Wurm Unlimited

Wurm Unlimited

LokitheWeaver Nov 15, 2015 @ 12:09pm
Doors and locks . . . Resolved : )
Today's stupid question: does a single player wurm unlimited game require keys for player created gate locks, etc.?

After being gored to death by a randy wild boar and narrowly escaping combat with a deadly adolescent wolf, I decided to put a gate on my mine. It was beautiful - or at least it looks that way from the outside.

Problem is, I can't get back inside. Wiki says a key is created automatically when you smith a lock. I have made three different locks (one for a pallisade gate, which I could not even add, since I don't seem to have "ownership" / management options for that gate, one which I planned to put on my nice new rowboat (but, thankfully, had not yet done), and the one for the wooden mine gate.

I don't remember ever seeing even a single key, in my inventory. I don't have access to my game, at the moment, but since I had some copper on hand, I had looked for a key to my first locks to see how "key copies" worked . . .

What am I missing (besides being able to get into my mine : )

*edit* So, it seems all I needed to do was stop the game, reload the server and viola' the mine door works as it should. Thanks to all for suggestions and info - I was pulling out my hair trying to figure out why I could not go through the door I had just crafted. (Note, in SP, running my own server, so it may just need a client restart vs. full server re-boot.)
Last edited by LokitheWeaver; Nov 16, 2015 @ 1:11pm
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Showing 1-8 of 8 comments
Mowglia Nov 15, 2015 @ 12:53pm 
Certain locks have keys, others don't. Door locks don't require keys, as far as I remember all the others do. If the lock requires a key then it'll be made when you make the lock.

The key should definitely be created when you create the lock (if applicable), and it'll appear right next to the lock in your inventory. It'll be the same quality as the lock (and it's wise to label them both immediately).

If a key is required you'll probably need it to attach the lock (not sure), and perhaps to alter permissions (again not sure), but you shouldn't need the key just to use the door/vehicle yourself.

Trouble is different doors/vehicles require different locks, so you might be trying to attach a door lock (no key) to a boat or something;

http://www.wurmpedia.com/index.php/Lock

If you're certain that you made a boat lock and there is no key, that sounds like a bug. Mine doors shouldn't require locks, although you still have to set the permissions correctly to prevent unauthorised access.

As things stand in WU single player, you only need door/gate locks.

Trolls can open unlocked doors and gates :/

And Nogumps o.O

Although I haven't seen a Nogump in WU yet and pray I never do.
Minus Nov 15, 2015 @ 2:45pm 
Small Tip - Name your locks and keys in pairs.

When you access your character management page for gates - the gate will be named and easily identified.

If you dont name the lock, its pretty much guess work.
LokitheWeaver Nov 15, 2015 @ 4:37pm 
Hmmm. I am pretty sure I was required to "install" a lock on the mine door, as part of the assembly. (I can double check that, later tonight.)

The real issue is that after I completed crafting the door, I needed to be outside the mine to select the border tile (no border tiles in the mine, as far as I could tell.) The door installed, just fine, but now I come to my mine opening and there is a door. The door is closed. I try to walk through it and it stays closed (with me outside).

I try "right click", "left click", making my off hand into arcane symbolic gestures, while clicking . . . I don't get an option to unlock or open the door. I have clicked on my "body" and my "hand" in the character screens. Even set my character with specific option to use / open / unlock the door through manage screens (my door actually has the character's name on it, when it is examined.)

It is rather frustrating, mostly because I am certain there is some very simple game mechanic that Wurm On-Line people have been using for 10 years : )
Mowglia Nov 16, 2015 @ 6:29am 
Yup, with wood and metal mine doors you have to use a door lock in the assembly process. So you'd think it uses the lock a bit like a normal door..? Except a stone mine door doesn't require a lock in construction and works exactly the same way! Basically there's no lock/unlock option on them, you just set access using permissions.

I installed a couple of mine doors recently and I'm fairly certain I set access via the doors themselves (which would have been right-click>permissions). If you haven't figured it out by tonight then I'll check it again in detail.

Don't worry about missing the obvious either, sometimes these things can be really rather tricky to figure out. I remember trying to improve steel mine doors and for the life of me I couldn't do it. Every time I approached the door it disappeared (to let me through). How am I supposed to improve something when I can't click on it directly? Turned out you can't approach them directly, you have to sneak up on them from the side, lol.

Mine doors are fairly easy to set up though, and it sounds like you know how to set permissions. So given what you said about the palisade gate there might be an issue here that needs looking at.

Is the palisade gate and mine door on a deed?
LokitheWeaver Nov 16, 2015 @ 1:16pm 
Originally posted by Mowglia:
*snip*

Don't worry about missing the obvious either, sometimes these things can be really rather tricky to figure out. I remember trying to improve steel mine doors and for the life of me I couldn't do it. Every time I approached the door it disappeared (to let me through). How am I supposed to improve something when I can't click on it directly? Turned out you can't approach them directly, you have to sneak up on them from the side, lol.

Mine doors are fairly easy to set up though, and it sounds like you know how to set permissions. So given what you said about the palisade gate there might be an issue here that needs looking at.

Is the palisade gate and mine door on a deed?

I now see what you mean about the "stealth doors". When I re-started my game and I could see no doors, where the last time I played there were definitely large doors blocking my way, I was a little surprised. But decided to run inside my mine and collect useful items, just in case.

And neither palisade gate or mine door are on a deed. The palisade was a very early game attempt - freaking out after seeing a large bear wandering towards my cloth tent and fragile body. No iron, so no nails, so palisade was only option. Stop building after I ran into the non-passable gate. Somehow the idea of a fence that kept me out with the bears was not as attractive : )

Might be worth going back and see if the game reload magic was all that was needed for the palisade gate. Much face-palming will happen if it now works . . .
Mowglia Nov 17, 2015 @ 8:22am 
What I couldn't figure out was the builder/owner shouldn't ever have a problem with personal access. Usually these (permissions) issues are related to others.

Anyway, good news that a reset appears to have fixed the doors! It might be worth making a lock that isn't a door lock, just to check keys are appearing as they should.

If you're not a litterbug you can dispose of any crap locks/keys (in pairs) by sacrificing them in an altar if you don't need them :)

Minus Nov 17, 2015 @ 8:49am 
You can also cause keys and locks and other NoDecay items to decay by wrapping them in woodscrap.

Woodscrap (Active) > RMB Item to be wrapped > Giftwrap
LokitheWeaver Nov 17, 2015 @ 11:40am 
@Mowglia - well I do have a boat lock in my inventory (wiki said lock your boat, but eventually I decided that if I am the only person on the island, who is going to steal it : )

However, I have double check every bit of inventory and storage and do not seem to find any keys, at all. Will craft another lock or two, next session, to double check.

Right now, I am very much the hoarder / litter bug - just dump everything in piles until I can figure out a use for it. Much easier than a long hike to one of those altar things (which I presume can only be found at the white and black light beams, correct?)

@Xzal - might try that just to see if it works (single player / creative). I have a ton of rock scraps all over the place, from my mining attempts. Finally figured out you could "dispose" of a few at a time - but picking up 4/5 of them, dispose, rinse and repeat got old quickly.
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Date Posted: Nov 15, 2015 @ 12:09pm
Posts: 8