Wurm Unlimited

Wurm Unlimited

K L O N Nov 20, 2015 @ 6:24am
The map, getting around and where am I? . . .
Brand new, and enjoying the game a lot so far. But I'm trying to find out what kind of functionality the map has in game? Basically when I open the map, I see a large map with no information. Is that the way it is? Just want to know how you figure out where you are in relation to things? With no "you are here" icon, or grid system, I'm really not sure how you say, travel far away and find your way back to base etc?
< >
Showing 1-15 of 25 comments
Tux Nov 20, 2015 @ 6:32am 
that is by design. basically idea being the era was before GPS.
K L O N Nov 20, 2015 @ 7:19am 
Yeah I found some articles after posting this, looks like I need to make some roads and road signs to help me get around. Excellent! :)
Last edited by K L O N; Nov 20, 2015 @ 7:19am
TransWorlder Nov 20, 2015 @ 7:28am 
If you are on your own personal server you should start near a marker (big stone with writing on it or in a town if you are in adventure mode)

if you start on some other server all bets are off. You should have a compass and you will need to go to a shoreline or some large mountain and take your bears from the compass and match it to what the map shows (hopefully you have the map for the server as they can change the map)

-TW
Tux Nov 20, 2015 @ 7:33am 
Originally posted by K L O N:
Yeah I found some articles after posting this, looks like I need to make some roads and road signs to help me get around. Excellent! :)

exactly...it adds an interesting dimension to choices etc.
LokitheWeaver Nov 20, 2015 @ 9:48am 
I had the same issue / questions - but there really are no good answers. But, what I have found is that in both 40 hour creative game and 10+ hour adventure, it really does not matter as much.

The worlds are pretty big - so my first inclination was to do a lot of traveling to find the "perfect" location for my base. Near water / other resources, semi-defensible, etc. That pretty much includes 90% of the map. Both maps have about the most convoluted waterways I have ever seen, so it is almost impossible to build in a location where water is not within sight.

My biggest issue has been locating ores - all of the wiki articles and tube videos make it seem so easy. RIIIIGGGGHHHHHHTTTTT. Most of the exposed stone I have been able to find is 2-4 tiles up a 30+ slope. Just "climbing" close enough to rummage or propect takes most of my stamina -two swings of the pickaxe to tunnel . . . I land on my a$$ back down the slope and spend the next 10 minutes trying to apply a band-aid.

On creative, I would suggest scouting just a little bit around the spawn area (makes it easy to find your camp when you die). After you grind a few skills / become familiar with the local landmarks, then you can explore - perhaps even choosing to "move" to a better spot.

On adventure, I have not found any reason to go much past where the starting town is. The town itself is rather pathetic, but solid walls / gate can be useful when you are being chased by . . . we just about anything : )

There is a bartender, for food and water, but making your own is so easy (and starts grinding useful skills) that I find it not worth the walk. So far I have not found any "useful" items - like a forge / large anvil - in the town. And the merchant only seems to sell high end "magical" items (vs. early needed game items like nails). I have been hanging out by the guard tower as I grind my skills. Lots of unpleasant creatures spawning, but I can always shout for help : )
Tux Nov 20, 2015 @ 10:41am 
Originally posted by LokitheWeaver:
I had the same issue / questions - but there really are no good answers. But, what I have found is that in both 40 hour creative game and 10+ hour adventure, it really does not matter as much.

The worlds are pretty big - so my first inclination was to do a lot of traveling to find the "perfect" location for my base. Near water / other resources, semi-defensible, etc. That pretty much includes 90% of the map. Both maps have about the most convoluted waterways I have ever seen, so it is almost impossible to build in a location where water is not within sight.

My biggest issue has been locating ores - all of the wiki articles and tube videos make it seem so easy. RIIIIGGGGHHHHHHTTTTT. Most of the exposed stone I have been able to find is 2-4 tiles up a 30+ slope. Just "climbing" close enough to rummage or propect takes most of my stamina -two swings of the pickaxe to tunnel . . . I land on my a$$ back down the slope and spend the next 10 minutes trying to apply a band-aid.

On creative, I would suggest scouting just a little bit around the spawn area (makes it easy to find your camp when you die). After you grind a few skills / become familiar with the local landmarks, then you can explore - perhaps even choosing to "move" to a better spot.

