Wurm Unlimited

Wurm Unlimited

benjbrun Oct 25, 2015 @ 6:05am
I'm a bit lost
First off - I think that the idea of the game itself is absolutely cool and I wanted to play such a game for quite some time. I started off in adventure mode in a server with just one person - Myself - to learn the basics and get a feeling for Wurm Unlimited.

While doing that, I also watched some tutorial videos and got an idea about how to interact with the world, the items and some other basic stuff. For the most basic part, I know how the game works, but there are some things that I just can't understand. Hopefully some of you people can help me with that.

First of all: Hostile creatures. I adjusted the setting in the server settings to 1% and started with the horde of the summoned. Everytime I go outside the first village, I get attacked by something. I encountered a bear, some boars, hellhounds and multiple freaky spiders. Naturally, I turned around and got back into the village, while those creatures were chasing me. After entering the village, the creatures waited there, just outside the gate. I left the village through another gate and the same thing happened. Right now, the whole village is surrounded by creatures and they don't go away. They wander a bit off, yes, but as soon as I try to leave, they come back to attack me. Is this normal? What to do about it? Why does the setting of 1% doesn't seem to do a whole lot?

Second: Finding rock that is minable seems to be pretty hard. Even without all the creatures that are trying to murder me, I don't seem to be able to find a rocky place to mine. All the rock I can see is in some kind of mountain. The ground is very steep and I can't climb up there like a spider. Naturally, my exploration got hindered alot by those creatures everywhere.

I appreciate everybody that is willing to answer my questions and doesn't just slam me a link to the wiki in the face. Even with all those problems (that aren't really problems, I hope), I really like the game. I was able to create a fishing rod without any tutorial and could catch some fishes - Very nice.
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Showing 1-10 of 10 comments
Dugbo Oct 25, 2015 @ 6:43am 
If your village that you run to has guards, try staying close enough to the creature that it will follow you into the village and have the guards kill it, there is a bit of code that creatures won't go onto a deed with out good reasons.

Creating a mine is a BIG first step, you need to do a LOT of digging, There is rock under all that dirt, you just need to dig it out first. Then you need to dig all four corners so the rock face is bare and use the tunnel option to open a mine.

Checking the sides of the tunnel you want it to be about 20-30 slope up on each side, any less and you will create a pit that you fall into.
benjbrun Oct 25, 2015 @ 7:17am 
@Necrodemus: Thanks for the link, but that's like asking for the way to a grocerie store and getting a worldmap in return. The game has a lot of depth and the tutorials show that. I watched some of them and no - I'm not watching all of them, just to find some answers in the mountain of information.

@Dugbo Farstrider: That's more usefull. I didn't know that there's rock under the normal dirt. Definately going to look into that.

@All: I still don't get it, why there are so many hostile creatures around. I didn't exactly count all the creatures that I encountered, but I definately had more hostiles then friendly ones. I'm a just an unlucky one? Did I misunderstand the setting in the server creation?

I will try to lure them in the village, but they mostly stay outside and shouting "Guards!" didn't really work. I'm more interested in a way to explore, without the need to run back like an idiot all the time, because that wolf is tearing me to pieces.
Firall Oct 25, 2015 @ 7:26am 
I'm not 100% certain on this, but I do think the "adventure" server comes prepopulated with some of the bad things. This or I've had a wolf happen to spawn in the same place multiple times.

If that's the case, then the 1% would only apply to newly spawning animals.

Most creatures can't swim, so you could try running towards water, then swimming far enough down shore that they lose interest. Bears and crocodiles CAN swim though, so that won't work on them.
Zardoka Oct 25, 2015 @ 7:30am 
Shout "Guards!" ot ''help'' only wotk if the mob it's targeted by you and if it's in the 20 tiles of the tower guards range, not working whit the templar spirits, only whit guards from the towers.
Demiqas Oct 25, 2015 @ 7:35am 
I played around a lot with the hostile creatures settings on the adventure server, but like Firall said, the server is prepopulated so it has no big effect on the amount of creatures.

