Wurm Unlimited

Wurm Unlimited

Single player experience
I’m into crafting and survival, and looking for a game where I can role play an individual, just trying to survive, craft and trade - are these viable options if I play single player?
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Showing 1-12 of 12 comments
bushmaster2027 May 16, 2020 @ 9:33pm 
The trading won't be, as there won't be anyone to trade with. It's made to be played with other players in that respect. If you play on a server that is PVE and not a lot of poeple, it will be like playing single player, as it you may be hard pressed to run into another player. The world is large, and you likely will not run into someone.
Azeloth May 17, 2020 @ 12:01am 
you can see stuff to NPC traders if you play and buy some generic stuff from them. But if you are moder you can define what stuff NPCs will sell. And even add some NOC sellers who sell stuff you need so you dont have to grind all skill.

Its suggested to play with online or withing few friends but also alon can be managed, but this is grindt game if you play alone its suggested to upp xp and action rates so you skill faster. Other wise it will take years to grind some stuff up
Nuka Cola May 17, 2020 @ 4:56pm 
You'll be disappointed, Wurm Unlimited ain't built for singleplayer.
Vosto4niy May 18, 2020 @ 10:37am 
maybe in the game Atlas there is a singleplayer mode and there is a possibillity to trade when you get a ship and find a merchant one but in atlas you are a pirate and you can hire npc for your team and equip them and there are other npcs where you can buy stuff
Taidana Kage May 23, 2020 @ 12:03am 
For a single player game you could try this - instead of playing on the Adventure map, you could download one of the "populated" maps. Sometimes server admins release their maps to public. If you want, PM me and I'll send you a link to a couple of those.

These maps contain many villages, caves and ruins you could explore and loot (including archaeology). You could also populate villages with Merchants and Crafters (mods by Mthec).

But yeah, it's quite a lot of work to have some single player fun. Wurm just isn't suited much for a solo play.
Taidana Kage May 23, 2020 @ 12:14am 
Originally posted by bushmaster2027:
T If you play on a server that is PVE and not a lot of poeple, it will be like playing single player

This is true, but there's a couple of problems with this approach.

In a true single player game time stops everytime you stop playing. If you play on an online server, there's always this stress while you are not playing (my animals will die, my crops will rot, my house is decaying...)

Also there's a risk that any online server could be closed at any time and all your invested time will go in vain (I've experienced this myself way too many times). While in a single player game you have always complete control over the map files and the database.
Vipsu May 23, 2020 @ 5:24am 
Playing solo is perfectly viable, but I'd still recommend joining one of the servers offering free deeds and such. Even on more popular servers you can likely find a relatively remote place to start your deed and enjoy a lot of what the game has to offer without making much contact with other players.

You'll have more to explore as the world doesn't seem to empty, alone and lifeless. I played for bunch on local server but after riding a horse a bit and seeing the roads on the default map end with no other new towns in sight I decided to start a new on to Sklotopolis which has been a lot of fun.
bob_2059 May 24, 2020 @ 10:12am 
Originally posted by Taidana Kage:
Also there's a risk that any online server could be closed at any time and all your invested time will go in vain (I've experienced this myself way too many times).
Pick your server with more care. There are a number of us who have been running since the release of Wurm Unlimited with no wipes or resets.

In a true single player game time stops everytime you stop playing. If you play on an online server, there's always this stress while you are not playing (my animals will die, my crops will rot, my house is decaying...)
But, OTOH, animal pregnancies don't progress, you may never get field growth ticks if you only play for short times, plant growth/spread is slowed...
Taidana Kage May 25, 2020 @ 2:23am 
Originally posted by bob_2059:
... animal pregnancies don't progress, you may never get field growth ticks if you only play for short times, plant growth/spread is slowed...

These timers are easily customizable, so it's not really an issue.
bob_2059 May 25, 2020 @ 7:57pm 
These timers are easily customizable, so it's not really an issue.
-There is no setting for animal gestation period. (the setting that exists is for how soon after giving birth an animal can be bred again.... not for the gestation period itself)
-Field growth is not stored in the DB, only in memory. Meaning if you log out 1 minute before a growth tick would occur, next time you start the server that timer restarts from zero.
-There is no setting for tree/shrub growth rate (only spread chance, which is a different thing). Go look at Oak trees, for example. Even running 24/7, it can take several RL months for an oak to go from a sprout to a very old tree.
Zera_Fox May 25, 2020 @ 11:22pm 
Originally posted by bob_2059:
These timers are easily customizable, so it's not really an issue.
-Field growth is not stored in the DB, only in memory. Meaning if you log out 1 minute before a growth tick would occur, next time you start the server that timer restarts from zero.
Actually this can be changed entirely. However it's still not ideal for a Single Player experience, but there is an additional setting using the in-game GM wand(s) Feature Management menu that persist these timer ticks for growth even after server/game shut-down.
And if you set the provided timer for Field Growth short enough, this would never be an issue anyway. If your crops grow within 5 minutes to 1 hour and you only get 2 hours to play a day, I'm fairly certain you're going to be just fine regardless.
But yes, using only this setting and not the setting via the GM Wand(s) you run into the issue of missing a growth tick entirely.
-There is no setting for tree/shrub growth rate (only spread chance, which is a different thing). Go look at Oak trees, for example. Even running 24/7, it can take several RL months for an oak to go from a sprout to a very old tree.
This also shouldn't be much of an issue, unless of course you've got ridiculous rates in which you are powering through resources like a mad-man. Otherwise these resources should by default have plenty of time to catch up regardless.

There's enough that's customizable to be able to sustain a single-player experience with little to no trouble.
I still wouldn't recommend it myself as Wurm is not exactly a "non-social" game to begin with. It's easy to lose ones sanity without someone else to talk to for sure!

The nice thing about WU too though is you don't exactly have to be logged onto your SP game to even have it running either.
Because the SP Server is separate from the Game-Client itself, you can still run this SP game in the background while you do other things entirely. But once again, one of those things that requires a careful selection of settings otherwise you will find your crops completely rotted, or otherwise because you set your rates far too high to be running your SP game in the background while you do other things on your PC.
Last edited by Zera_Fox; May 25, 2020 @ 11:23pm
bob_2059 May 27, 2020 @ 12:33am 
Originally posted by Zera_Fox:
Actually this can be changed entirely. However it's still not ideal for a Single Player experience, but there is an additional setting using the in-game GM wand(s) Feature Management menu that persist these timer ticks for growth even after server/game shut-down.
Which setting is that? Because "Crop tile poller split" does NOT do this.

This also shouldn't be much of an issue, unless of course you've got ridiculous rates in which you are powering through resources like a mad-man. Otherwise these resources should by default have plenty of time to catch up regardless.
It's not always about resources, aesthetics can be a factor for some. Planted sprouts will take for-ev-er to grow into decorative plants.

The nice thing about WU too though is you don't exactly have to be logged onto your SP game to even have it running either.
Yeah, but I wasn't gonna bring this up to a person who said they get stressed when a server is running and they're not logged in..... :)
Last edited by bob_2059; May 27, 2020 @ 12:36am
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Date Posted: May 16, 2020 @ 5:36pm
Posts: 12