Savage Resurrection

Savage Resurrection

XividaX Sep 29, 2016 @ 1:51am
OMG S2! What did you do?!
#1. Tried to revive a -great- old free to play game that only died because of a lack of players (largely caused by you (S2) abandoning it). So you decide that a buy to play model will work better this time???

#2. You decided to base the new game off of the original Savage 1, with its asymmetrical blocking/attacking racial qualities, thus introducing balance issues, when its successor- Savage 2 had nearly perfect balance.

#3. Released the game way, way too early. You didn't even have a frigging official forums page set up for people to talk about the game before you were releasing / hitting people up for money to play this game!!!

Fail, fail, and FAIL!

All you had to do:

-Bring back Savage 2 with nice, updated graphics, and bug fixes.
-Keep the old free to play business model, modified a little to be a bit less pay to win. Maybe include some cosmetic items for micro transactions.
-Set up a few "official" servers for players to gather and find each other easlily.
-Profit

It's not too late though- if you hurry! FIX IT! FIX IT NOW! DON'T YOU DARE LET IT DIE AGAIN!!!
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Showing 1-9 of 9 comments
XividaX Sep 29, 2016 @ 4:50am 
Savage 2 was a free to play game the entire time I played it, and I spent way more money on that game than I will ever pay to buy this one. It worked very well as a free to play game for many players for a long time- until S2 crapped all over the customers by never updating the game, and never fixing bugs.
S2 was too lazy to even put up their own offical server. They instead let their customers handle that chore, and the community was left fragmented, and on privately hosted servers.
And when their loyal and loving supporters who were keeping the game going asked S2 for the code to fix the frigging game breaking bugs in the game- they were denied. And S2 did not care to support their game.

The point being- The MAIN reason this game is failing, is for the EXACT same reason
Savage 2 failed: S2 games, and their horrible attitude towards this fantastic game series, and to the customers who have supported this game series through the years.
S2 abandoned us.
S2 failed us.
S2 treated their customers, and loyal supporters like dirt.
S2 is currently laughing all the way to the bank with the money they have already made from this game.
S2 is a rotton company, and has earned every last bit of bad publicity they get.

I was more than happy to give S2 a second chance when I saw they were going to revive Savage. It sure didn't take me long to see this as the shameless money-grab that it is.
S2 has invested virtually nothing to put this game out- reused old material, less features, off the shelf Unreal engine, they don't even have to set up, and maintain a server! Yet, they have sold 50k copies for an unfinished game, for a title in which its predecessor was a functional free to play game. Shameless money grab.

Some of us gamers have seen these things too many times through the years. And this gamer will not be a brown-nose to support S2 games ever again unless they step up, and and prove me wrong. And I'm pretty sure that I'm not the only gamer ready to take a torch and a pitchfork to S2 high command.


EDIT 9/29/16

I have been blocked from posting on this forum LOL! So we have proof that S2 staff is still around.

I needed to edit my old post In order to refute the lying shill below me in post #4.

http://www.savage2.com/en/main.php <<--- proof of free to play Savage2 business model. I played this game for free. And I spent money on this game because I liked it, and I liked S2 games.

Savage 2 was, AND STILL IS, a FREE to play game. I am aware that it was not always F2play, but it has been for as long as I have known about this game (6+ years).

Having a pay wall to even try an oddball, hybrid style game is asking for a low population. The lessons from the past clearly show that Savage NEEDS a strong population. We cannont have those large 30 vs. 30 battles like we had in the past without population. And we cannot have those 30 vs. 30 battles WHEN THE NEW SAVAGE ONLY SUPPORTS 16 vs. 16 BATTLES!

This game is a fail because of S2. Any other company that made a decent effort to put this game out as a quality product, and support it would have a hit on their hands.

Last edited by XividaX; Sep 29, 2016 @ 4:25pm
Daetur Sep 29, 2016 @ 5:22am 
Approx 62000 sales.. guessing the average is 15€ means they made about 930000€ in sales. Lets assume there were 20 persons helping developing the title full time and they worked 2 years on the title. 930000 / 20 = 46500 € in 2 years for each person involved. Means 23250 € a year => 1937,50€ a month. Thats not much, especially considering there is way more than just paying for personnel.. like hardware, rent, marketing, taxes etc.. With low playerbase not many are drawn to buy the in game cosmetics just now, so the income from cosmetics is probably close to 0.

More time, more persons, more expenses make stats even worse.
<sad face>

Suppose release came early as money was running out, the usual culprit.

I still love the game and will play as long as at least one server populates.
Chief Corn Sep 29, 2016 @ 10:57am 
Originally posted by XividaX:
Savage 2 was a free to play game the entire time I played it, and I spent way more money on that game than I will ever pay to buy this one. It worked very well as a free to play game for many players for a long time- until S2 crapped all over the customers by never updating the game, and never fixing bugs.

I bought Savage 1 at release in store for $49. I won't go into Sav1 vs Sav2, but many Sav1 players preordered Sav2 for $29.99 to get in the early beta only to stop playing it after one game.

https://web.archive.org/web/20060328052255/https://savage2.s2games.com/preorder.php
pacifist0rz Sep 29, 2016 @ 2:57pm 
Originally posted by Chief Corn:
but many Sav1 players preordered Sav2 for $29.99 to get in the early beta only to stop playing it after one game.
Hey now, lets be fair at least. I think I lasted at least 3 or 4 games before I stopped playing.
Djinghis Oct 1, 2016 @ 1:42am 
I played Savage 2 whenever it became free, and it was the worst garbage that ever displayed on my screen. It ceratinly didn't deserve the Savage title...

But I guess a lot still like and play it, I've heard it rivals poular games like Dota2 and starcraft. /s
Angelo Oct 1, 2016 @ 4:47am 
Originally posted by Daetur:
Rough Calculations

You have made a couple significant errors in your rough calculations:

1) I assume you have the figure of 62,000 sales from Steamspy. While the numbers from that website have proven to be somewhat accurate with other titles in the past, that particular number also includes several thousand free beta keys that were given away (same app, no different ID).

2) Steam takes a somewhat significant cut of every sale.

3) While S2 Games had indeed around 20 persons on staff in 2015 ( https://en.wikipedia.org/wiki/S2_Games ) they did release Strife in May 2015. So the whole staff could not have worked on Savage: Resurrection full time for 2 years.

Last edited by Angelo; Oct 1, 2016 @ 4:48am
=/\= RVN =/\= Oct 1, 2016 @ 4:55am 
we live in a harsh reality where games have to make money before they can be sold
Helios Oct 1, 2016 @ 12:19pm 
Originally posted by Angelo:
3) While S2 Games had indeed around 20 persons on staff in 2015 ( https://en.wikipedia.org/wiki/S2_Games ) they did release Strife in May 2015. So the whole staff could not have worked on Savage: Resurrection full time for 2 years.
SavRez has/had an 8 person team last I heard. Think there we a couple more involved early on to create models and stuff.
Daetur Oct 7, 2016 @ 5:32am 
Yes have been rough calculations, all from assumptions. So double the money per month... still the "other costs" eats it all up.

So, how do we get like five 16-player teams together?
- start a league or something? => results on webpage
- 1 match every two weeks => cast on twitch and post videos on youtube
... ah I am dreaming, sorry.. could have been so good :)
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