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I want to compile a list of questions we get pretty frequently and clear up some concerns right out of the gate.
Do you have priest restrictions?
Yes we do but the champion system has changed drastically. Champions are all over much more powerful, better at casting and give boosts to your body and mind stats making it fully worth the grind to get there.
Normally, when you become a champion you can only cast by having champion points which for the most part is was only obtained by PVP. This was removed entirely and you can cast freely as you wish.
There was also casting debuffs to champions that were removed entirely.
Is there deed upkeep?
Yes there is but all players get a monthly stipend of 5 silver to help with costs, as well as any other ingame opportunities for gaining silver such as selling to other players, traders and etc.
We do have a taxing system. If a player is inactive for 30 days, the deed will began to be taxed and upkeep cost is increased x0.05 each day after until the player has logged in at which time, deed cost will return to normal. This is to help with inactive deed clutter on the server.
Is there any limit to the size of my deed?
Nope! As long as you can afford it, go crazy!
Do we restrict any mods?
Nope! Since we are PVE Community, I don’t mind and while I don’t recommend using ESP mods, I’m not saying you can’t either.
However, using mods that inject packets or anything of the sort will result in a permanent ban.
How many servers do you have?
Currently we have 2 servers, the main PVE Server, Paradise (PVE) and our smaller PVP island, Fuschia. You can sail to Fuschia from the western border of Paradise, but it's still a work in progress.
Paradise: Mapdump (2048x2048)[cdn.discordapp.com]
You can also find the rules in our discord.
Any new updates are posted in discord so I would highly suggest joining to keep yourself updated![/ur][discord.gg]
- VoteReward mod was added. Voting for the server then using /vote will reward you 1 silver each day.
- Crafter Mod was updated to fix ConcurrentModificationException
- Crafter Contracts was increased to 10 silver.
- Crafter base price modifier for imping items was increased slightly.
- Crafters will now remove donation items when they hit 96ql. All further skill must be aquired via imping orders.
- Buyer merchants were added and placed at all starter towns. The contract can be bought at traders for 10 silver.
- Players logging in will now be announced server wide on Paradise (PVE)
- Delivery Contracts were added to the server and placed at all major starter towns. The contract can be bought at traders for 10 silver.
- All default skills have been raised to 30. Mind, Body & Soul stats have been raised to 28. All existing skills under 30 for all players have been raised to meet the new start value.
- All portals in the portal hub by Paradise Rediscovered should no longer port you to the middle of the ocean.
- Small and medium crates were fixed and can now fit items again.
- Dirt crates should now use the proper models (Client mod loader required)
- Vote rewards has increased to 3 silver for every daily vote until the 17th! Remember to vote for our page and /vote to claim it everyday!
- Bdew's Halloween mod was added
- Bdew's mini pets was added.
- You can now level from vehicles.
- Boat move speeds was increased slightly.
- Max meditation level was increased to 30, however offer no addition bonuses past 19 for now.
- Meditation question delay has been removed.
- Crafters now remove donation items at 93ql.
- Crafters price to improve moon metal items has been increased by 2x.
- Bounty multiplier has increased to 1.9x
- Default bounty was increased to 9.5 coppers.
- Crafters with missing workbooks should be working again.
- Carpentry ramping was fixed and should no longer crash on plan building.
- Evil tree and scary pumpkin mobs were buffed substantially.
We now have livemaps for both servers, Paradise[75.70.104.32] and Fuschia![75.70.104.32] Both are updated every 30 minutes.What is carpentry ramping?
Carpentry Ramping is a mod by me that allows for bigger planned and built houses at higher carpentry levels, encouraging grinding higher to gain those benefits.
This mod also allows for champions to gain a bonus to building sizes when planning. Currently the added bonus is 1.05 on top of the multiplier for that current skill.
Buildings with no doors to be constructed.
Current Multipliers
It works as such: Current Skill * Multiplier * Champion bonus (1.05) * (GM Bonus) = Modified Skill
- Under 50 skill = 1.059 Multiplier
- 50 to 60 skill = 1.067 Multiplier
- 60 to 70 skill = 1.079 Multiplier
- 70 to 85 skill = 1.099 Multiplier
- 85 to 90 skill = 1.1 Multiplier
- 90 to 92 skill = 1.2 Multiplier
- 92 to 94 skill = 1.305 Multiplier
- 94 to 96 skill = 1.4055 Multiplier
- 96 to 99.0 skill = 1.5
- 99.0 to 99.99999 skill = 1.6
- 99.99999615 skill = 2.0
Note: These values are subject to changeSome of these values may not seem like much but adding an extra two or three tiles to your max building size on planning really makes the difference and gives the player more room for creativity in their designs.
Come play with us today and remember to join our discord for all future information on updates![discord.gg]
A new server has been opened on the cluster!
Mapdum[cdn.discordapp.com]
Livemap[75.70.104.32]
After lots of fine tuning the map, getting biomes right and getting the settings to our liking, I'm happy to announce that our 3rd server, Viridian is now live!
It features a entire new landmass generated new by me which is sailable north from Paradise!
Join us today to check it out!