Wurm Unlimited

Wurm Unlimited

Server settings :s
So I want to make a private server using the closest to Wurm Online's rates and starting skills/etc...(It may or may not change later on, but I want to use such settings to avoid an overly fast cap out compared to wurm online which had a fairly reasonable cap out pace...) I'm not saying that I want absolute snail pace, as I will be increasing and decressing rates depending on my preference later, but if someone knows about where to set everything for wurm online's default, I'd appreciate it...

Note: I played Wurm Online in the past, but it's been so long that I don't remember the starting values for all the skills so if you could please include those...
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Showing 1-11 of 11 comments
Brewdu Aug 8, 2017 @ 7:02pm 
They are asking for server settings, not for servers.

https://www.wurmpedia.com/index.php/Server_administration_(Wurm_Unlimited)

Scroll down to gameplay tweaks section 3: Skill gain rate 1, characteristics start at 1, all things are 1. Player combat rating is 3 on PvE servers and 1 on PvP servers typically. Action speed 1. Deed costs on and Upkeep enabled.

Breeding time should be 5~, minimium hits 51. tree growth at 20* edited, is good imo. The field growth is the only one I don't know sorry. Good Luck hosting by the way.

Cheers


Last edited by Brewdu; Aug 9, 2017 @ 6:14pm
bob_2059 Aug 9, 2017 @ 1:58am 
Originally posted by brew:
minimium hits 51
Can you back this up with facts?
Wurm wiki says Mining a cave wall inside of a mine will remove that tile of rock. It takes anywhere from 45-50 mining actions to produce the message The wall will break soon after which it takes an average of 5 actions to fully remove the tile. [www.wurmpedia.com]
So that means a wall can break in 46 hits. A minimum hits setting of 51 cannot give this
result.

Originally posted by brew:
tree growth at 5 is good imo.
Are you NUTS???!!!??? If you let a server run for any period of time, you'll be completely overrun with trees with a setting that low!
The tree spread odds is a 1 in setting chance of a tree spreading. So the default 20 means a 1 in 20 chance. You just quadrupled the spread rate, with a 1 in 5 chance.


Originally posted by Piperpaws:
For field growth timer, check out this thread on steam
That thread is a disaster. Keenan states that on WO fields grow on average 1 stage per day. So everyone on the thread (Even Keenan!) starts coming up with settings to make fields grow completely in one day.
This is one of the settings that you cannot get to act like WO due to WU handling it differently. In WO, fields have a chance to grow every x hours. In WU fields will grow every x hours. There's a random factor in there on WO that does not exist on WU, so you cannot accurately recreate the same effect.
https://www.wurmpedia.com/index.php/Farming
Fields take between 3 and 5 RL days to ripen.
So a growth timer setting of anywhere from 15-24 hours will get you "close" but it can never act quite like WO does since the random factor doesn't exist in WU.

Originally posted by bob_2059:
That thread is a disaster. Keenan states that on WO fields grow on average 1 stage per day. So everyone on the thread (Even Keenan!) starts coming up with settings to make fields grow completely in one day.
This is one of the settings that you cannot get to act like WO due to WU handling it differently. In WO, fields have a chance to grow every x hours. In WU fields will grow every x hours. There's a random factor in there on WO that does not exist on WU, so you cannot accurately recreate the same effect.
https://www.wurmpedia.com/index.php/Farming
Fields take between 3 and 5 RL days to ripen.
So a growth timer setting of anywhere from 15-24 hours will get you "close" but it can never act quite like WO does since the random factor doesn't exist in WU.

sounds like aiming for a 24 hour growth rate would be ideal if it indeed is 24 hours per stage when set for such...
Also thanks everyone, this info will help me get things set up, I've already been tweaking a bit and found a realative decent rate system so far, though the trees have been a little overbearing(I am playing solo so that could be a factor since normally a group of players going ham on trees tends to keep them under better control than 1 person testing stuff)
bob_2059 Aug 9, 2017 @ 5:06am 
Originally posted by Piperpaws:
I put "12" in for the value my first time on mistake.
A setting of 12 isn't that far off of WO. 5(growth stages)x12(hours per stage) means 60 hours for full growth, and the low end on WO is 72 hours.
You cannot accurately recreate a WO setting, and that was my whole point. You can get close, and as long as the setting works for you go with it.
There are pretty harsh field yield penalties if you miss weeding it during even a single growth stage. With my main character, and 53 farming skill, I get a yield of 7-8 on most crops if I tend them during every stage. If I miss raking it even once, that drops to around 3. With a short growth time, it's really unlikely you'll get to tend a field in every stage. I don't know about you, but there's no way I'm gonna log in every 6 hours to tend fields! But I have used 12, and my server was set to that for over a year. It worked fine, but I have since changed it to 18 in an attempt to get closer to WO times.

Originally posted by Arctic Howler:
though the trees have been a little overbearing
This is something you'll have to play around with to find something that works for you. Population is going to be a big factor, as well as what that population is doing and how spread out they are. It's probably unlikely that the same setting on two different servers will have the same results. What works on one may be dead wrong for the other. I've varied my setting a few times, and so far staying in the 80-90 range seems to be working fairly well for me. All I can advise is to experiment until you find a setting that works for you.

Originally posted by bob_2059:
Originally posted by Piperpaws:
I put "12" in for the value my first time on mistake.
A setting of 12 isn't that far off of WO. 5(growth stages)x12(hours per stage) means 60 hours for full growth, and the low end on WO is 72 hours.
You cannot accurately recreate a WO setting, and that was my whole point. You can get close, and as long as the setting works for you go with it.
There are pretty harsh field yield penalties if you miss weeding it during even a single growth stage. With my main character, and 53 farming skill, I get a yield of 7-8 on most crops if I tend them during every stage. If I miss raking it even once, that drops to around 3. With a short growth time, it's really unlikely you'll get to tend a field in every stage. I don't know about you, but there's no way I'm gonna log in every 6 hours to tend fields! But I have used 12, and my server was set to that for over a year. It worked fine, but I have since changed it to 18 in an attempt to get closer to WO times.

