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If you can make a fishing pole and get your fishing skill up (it increases pretty quickly compared to most skills) then you should start landing fish of 500g or more, which will be heavier and so provide more calories than a piece of meat, which will usually come up around 300-500g.
Don't forget, if you find any rocks when foraging, you can melt them in your campfire to make low ql iron. It's slow going but may help to get you started.
when you do start cooking meals, leave them in the cooking container in the oven.. they last longer ;o)
if you have to take some food with you i suggest leaving it in the bowl or pan in your inventory.. yes it takes up a few precious wt but the food wont spoil near as fast.
But to add a couple things I have recently discovered, some of the standard wisdom still works: a simple pottery bowl and campfire, plus random ingredients you forage, can keep you from starving (even if some of them sound rather weird.) One trick I don't think anyone has mentioned is that the new cooking system has a couple user help functions. You may notice that if you put an item, or several, into your cooking container you can select "lore" from the text pull down menu. That will give you hints - if you have a valid recipe, or suggestions on things to change.
You also start with a recipe book. It is found on the long bar, visually showing various types of commands (first one is "climb", if I recall, on the left; cookbook is on the far right of that bar.) Browse through that when you are in a situation where you are engaged in a mindless task. (I often do it when mining, set up my action que and read while my toon works.)
It will give you some idea of the scope of the system. I recently killed a pig, because had actually found a branch (they have become very rare : ) Using the branch on the pig corpse, gave me a pig on a spit, which placed over a campfire quickly became a large amount of roast pork (7+ kilos, if I recall.)
One downside to the new system is that you need tons of gear to be most effective. So it is *NOT* nomad friendly. A frying pan. A sauce pan. A caldron. A baking dish. A roasting dish. A marble stone for baking bread. A knife / fork / spoon and plate for mixing, stirring, slicing and dicing and creating meals. A fruit press for making juices and oils. A grain mill for oats, barley, rye and wheat - all grains you can find or grow, which will make flour for bread.
Best "early game" hint is the fishing pole. Even a small fish can be used in clay bowl with veg, etc. Try different combos until you check the lore and find that it will create a "breakfast" (if memory serves that is still a really good starter meal.)
Even if you have nothing else, you can "wrap" and / or "fillet" a large fish A wrapped piece of fish can be cooked directly on the fire.
Don't forget "location" counts in fishing - real life and Wurm. Shallow waters, near the shore will often yield only small pan fish. But if you can find a shore with a steep drop-off and fish a tile 3 steps away and at a decent depth, you can catch a pike or catfish. Early game a 1-3 kilo fish is nothing to sneeze at.
Enjoy.
I find that the new cooking system promotes cooperation. So I like it; if you can find someone with good cooking experience/tools, there is often someone looking to trade their high quality food for stuff you might be able to forage (spices, berries etc.). On our server (Sawrio), I trade the stuff I hunt and farm to an awesome chef and so my nutrition bars are always at 100% when I finish a meal. Your relationships in Wurm can allow you to focus on doing what you like best!
And yet you are stupid enough to respond to a post that is over two years old.
Don't mind me, just quoting your post a few years later so you can see it and get unreasonably mad about it again