On adventure, I have not found any reason to go much past where the starting town is. The town itself is rather pathetic, but solid walls / gate can be useful when you are being chased by . . . we just about anything : )

There is a bartender, for food and water, but making your own is so easy (and starts grinding useful skills) that I find it not worth the walk. So far I have not found any "useful" items - like a forge / large anvil - in the town. And the merchant only seems to sell high end "magical" items (vs. early needed game items like nails). I have been hanging out by the guard tower as I grind my skills. Lots of unpleasant creatures spawning, but I can always shout for help : )

On ore finding try this simpler approach.

prospect rock tiles outside until you find one that says iron and just start digging. In this game you will eventually have a huge mine anyway so might as well just make a huge one. and eventually you would hit that iron anyway.

I got lucky in that i found a spot that had 4 tiles right next to each other all saying iron is here so it didnt take me long
Wardiaper Nov 20, 2015 @ 11:05am 
Originally posted by LokitheWeaver:
. . . .My biggest issue has been locating ores - all of the wiki articles and tube videos make it seem so easy. RIIIIGGGGHHHHHHTTTTT. Most of the exposed stone I have been able to find is 2-4 tiles up a 30+ slope. Just "climbing" close enough to rummage or propect takes most of my stamina -two swings of the pickaxe to tunnel . . . I land on my a$$ back down the slope and spend the next 10 minutes trying to apply a band-aid.
. . .

My first time was exactly like that. Ended up building a road alongside a mountain to get to the rock face.

My second map was MUCH easier. Found a nice camp spot with a nearby mountain. Went halfway up to the rock face and dug out the dirt to make a flat resting spot to regain my stamina before getting to the rock above (and a good spot to slide down the hill and stop). Ended up prospecting iron and my tunnel entrance opened up with iron on the side. Flattened out that landing area a little more and easy to park my horse drawn wagon there and slide down the hill with loads of rock and iron. If you build a campfire in the mine you don't have to carry so much iron ore - it smelts down to something like 10% of the weight in pure iron lumps.

That's the best thing about the game - finding ways to overcome these obstacles so you can spend time building, terraforming, and fighting creatures that wander into your camp.
LokitheWeaver Nov 20, 2015 @ 11:10am 
Originally posted by Tux:
*snip*

On ore finding try this simpler approach.

prospect rock tiles outside until you find one that says iron and just start digging. In this game you will eventually have a huge mine anyway so might as well just make a huge one. and eventually you would hit that iron anyway.

I got lucky in that i found a spot that had 4 tiles right next to each other all saying iron is here so it didnt take me long

My problem is that you can only prospect on stone - and if the stone tiles are upslope (you have to climb several tiles to get there) it makes the prospecting process much more difficult. Then when you find the tiles with ore (within 3 tiles in any direction), tunneling requires many trips up the mountain - to only do 2-3 actions, before stamina gives out.

I may just have bad luck - there is ore there, but getting to it is much more tedious than just standing on a gentle slope and hitting the stone 50-100 times to open a tunnel.
LokitheWeaver Nov 20, 2015 @ 11:14am 
Originally posted by Wardiaper:
*snip*
My first time was exactly like that. Ended up building a road alongside a mountain to get to the rock face.

My second map was MUCH easier. Found a nice camp spot with a nearby mountain. Went halfway up to the rock face and dug out the dirt to make a flat resting spot to regain my stamina before getting to the rock above (and a good spot to slide down the hill and stop). Ended up prospecting iron and my tunnel entrance opened up with iron on the side. Flattened out that landing area a little more and easy to park my horse drawn wagon there and slide down the hill with loads of rock and iron. If you build a campfire in the mine you don't have to carry so much iron ore - it smelts down to something like 10% of the weight in pure iron lumps.

That's the best thing about the game - finding ways to overcome these obstacles so you can spend time building, terraforming, and fighting creatures that wander into your camp.

