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But i did see some street lamps in a Let's Play vid, so it seems you have the upperhand in evidence for viability :)
Make the lamp head then attach it to a log to make a lamp, then imp it to 10 or more and plant it in your mine. Don't make the mistake of imping the lamp head to >10 before attaching it to a log or you may find you'll have to start over. As I found, a ql 25 lamp head plus a ql 33 log can equal a ql 2 lamp.
Point to note when imping a lamp:
Fill it first or there is a problem with it being "lit" once it gets hot enough. If not filled, it becomes "lit" when glowing hot in the forge but as soon as you try to move it to your inventory to improve it, it switches off and cools off suddenly to nothing. If it is filled before putting in the forge, it stays lit when you move it so it doesn't cool off too much to improve it.
The torch posts look pretty nice if you carefully push it into the wall so the post is hidden and just the torch shows (just be careful not to push it too far or it will end up in the wall and you won't be able to target it again to pull it.
You can do that? (smashed head against the wall in frustration, drawing a few strange looks from students preparing for their production, but not much concern)
Argh. No more "the item needs to be glowing". Sigh.