METAL SLUG

METAL SLUG

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DeV 2015 年 6 月 2 日 下午 3:57
Freaking SLOWDOWN
All those freaking years... all those freaking endless ports... this game was ported on every calculator and toster and yet nothing was ever fixed. And of course the biggest issue is the SLOWDOWN (massive FPS drops during some scenes). Is this freaking programmed into the game??? Why does it have slowdowns no matter what platform it's runnin on?
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目前顯示第 16-30 則留言,共 39
Red Dragon 2015 年 6 月 22 日 下午 2:53 
I want to strangle every "purist" who defends this f******* slowdown, seriously are you out of your mind? Metal Slug X has this slowdown and it drives me absolute nuts.
NeoStrayCat 2015 年 6 月 22 日 下午 10:16 
Slowdown...what slowdon, when I play it, I don't feel anything, well for except MS2 which had it in the arcade, ports from the MS Anthology (I think) and the NG Station one doesn have the slowdown (although the NGS one has an option to overclock it to fix it).

Also, if you have slowdown issues with other games, it either its not compatible with the required PC specs, or some odd issue that most/certain PC have a problem running a game, and I've read stuff like that in most of the "Bug Reporting" topics I've seen in the steam forums for the games I've intrested in.
Supersolenoid 2015 年 6 月 23 日 上午 2:09 
引用自 NeoStrayCat
Slowdown...what slowdon, when I play it, I don't feel anything, well for except MS2 which had it in the arcade, ports from the MS Anthology (I think) and the NG Station one doesn have the slowdown (although the NGS one has an option to overclock it to fix it).

Also, if you have slowdown issues with other games, it either its not compatible with the required PC specs, or some odd issue that most/certain PC have a problem running a game, and I've read stuff like that in most of the "Bug Reporting" topics I've seen in the steam forums for the games I've intrested in.

Plenty of people experience huge slowdown on these steam releases of metal slug.
NeoStrayCat 2015 年 6 月 23 日 上午 10:58 
I see, well, I guess it happens to those that expect it...>_>
Foxhack 2015 年 6 月 25 日 下午 2:36 
引用自 djnforce9
The game is most likely 'emulated' from the original Neo-Geo version rather than properly ported (just like the Sega Genesis classics). In other words, the EMULATOR gets ported and not the actual game. That would explain the slowdown as it was in the original. Still, it makes the game unplayable for me at times (i.e. you end up dying repeatedly by projectiles popping out of thin air). I won't bother buying this if it's just going to be another emulated version.

This entire series REALLY needs a proper port.
... uh.

The Sega Genesis classics aren't ported. They run on a pretty mediocre Genesis emulator.

Also, DotEmu's Metal Slug games are a double port - they created an emulator for Android, which wasn't very good to begin with... then ported that to Windows.

I still don't understand why anyone keeps hiring these jokers to port games. They have a history of making crappy ports then abandoning them.
DeV 2015 年 6 月 26 日 上午 3:41 
@I still don't understand why anyone keeps hiring these jokers to port games. They have a history of making crappy ports then abandoning them.@

Well, that's pretty obvious. These Indian jokers doesn't cost much to hire.
Goreman 2015 年 6 月 27 日 上午 8:28 
There's slowdowns because it's Neo-Geo dude, a 25 years old hardware not very well handled in MS1.

There's no slowdowns in MS X ans 3!
最後修改者:Goreman; 2015 年 6 月 27 日 上午 8:29
M_W 2015 年 6 月 27 日 上午 11:28 
The issue of slowdown is a much more difficult issue to tackle than might be immediately apparent, and it's entirely because of how old the game is.

If I recall correctly, every port of the Metal Slug series has been an emulation of the arade version, meaning the slowdown of the original is intact, more of less. Unlike shooters like the DoDonPachi series, this slowdown never really helped anyone (to the point where Metal Slug X was created to fix the massive slowdown problems in 2), but has been around for so long that extremely experienced players are just used to it at this point.

Would creating a true port with eliminated slowdown be an improvement for most players? Absolutely, but the small, dedicated niche of players who've been playing since the nineties will probably be frustrated to find that their muscle memory doesn't quite make the transition.

I mentioned this is another post, but this was a similar problem with Street Fighter III 3rd Strike. Some players consider "Online Edition" for PS3/Xbox 360 "inferior" to the arcade version, because it has a consistent framerate throughout, as opposed to different framerates depending on the stage. Though a consistent framerate is objectively better for linking together combos, a few players who've been playing since its release in 1999 call shenanigans (I don't think this argument much holds up, though; Daigo and JWong still dominate that game, regardless of the version they are playing on, but that's just me).