I was actually thinking of trying something like this (not the road building, just the digging). But first I have to grind my digging skill, so I can actually dig on a steep slope : )

It is one of the things I love / hate about the game. So many inter-relationships, for instance needing to gain skill digging before you can just attack a steep slope or needing to have iron ore to make nails before you can build most structures. But, for a single player game, having all progress halt, while you try to locate that rare resource? Eh, not so much . . .
Tux Nov 20, 2015 @ 11:20am 
Originally posted by LokitheWeaver:
Originally posted by Wardiaper:
*snip*
My first time was exactly like that. Ended up building a road alongside a mountain to get to the rock face.

My second map was MUCH easier. Found a nice camp spot with a nearby mountain. Went halfway up to the rock face and dug out the dirt to make a flat resting spot to regain my stamina before getting to the rock above (and a good spot to slide down the hill and stop). Ended up prospecting iron and my tunnel entrance opened up with iron on the side. Flattened out that landing area a little more and easy to park my horse drawn wagon there and slide down the hill with loads of rock and iron. If you build a campfire in the mine you don't have to carry so much iron ore - it smelts down to something like 10% of the weight in pure iron lumps.

That's the best thing about the game - finding ways to overcome these obstacles so you can spend time building, terraforming, and fighting creatures that wander into your camp.

I was actually thinking of trying something like this (not the road building, just the digging). But first I have to grind my digging skill, so I can actually dig on a steep slope : )

It is one of the things I love / hate about the game. So many inter-relationships, for instance needing to gain skill digging before you can just attack a steep slope or needing to have iron ore to make nails before you can build most structures. But, for a single player game, having all progress halt, while you try to locate that rare resource? Eh, not so much . . .

yup...

sounds like you got it.

I was concerned I would wear my only pickaxe out before I found ore and then I found that great location.
aikatavis Nov 20, 2015 @ 11:49am 
Originally posted by K L O N:
Yeah I found some articles after posting this, looks like I need to make some roads and road signs to help me get around. Excellent! :)
if you need help on roads i can come help you
Wardiaper Nov 20, 2015 @ 11:51am 
You can also dig in dirt on a slope down to rock on all 4 corners (don't have to climb halfway up a mountain) and then the rock face will appear. Then you can prospect. Prospect multiple times on the same rock face to build up that skill so you can analyse rock shards once you are mining - that is what tells you what direction the iron is located if you are lucky enough to prosect iron.

And back on topic (so I don't derail the topic too much) - I think the adventure map village is very close to the right middle of the map Winkshir. I just looked at the map and in about 80 hours I have explored such a tiny area south of Winshit.
Last edited by Wardiaper; Nov 20, 2015 @ 12:10pm
aikatavis Nov 20, 2015 @ 12:16pm 
H23 is place when start that tutorial think
LokitheWeaver Nov 20, 2015 @ 12:36pm 
Originally posted by Wardiaper:
You can also dig in dirt on a slope down to rock on all 4 corners (don't have to climb halfway up a mountain) and then the rock face will appear. Then you can prospect. Prospect multiple times on the same rock face to build up that skill so you can analyse rock shards once you are mining - that is what tells you what direction the iron is located if you are lucky enough to prosect iron.

And back on topic (so I don't derail the topic too much) - I think the adventure map village is very close to the right middle of the map Winkshir. I just looked at the map and in about 80 hours I have explored such a tiny area south of Winshit.
I think your starting location is dependant on your "kingdom" selection. My first quick test of the game I went with all defaults (started in a village where I could feel the influence of "Fo" : )

Second adventure start, I selected a different kingdom (sorry I can't remember the names) and was in a different village / area.

The maps really are deceptively large. You think you have traveled half way across the world and you are only coming around a small pennisula of land. I am slowly working on those old "dead reckoning" skills (using topography and prominent landmarks to navigate - used by pilots and navigators before GPS - as Tux noted : )
TransWorlder Nov 20, 2015 @ 12:43pm 
There are several other options:

1. Dig the dirt out where it's more flat/level to stand normally. Once you dig all 4 corners down to the rock a rock tile is exposed. So find an area you like and just clear away the dirt.
2. Build a wall 1/2 or 2/3 of the way up the mountainside. Then you only have to slide back down a tile or 2. You can do this in steps so maybe you need 2 or 3 walls depending on how high up you want to go. This is how most people start with a settlement on top of a flat mountain.

-TW
< >
Showing 1-15 of 25 comments
Per page: 1530 50

Date Posted: Nov 20, 2015 @ 6:24am
Posts: 25