Originally posted by Arctic Howler:
though the trees have been a little overbearing
This is something you'll have to play around with to find something that works for you. Population is going to be a big factor, as well as what that population is doing and how spread out they are. It's probably unlikely that the same setting on two different servers will have the same results. What works on one may be dead wrong for the other. I've varied my setting a few times, and so far staying in the 80-90 range seems to be working fairly well for me. All I can advise is to experiment until you find a setting that works for you.


Honestly, I have to say you're one of the most respectable people I've come across and suddenly want you on my friends list xD

Also, I am currently tweaking it, though at this time the server is private and I'm the only one on my list that plays, mostly just trying to get a good balance going before I go further with anything in regards to it, though I'm thinking of setting up a few things down the road *Shrugs.* anyways thanks for all the tips <3 but yeah... in 1 days time my world became overly populated with trees just on default tree spread settings(20) so I'm gonna have to expand that quite a bit as I can't have those fruit trees overpopulating everywhere as well as obsurdly high yield trees also becoming too consistent(several oak trees which should be way more rare than that in one area because it was spreading like herpes...)
Also due to the whole "GMs not fueling the economy system" like in WO(start of servers first couple people on servers were given x silver/gold to spread throughout the server until it was opened to neighbors) I've left deeding at no cost and no upkeep, especially since unless you choose a kingdom at start you're not getting anywhere near the traders with the guard towers all over the place...(set to pve, yet there's kingdom guard towers that want to rip your head off every step you take :s)
bob_2059 Aug 9, 2017 @ 5:52pm 
Originally posted by Arctic Howler:
.(set to pve, yet there's kingdom guard towers that want to rip your head off every step you take :s)
PvE or PvP setting determines what players can do (among other things), but members of opposing kingdoms are ALWAYS hostile to each other. Sounds like you're using the 'Adventure' map which is intended to be PvP, which is why there are settlements and towers from three kingdoms (ML, JK and HotS) pre-built on it.
If you want a truly PvE experience, try the 'Creative' map or create your own. The 'Creative' (Ocrea) map has nothing built on it, which is both good and bad. Good because there's no enemy guards to kick your ass, bad because there's no friendly guards to save your ass...
Also due to the whole "GMs not fueling the economy system"
I did the same with deeds. They're free, which means people don't need money for anything (you may want to buy something, but you don't need to...) so I didn't do anything to "seed" the economy. As a GM, you'll have to spawn the first trader on the server, then use feature management to turn on traders and anyone else who wants one can buy the contract.


and suddenly want you on my friends list
Send a request. I bet I accept it.
Originally posted by bob_2059:
Originally posted by Arctic Howler:
.(set to pve, yet there's kingdom guard towers that want to rip your head off every step you take :s)
PvE or PvP setting determines what players can do (among other things), but members of opposing kingdoms are ALWAYS hostile to each other. Sounds like you're using the 'Adventure' map which is intended to be PvP, which is why there are settlements and towers from three kingdoms (ML, JK and HotS) pre-built on it.
If you want a truly PvE experience, try the 'Creative' map or create your own. The 'Creative' (Ocrea) map has nothing built on it, which is both good and bad. Good because there's no enemy guards to kick your ass, bad because there's no friendly guards to save your ass...
Also due to the whole "GMs not fueling the economy system"
I did the same with deeds. They're free, which means people don't need money for anything (you may want to buy something, but you don't need to...) so I didn't do anything to "seed" the economy. As a GM, you'll have to spawn the first trader on the server, then use feature management to turn on traders and anyone else who wants one can buy the contract.



yeah, but even with traders on the map, you still have to provide some boon for the players to insure an economy can begin otherwise the trader would be leeched out by people cutting down trees and such... Also is there atweak, hidden or otherwise(maybe in files?) to reduce growth rate on trees? Willows for instance are skipping sapling stage and going straight to old/very old(fruit trees save for one cherry tree sapling i found are doing the same as well as the other trees) which is causing mass forest growth even with minimal chance of trees spawning(I bumped it up to about 95ish) and in just a few hours I was surrounded by willow trees as well as several other trees while digging a hole(steep slopes are not fun when the hardest to level skill is needed to get up to cliffsides xD)
River May 8, 2024 @ 1:04pm 
Tree spread odds
odds of new trees and mushrooms appearing, as determined by 1 in >tree growth< chance. when set to 0, tree growth is prevented.

sounds like if you set it higher the spread is bad.
set is lower then you don't get over run by trees.

so set it at 20 you be dealing with trees all day long.
Last edited by River; May 8, 2024 @ 1:06pm
TheCr33pur May 9, 2024 @ 9:26am 
Originally posted by Brewdu:
They are asking for server settings, not for servers.

https://www.wurmpedia.com/index.php/Server_administration_(Wurm_Unlimited)

Scroll down to gameplay tweaks section 3: Skill gain rate 1, characteristics start at 1, all things are 1. Player combat rating is 3 on PvE servers and 1 on PvP servers typically. Action speed 1. Deed costs on and Upkeep enabled.

Breeding time should be 5~, minimium hits 51. tree growth at 20* edited, is good imo. The field growth is the only one I don't know sorry. Good Luck hosting by the way.

Cheers

I think someone mention the combat rating is 5, so idk if that is true or not.
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