安裝 Steam
登入
|
語言
簡體中文
日本語(日文)
한국어(韓文)
ไทย(泰文)
Български(保加利亞文)
Čeština(捷克文)
Dansk(丹麥文)
Deutsch(德文)
English(英文)
Español - España(西班牙文 - 西班牙)
Español - Latinoamérica(西班牙文 - 拉丁美洲)
Ελληνικά(希臘文)
Français(法文)
Italiano(義大利文)
Bahasa Indonesia(印尼語)
Magyar(匈牙利文)
Nederlands(荷蘭文)
Norsk(挪威文)
Polski(波蘭文)
Português(葡萄牙文 - 葡萄牙)
Português - Brasil(葡萄牙文 - 巴西)
Română(羅馬尼亞文)
Русский(俄文)
Suomi(芬蘭文)
Svenska(瑞典文)
Türkçe(土耳其文)
tiếng Việt(越南文)
Українська(烏克蘭文)
回報翻譯問題
Also, if you have slowdown issues with other games, it either its not compatible with the required PC specs, or some odd issue that most/certain PC have a problem running a game, and I've read stuff like that in most of the "Bug Reporting" topics I've seen in the steam forums for the games I've intrested in.
Plenty of people experience huge slowdown on these steam releases of metal slug.
The Sega Genesis classics aren't ported. They run on a pretty mediocre Genesis emulator.
Also, DotEmu's Metal Slug games are a double port - they created an emulator for Android, which wasn't very good to begin with... then ported that to Windows.
I still don't understand why anyone keeps hiring these jokers to port games. They have a history of making crappy ports then abandoning them.
Well, that's pretty obvious. These Indian jokers doesn't cost much to hire.
There's no slowdowns in MS X ans 3!
If I recall correctly, every port of the Metal Slug series has been an emulation of the arade version, meaning the slowdown of the original is intact, more of less. Unlike shooters like the DoDonPachi series, this slowdown never really helped anyone (to the point where Metal Slug X was created to fix the massive slowdown problems in 2), but has been around for so long that extremely experienced players are just used to it at this point.
Would creating a true port with eliminated slowdown be an improvement for most players? Absolutely, but the small, dedicated niche of players who've been playing since the nineties will probably be frustrated to find that their muscle memory doesn't quite make the transition.
I mentioned this is another post, but this was a similar problem with Street Fighter III 3rd Strike. Some players consider "Online Edition" for PS3/Xbox 360 "inferior" to the arcade version, because it has a consistent framerate throughout, as opposed to different framerates depending on the stage. Though a consistent framerate is objectively better for linking together combos, a few players who've been playing since its release in 1999 call shenanigans (I don't think this argument much holds up, though; Daigo and JWong still dominate that game, regardless of the version they are playing on, but that's just me).
You also have to take into consideration that Metal Slug is a VERY NICHE GAME. One that probabaly couldn't justify the price of a complete port. Making another comparison to 3rd Strike; Online Edition was created from the source code of the PS2 version, modified to behave more like the arcade version; porting from an old CPS-3 version of the game would have been a nightmare, and would likely have cost them more than they would have made back.
I think they could eliminate slowdowns by tweaking the Neo-Geo cpu speed but it will denaturate the game, I prefer to have it how it was running back in the days.
It being just emulation doesn't excuse this at all.
It being just emulation also begs the question why are there months and months between releases? Why couldn't they release all the Metal Slug games at once at more reasonable prices? What exactly are we paying and waiting so much for?
The problem is they are failing to offer a better experience than emulation and previous PC ports that aren't on Steam. I mean, they've managed to botch the music of all things in all three Metal Slug games on Steam. Just... how?
The only thing these really have to offer is online co-op being simple to set up.
The simplest response is: just make no slowdown an option.
I don't know much about software development, but I'd hazard a guess creating all the peripheral features to the emulation takes months. I mean, a few months is a pretty quick turnaround for any software. As for price, probably because charging $20 for all the games wouldn't be profitable given how niche the game is.
It's probably a lack of resources and general laziness. The series would be much better made by Code Mystics, methinks.
This would be awesome, actually. This is a feature in a lot of Cave's ports.
It seems a bad excuse, didn't you play the Metal Slug 3 PS2 Version ? It's an "official release" and the experience is better than every DotEmu Mslug porting games.
How is it a bad excuse , when I am a PC gamer? We are discussing the PC port not some ps2 one. That only makes it worse - so they CAN be ported well, they just haven't been. For the record I don't play it emulated, as I have the games here x and 3. The point remains, on PC emulating is better than these official releases. Which sucks.