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http://www.wurmpedia.com/index.php/Permissions#Animals
You would need a custom mod to change this functionality.
As for no permissions for tamed/unbranded - simply put taming is temporary ownership. Branding is more permanent. The system is also pending a future update, which will introduce ownership papers for animals, but there's no ETA on that as the features are still in development.
It seems trivial to allow anyone with manage permissions to also rename an object or mob.
As for having ownership papers for animals down the road, for the love of sanity PLEASE do not make them as undroppable as a settlement deed, otherwise any settlement with more than a few animals will reduce the mayor to a walking filing cabinet. We have 3 players and almost 30 animals. This number is expected to grow wildly as we get into breeding.
Being able to bring animals to a location on the map and "sell" them just buy changing permission from the manage screen is where its at. But yeah, I was wondering myself why my villagers couldnt name them.
Again, in development, so actual features may vary in the long run and there's no ETA when this feature will be completed.
It's not so much it being trivial though, as it is a question of security and such. Here in the world of WU, where we pretty much play with close friends only, the idea of giving more control to people seems obvious. When you consider that these systems were developed for both WU and WO, the need for a little more restriction comes in.
This is where mods come in for WU. A modder could make this change with relative ease, and give you the choice to allow it where others may not want it to be so open.
I'll argue this on 2 points. Firstly, bind renaming to management permissions, and all previous security is maintained. If they are not given management permissions by the owner, they cant rename the animal. Why this is even a security matter is beyond me.
Secondly, if theres a feature requested or sensible in WU that you dont want rolled into WO, make it a server settings option. Options are a good thing, denying one a useful option for the sake of the other is not.
As for security, it's more of a "can't win for losing" situation. If it gets added to the management permission, you'd also have a near similar number of people who cry out that it's too much. The permission system redesign was supposed to make them better and easier, while keeping things similar in the process. Before this, you couldn't rename animals at all - nor gates or doors on a house. All you could do is set the name of the house you held the writ for, and holding the writ made you an owner.
It will be brought up. I actually bring a lot of suggestions I see across the community to the attention of the devs that are working on those features. I even know it's been mentioned before, but at the time the priority was getting the new system working smoothly, so you can understand that might have been more important.
We actually do separate the code quite a bit, but we also try to keep things as similar as possible. The goal is to create a pleasant experience in WU for the single/private server player, but keep it similar enough so that if someone either comes from WO or decides to try WO, they're not left wondering. The portals code I'm working on is an example of something that will likely not ever see use in Wurm Online. :)
As for "security matter", I can think of one friend of my own whom I would trust to manage my deed... but I also know he'd find it absolutely hilarious to rename everything on it to something that might get a GM to come knocking on my chat tab. Since I own it... I'd have to assume I'd be responsible for it. :)
Through the history of gaming, compromising gameplay in the name of security has been a bad move every single time. Even a passing glance over the WU server list shows the vast majority of servers that are either single player or friends only. You can probably afford to be a little more lax with the security shackles in that environment.
Seriously, allowing mayors to choose whether a citizen is allowed to rename an animal isnt a security risk, and claiming it is as the grounds of disabling a useful option is the perfect combination of short-sightedness and heavyhandedness that drives off players.