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For example, you have just mined 10 tiles. Now you want to run the stone back and drop it in the BSB. This could be handy for run, stop, catch breath (while picking or dropping things off), repeat.
Technically you are /always/ running. - unless you are overburdened - it might be wiser for you to take steps to alter your base movement speed such as build roads - alternatively there is a mod for configuring player movement speeds - but it's server side and must be installed on the server admin's conditions.
Also in addition to what was mentioned above - in a more recent patch (i believe 1.6.0.0)) they added paving of flat/level reinforced tiles in caves - while I cannot confirm if it will have much effect on movement in a mine - it is possible to test. Still reinforcing floors requires a flat floor and the support beams you would use on the walls, as well as mortar and paving materials.
Also it was not mentioned before but slope has a significant effect on movement speed - if you do nothing else to your roads - flatten/level and pack the dirt.
The mod's name?
For reference I have included a link to the github download (you'll still need a mod loader for your server such as ago's) https://github.com/bdew-wurm/movemod/releases
Thanks for the link.
I have always wanted the ability on WO for new players and alts to be able to hitch a cow to a small cart and then lead them (although it might be funny to see them riding it).
Here's a link to that mod: https://forum.wurmonline.com/index.php?/topic/152569-released-vampires-and-slayers-a-bit-of-pvp-on-pve-server-mod/
edit: I should clarify how this mod does "sprint" - it's not a keybind - but rather an action a player can choose when right-clicking on a tile - which will temporarily bestow the farwalker status effect (you can get the same status from the "Farwalker's Amulet" in the base game) for a few seconds - then it will cooldown for quite some time before you can use it again. It's not quite what you wanted but it's better than nothing (also to "initialize" the sprint you have to be not moving - because it's cancelled cast by moving during the action - which is less than 1 second but long enough that if your auto-running it will interrupt it.)
However, it would be nice to have a means to move faster for short periods as standard in the game. Every other game I play has a run modifier key to allow you to sprint for a while.
Also: No the cave reinforced floors do NOT allow faster movement. You move at the same speed in caves regardless of what type of floor you have.
Also common problem is common. I doubt itll be "fixed" anytime soon. Wurm is just one of those games where its occasional datedness is what makes it a stable, solid MMO sometimes. You can count on things staying where they are most the time. ^^