastrategy and a program called warkeys.
With warkeys, i was able to play with the same keys we are used to play with today. With dotastrategy, i can chose a build for a hero with a good set of situationals to chose based on the match-up, who he goes well with and the counters.

As for CS, there's casual mode which is much more easier than normal.
-friendlyfire and team collision off
-lots of money which mean, you never have to play with a hand-gun.
-20 players max (more players means easier to find someone to kill)
-8 rounds max


Surely Savage Ressurrection can do similar things.

Easy examples: - Guides explaining the different weapons (there are already 2 of these IIRC).
- Youtube videos showing the basic beast melee moves.
- Casual gameplay modes. For example a PvP mode with no commanders in a big arena - tech unlocks slowly over time (XR has a map based around this). Or what about regular games with a drastically boosted amount of XP and gold that reduces the amount of XP and gold you get from actually killing opponents (maybe with 3x the gold giving NPCs and XP gained over time or for things like repairing). Or how about sillier game modes with ridiculous concepts, or that use other cool bits of the game's mechanics like how speed and momentum work (XR had football and instagib matches for example. I think there are some maps themed around racing as well).


The reason I mentioned the duel arena is because this thread was originally about melee. I don't think that a duel arena would be a good resource for new players because I expect them to go in and practice for hours by themselves. It would be good because it it's a useful place outside of the chaos of a regular game to do a quick demonstration of how melee works.

Of course it's also a great place for players to practice and hone their skills if they are into that, but another big pro is just having a space outside of regular games where you can derp around, show off the game or just chat with other players. At least that's how I find it implemented in XR. Of course if it ended up in Ressurrection they might choose to do it completely differently.

引用自 W1ne-Ton Hammer
S1 can never be fun if you can never be good and that's the problem.

This I don't agree with at all. I didn't keep playing the game because of my burning desire to become uber-pro at melee :D It was just fun. I learnt the game by messing around in it, mostly taking low tier units, dodging about trying to survive and gradually learning how to be useful to the team by playing smaller roles. Playing a healer, sieging a base, saving the shield by manualy repairing it, blazing siege units, dodging past enemies on suicide missions to grab the flag, stopping demo runners, sacrifice runs... all the other ♥♥♥♥ in the game. I learnt melee through duelling much later.

In Savage Ress I don't get the same feeling atm. Partly I think because the maps feel a bit larger and quite a lot more open, and the team sizes are smaller. You get a lot more aimless wandering, and you don't really get that sense of being a small part of something bigger with action going on all around you. I think that's what hooked me first with XR.

I definitely agree that games should be easy and fun to get into, but I'm hoping that Savage Ress will find ways to make things more accessible. This doesn't mean I'd like it to be the same as XR btw. I'd like to see it do more, and of course new ideas in the game.
最后由 Sarfus 编辑于; 2016 年 6 月 22 日 下午 9:00
< >
正在显示第 31 - 45 条,共 203 条留言
每页显示数: 1530 50