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Its suggested to play with online or withing few friends but also alon can be managed, but this is grindt game if you play alone its suggested to upp xp and action rates so you skill faster. Other wise it will take years to grind some stuff up
These maps contain many villages, caves and ruins you could explore and loot (including archaeology). You could also populate villages with Merchants and Crafters (mods by Mthec).
But yeah, it's quite a lot of work to have some single player fun. Wurm just isn't suited much for a solo play.
This is true, but there's a couple of problems with this approach.
In a true single player game time stops everytime you stop playing. If you play on an online server, there's always this stress while you are not playing (my animals will die, my crops will rot, my house is decaying...)
Also there's a risk that any online server could be closed at any time and all your invested time will go in vain (I've experienced this myself way too many times). While in a single player game you have always complete control over the map files and the database.
You'll have more to explore as the world doesn't seem to empty, alone and lifeless. I played for bunch on local server but after riding a horse a bit and seeing the roads on the default map end with no other new towns in sight I decided to start a new on to Sklotopolis which has been a lot of fun.
But, OTOH, animal pregnancies don't progress, you may never get field growth ticks if you only play for short times, plant growth/spread is slowed...
These timers are easily customizable, so it's not really an issue.
-Field growth is not stored in the DB, only in memory. Meaning if you log out 1 minute before a growth tick would occur, next time you start the server that timer restarts from zero.
-There is no setting for tree/shrub growth rate (only spread chance, which is a different thing). Go look at Oak trees, for example. Even running 24/7, it can take several RL months for an oak to go from a sprout to a very old tree.
And if you set the provided timer for Field Growth short enough, this would never be an issue anyway. If your crops grow within 5 minutes to 1 hour and you only get 2 hours to play a day, I'm fairly certain you're going to be just fine regardless.
But yes, using only this setting and not the setting via the GM Wand(s) you run into the issue of missing a growth tick entirely.
This also shouldn't be much of an issue, unless of course you've got ridiculous rates in which you are powering through resources like a mad-man. Otherwise these resources should by default have plenty of time to catch up regardless.
There's enough that's customizable to be able to sustain a single-player experience with little to no trouble.
I still wouldn't recommend it myself as Wurm is not exactly a "non-social" game to begin with. It's easy to lose ones sanity without someone else to talk to for sure!
The nice thing about WU too though is you don't exactly have to be logged onto your SP game to even have it running either.
Because the SP Server is separate from the Game-Client itself, you can still run this SP game in the background while you do other things entirely. But once again, one of those things that requires a careful selection of settings otherwise you will find your crops completely rotted, or otherwise because you set your rates far too high to be running your SP game in the background while you do other things on your PC.
It's not always about resources, aesthetics can be a factor for some. Planted sprouts will take for-ev-er to grow into decorative plants.
Yeah, but I wasn't gonna bring this up to a person who said they get stressed when a server is running and they're not logged in..... :)