Wurm Unlimited

Wurm Unlimited

TREE Jan 23, 2017 @ 10:16pm
Seeking macros
No intentions on ruining anyone elses fun, just looking to gain access to some of these tools to learn the methods and experience the game in a manner most entertaining for myself.

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Anything received will be kept privately to myself upon request, add me to get in touch.
Willing to trade some fully functional but simple macros that I've worked on, you will need to customize timings to your own character.
You will have to loosely monitor your character to avoid bugs.
Expect limited documentation and flawed code : P
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My end goal is to create a bot that uses memory, logs, and image recognition to determine where objects/tiles/players are located within the game world to allow a simple sub-scripting language to be developed in order to automate any series of actions, easily - potentially with a 2d tile interface representing an overhead view of the game-world and objects within.

When completed I envision it working something like this -
Chop @ X tile pick up [gameobjectID, #] @ X tile drop [gameobjectID, #] @ Y tile @ container = (LargeCart "Large Cart for materials" (LargeCrate "Wood Storage inside the cart")) if [eventmessage] = "will not fit*" then drop [gameobjectID] @ Z tile @ container (BulkStorageBin) Loop

I've seen hints online that something like this may have already been designed using ruby, but it was never sold or distributed. I'd love to get in touch with anyone with more information about that project.
Last edited by TREE; Jul 25, 2017 @ 10:59pm
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Showing 1-6 of 6 comments
prophesied (Banned) Jan 24, 2017 @ 7:48am 
Macros are generally frowned upon. Even if it is for educational purposes only, it puts the program out there for people to abuse, which is what people always do. If its for educational purposes, keep it educational uses only and only show closed-ended examples, don't release a fully featured program that gives people the ability to ruin other peoples fun. That's probably why what is currently out there is rubbish, they were thinking the exact same thing.

People in your position have a lot of responsibility not to ruin online gaming for the rest of us. :)
TREE Jan 24, 2017 @ 1:11pm 
edit: merged this comment with my OP.
Last edited by TREE; Jan 24, 2017 @ 1:23pm
anon751 Mar 11, 2017 @ 10:20pm 
I was going to say you could use AutoHotKey or Auto-It. But it looks from your discritpion you'll need to make a client mod that hooks into the client and mimics things a user might do.
TREE Mar 12, 2017 @ 12:50am 
Originally posted by anon751:
I was going to say you could use AutoHotKey or Auto-It. But it looks from your discritpion you'll need to make a client mod that hooks into the client and mimics things a user might do.
I was going to get the locations of screen objects from reading memory and avoid client hooks.
If it's designed with color/text recognition, log reading and memory reading, I can avoid hooks completely I think.

Last edited by TREE; Jul 25, 2017 @ 10:43pm
TREE Jul 25, 2017 @ 10:57pm 
Bumping because my interest is piqued, I'd love for someone to contact me about this
Burner Sep 21, 2017 @ 12:03am 
I typically only use autohotkey for bulk stuff, IE mining rock shards, making bricks, building towers.
It's fiddly to set up, and you typically have to reset it everytime something changes.

I don't understand the dislike for macros, if you are going to sit in front of your computer for hours, performing the same function over and over you are basically a human macro, save yourself some trouble.

I'd be interested in this as well, I'm not interested in getting a RSI just to imp some tools.
Last edited by Burner; Sep 21, 2017 @ 12:04am
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Showing 1-6 of 6 comments
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