You also have to take into consideration that Metal Slug is a VERY NICHE GAME. One that probabaly couldn't justify the price of a complete port. Making another comparison to 3rd Strike; Online Edition was created from the source code of the PS2 version, modified to behave more like the arcade version; porting from an old CPS-3 version of the game would have been a nightmare, and would likely have cost them more than they would have made back.
Goreman 2015 年 6 月 27 日 下午 1:08 
For my part I prefer an emulation faithful to the original.

I think they could eliminate slowdowns by tweaking the Neo-Geo cpu speed but it will denaturate the game, I prefer to have it how it was running back in the days.
Cheese 2015 年 6 月 27 日 下午 1:24 
引用自 M_W
The issue of slowdown is a much more difficult issue to tackle than might be immediately apparent, and it's entirely because of how old the game is.

If I recall correctly, every port of the Metal Slug series has been an emulation of the arcade version, meaning the slowdown of the original is intact, more of less. Unlike shooters like the DoDonPachi series, this slowdown never really helped anyone (to the point where Metal Slug X was created to fix the massive slowdown problems in 2), but has been around for so long that extremely experienced players are just used to it at this point.
Again, all you'd have to do is emulate overclocking. This is something anyone can already do in MAME to play games like GunForce II or Metal Slug 2 at a reasonable speed.
It being just emulation doesn't excuse this at all.

It being just emulation also begs the question why are there months and months between releases? Why couldn't they release all the Metal Slug games at once at more reasonable prices? What exactly are we paying and waiting so much for?

引用自 M_W
You also have to take into consideration that Metal Slug is a VERY NICHE GAME. One that probabaly couldn't justify the price of a complete port.
The problem is they are failing to offer a better experience than emulation and previous PC ports that aren't on Steam. I mean, they've managed to botch the music of all things in all three Metal Slug games on Steam. Just... how?
The only thing these really have to offer is online co-op being simple to set up.

引用自 Goreman
For my part I prefer an emulation faithful to the original.

I think they could eliminate slowdowns by tweaking the Neo-Geo cpu speed but it will denaturate the game, I prefer to have it how it was running back in the days.
The simplest response is: just make no slowdown an option.
M_W 2015 年 6 月 27 日 下午 8:45 
引用自 Cheese
Again, all you'd have to do is emulate overclocking. This is something anyone can already do in MAME to play games like GunForce II or Metal Slug 2 at a reasonable speed.
It being just emulation doesn't excuse this at all.
Doesn't increasing the clock speed in MAME increase the speed of the parts without slowdown?

It being just emulation also begs the question why are there months and months between releases? Why couldn't they release all the Metal Slug games at once at more reasonable prices? What exactly are we paying and waiting so much for?
I don't know much about software development, but I'd hazard a guess creating all the peripheral features to the emulation takes months. I mean, a few months is a pretty quick turnaround for any software. As for price, probably because charging $20 for all the games wouldn't be profitable given how niche the game is.

The problem is they are failing to offer a better experience than emulation and previous PC ports that aren't on Steam. I mean, they've managed to botch the music of all things in all three Metal Slug games on Steam. Just... how?
The only thing these really have to offer is online co-op being simple to set up.
It's probably a lack of resources and general laziness. The series would be much better made by Code Mystics, methinks.

The simplest response is: just make no slowdown an option.
This would be awesome, actually. This is a feature in a lot of Cave's ports.
Supersolenoid 2015 年 7 月 16 日 上午 1:43 
引用自 DCX
The best version is the PSP Anthology emulated on PC. Metal Slug 1 without any slowdowns and HQ2X, oh yes. This Steam release sucks at an high level.
Ridiculous isn't - that we need to use emulators for a better experience than the official release
DeV 2015 年 7 月 16 日 上午 3:36 
Exactly.
Kazura 2015 年 7 月 16 日 上午 6:56 
引用自 Supersolenoid
引用自 DCX
The best version is the PSP Anthology emulated on PC. Metal Slug 1 without any slowdowns and HQ2X, oh yes. This Steam release sucks at an high level.
Ridiculous isn't - that we need to use emulators for a better experience than the official release

It seems a bad excuse, didn't you play the Metal Slug 3 PS2 Version ? It's an "official release" and the experience is better than every DotEmu Mslug porting games.
Supersolenoid 2015 年 7 月 16 日 上午 9:52 
引用自 Kazura
引用自 Supersolenoid
Ridiculous isn't - that we need to use emulators for a better experience than the official release

It seems a bad excuse, didn't you play the Metal Slug 3 PS2 Version ? It's an "official release" and the experience is better than every DotEmu Mslug porting games.

How is it a bad excuse , when I am a PC gamer? We are discussing the PC port not some ps2 one. That only makes it worse - so they CAN be ported well, they just haven't been. For the record I don't play it emulated, as I have the games here x and 3. The point remains, on PC emulating is better than these official releases. Which sucks.
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張貼日期: 2015 年 6 月 2 日 下午 3:57
回覆: 39