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https://www.wurmpedia.com/index.php/Server_administration_(Wurm_Unlimited)
Scroll down to gameplay tweaks section 3: Skill gain rate 1, characteristics start at 1, all things are 1. Player combat rating is 3 on PvE servers and 1 on PvP servers typically. Action speed 1. Deed costs on and Upkeep enabled.
Breeding time should be 5~, minimium hits 51. tree growth at 20* edited, is good imo. The field growth is the only one I don't know sorry. Good Luck hosting by the way.
Cheers
Wurm wiki says Mining a cave wall inside of a mine will remove that tile of rock. It takes anywhere from 45-50 mining actions to produce the message The wall will break soon after which it takes an average of 5 actions to fully remove the tile. [www.wurmpedia.com]
So that means a wall can break in 46 hits. A minimum hits setting of 51 cannot give this
result.
Are you NUTS???!!!??? If you let a server run for any period of time, you'll be completely overrun with trees with a setting that low!
The tree spread odds is a 1 in setting chance of a tree spreading. So the default 20 means a 1 in 20 chance. You just quadrupled the spread rate, with a 1 in 5 chance.
That thread is a disaster. Keenan states that on WO fields grow on average 1 stage per day. So everyone on the thread (Even Keenan!) starts coming up with settings to make fields grow completely in one day.
This is one of the settings that you cannot get to act like WO due to WU handling it differently. In WO, fields have a chance to grow every x hours. In WU fields will grow every x hours. There's a random factor in there on WO that does not exist on WU, so you cannot accurately recreate the same effect.
https://www.wurmpedia.com/index.php/Farming
So a growth timer setting of anywhere from 15-24 hours will get you "close" but it can never act quite like WO does since the random factor doesn't exist in WU.
sounds like aiming for a 24 hour growth rate would be ideal if it indeed is 24 hours per stage when set for such...
You cannot accurately recreate a WO setting, and that was my whole point. You can get close, and as long as the setting works for you go with it.
There are pretty harsh field yield penalties if you miss weeding it during even a single growth stage. With my main character, and 53 farming skill, I get a yield of 7-8 on most crops if I tend them during every stage. If I miss raking it even once, that drops to around 3. With a short growth time, it's really unlikely you'll get to tend a field in every stage. I don't know about you, but there's no way I'm gonna log in every 6 hours to tend fields! But I have used 12, and my server was set to that for over a year. It worked fine, but I have since changed it to 18 in an attempt to get closer to WO times.
This is something you'll have to play around with to find something that works for you. Population is going to be a big factor, as well as what that population is doing and how spread out they are. It's probably unlikely that the same setting on two different servers will have the same results. What works on one may be dead wrong for the other. I've varied my setting a few times, and so far staying in the 80-90 range seems to be working fairly well for me. All I can advise is to experiment until you find a setting that works for you.
Honestly, I have to say you're one of the most respectable people I've come across and suddenly want you on my friends list xD
Also, I am currently tweaking it, though at this time the server is private and I'm the only one on my list that plays, mostly just trying to get a good balance going before I go further with anything in regards to it, though I'm thinking of setting up a few things down the road *Shrugs.* anyways thanks for all the tips <3 but yeah... in 1 days time my world became overly populated with trees just on default tree spread settings(20) so I'm gonna have to expand that quite a bit as I can't have those fruit trees overpopulating everywhere as well as obsurdly high yield trees also becoming too consistent(several oak trees which should be way more rare than that in one area because it was spreading like herpes...)
If you want a truly PvE experience, try the 'Creative' map or create your own. The 'Creative' (Ocrea) map has nothing built on it, which is both good and bad. Good because there's no enemy guards to kick your ass, bad because there's no friendly guards to save your ass...
I did the same with deeds. They're free, which means people don't need money for anything (you may want to buy something, but you don't need to...) so I didn't do anything to "seed" the economy. As a GM, you'll have to spawn the first trader on the server, then use feature management to turn on traders and anyone else who wants one can buy the contract.
Send a request. I bet I accept it.
yeah, but even with traders on the map, you still have to provide some boon for the players to insure an economy can begin otherwise the trader would be leeched out by people cutting down trees and such... Also is there atweak, hidden or otherwise(maybe in files?) to reduce growth rate on trees? Willows for instance are skipping sapling stage and going straight to old/very old(fruit trees save for one cherry tree sapling i found are doing the same as well as the other trees) which is causing mass forest growth even with minimal chance of trees spawning(I bumped it up to about 95ish) and in just a few hours I was surrounded by willow trees as well as several other trees while digging a hole(steep slopes are not fun when the hardest to level skill is needed to get up to cliffsides xD)
odds of new trees and mushrooms appearing, as determined by 1 in >tree growth< chance. when set to 0, tree growth is prevented.
sounds like if you set it higher the spread is bad.
set is lower then you don't get over run by trees.
so set it at 20 you be dealing with trees all day long.
I think someone mention the combat rating is 5, so idk if that is true or not.