There are a bunch of guard towers throughout the adventure server. Try to type help or guards in the local chat when the hostile creature is near one of those towers (remember to target the creature first) and the guards will help you out.

If you start in jenn-kellon, in one of the building's weapon rack there is a high quality halberd and spear, pick one of those up. Next to the knarr theres a high quality lantern too. Try to find an iron vein as soon as possible as make some armor for yourself. This should allow you to kill many of the creatures without getting too wounded.

I must admit, what I personally did is just find a rock tile, tunnel it (in order to create a mine), and then go into GM mode and make an iron vein for myself, as I didn't feel like going through all the rock tiles to find a vein.
Last edited by Demiqas; Oct 25, 2015 @ 7:36am
Keenan Oct 25, 2015 @ 1:47pm 
A lot of good info in these replies so far!

Correct, changing your settings will only influence new spawns. Your best bet - instead of running to the town, is to do what what has been recommended and run to a guard tower and shout "guards!" or "help".

You can key bind this:

Press F1
Type: BIND <key> "say guards!"

This way you can mash a button :) Try to wait until you're close to the tower, as sometimes they don't hear you. You also have to be in combat with the creature, though not actively getting hit. Meaning you can't just call guards on something that's near you but hasn't started to go after you.

As for rock, you may want to work on your digging skill and dig away dirt closer to the base of a mountain. Remove the dirt on all four corners of a tile and it will expose the rock. You can then Right-click and Prospect to see if there's any near-by ore.

You can also right-click and Rummage on most rock tiles for a chance to forage up some iron rocks. They aren't the best, but work well in a pinch.
benjbrun Oct 25, 2015 @ 2:04pm 
Thanks for all the answers. I didn't recognize the fact that the guard towers could be used for, well, calling the guards when nearby. That'll certainly make exploration a bit more doable.

Also, I'm really glad that the somewhat high number of hostile creatures isn't related to the setting in the server creation. In that case I should be somewhat safe if I can clear these initial "problems" out.

I'm trying those things out as soon as I can and see what I can do better. So far, I had alot of fun and I'm really happy to see a game with such depth. On the other hand, the tutorials seem to be something, that should be watched one at a time. For a new player, the amount of doable stuff is just overwhelming.
Keenan Oct 25, 2015 @ 2:09pm 
Wurm has always had a bit of a learning curve. I quit a few times when I started, but each time I came back with a bit more patience, I was well rewarded.

Also, if you really don't want many aggressive creatures, you may want to try Creative. The database is empty from the start as far as creatures go, so if you set a low initial aggro count, it should be immediately reflected.

You could try copying that to Adventure, but you will lose your NPCs and some things may not work right. You can always create a Copy and give it a shot though!
Spawncer Oct 25, 2015 @ 3:43pm 
Like others have said I also suspect that there are already hostile creatures saved on the maps. This means they will have to be killed before you notice the 1%. I'm assuming the devs played the map in order to add the starter areas etc and the mobs spawned in then and got saved and we got that copy.

You might also want to make sure you are getting your newbie buffs. I have had several times where for some reason a new player I create doesn't start with the newbie buffs and I have to restart the server and log back in to get them. You will see the buffs at the top right by default. One of the buffs make it so most (if not all) mobs ignore you unless you enter the same tile they are on. This lasts for 24 hours of actual gameplay.

I haven't tried this yet, but there is a guide at http://www.rheyansgaming.com/tutorial-how-to-install-custom-maps-clean-your-database-in-wurm-unlimited/ for custom maps. Even if you don't plan to do a custom map, there is a part of it where she explains how to edit the database. You might be able to tinker with that and find where the mobs are and delete them so new ones will have to spawn in with the settings you set. Of course you will want to do this on a copy just in case you mess stuff up.
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Date Posted: Oct 25, 2015 @ 6:05am
Posts: 10