Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
You'd be better off grinding prospecting and analyzing rock shards.
I am a little confused about this - since I normally get stuck trying to climb steep slopes to scout for ores. My understanding is that you must "prospect" a rock tile or you get no info. So if I am trying to start a mine, and the base is ground (not rock), I would need to clear all the "non-rock" until I could prospect . . . and if I find nothing, I need to repeat that process, over and over, until I get lucky with a random earth removal process . . .
Also, even if it is difficult, climbing means I am also moving "into" the mountain, as well as "up", which means I can "prospect" ores that are deeper.
Am I missing something obvious here? (Very possible, since I do that all the time : )
1) You can prospect surface rock tiles to get an idea of if there's any ore below the surface.
2) You can mine a rock wall and analyize the rock shards (starting at 20 prospecting) to see if there's any ore near that wall.
In my own game play experience, I tend to use prospecting only when trying to select a spot to open up my original cave entrance. I will then mine out a tunnel system underground and use analyze to find other veins from that point.
With the pillars, it doesn't matter if you find ore via prospecting the top part of a mountain, you could still create a cave at an easier level to use and mine to that pillar. The vein will run the entire height of the cave map.
if the rock is exposed then you can surface mine to find ore and then tunnel in near by. if not you find a place where wou will come out above the waterline, a dry mine and then search for veins and tunnel to them. do not make turns too tight or it makes your mine go all wonkey and dont over or under mine yourself
Random question from a prospective buyer; is Wurm mining still 2D where you can't create a multi-level mine?
Has there been any progress in this direction now that there are two-story houses and such?
Mining is likely as you remember, though we have improved modifying cave heights and floors quite a bit. You can also build structures in caves as well.
As for "3D" caves, it's something we discuss quite a bit but we have no plan currently to implement this. There's a LOT that needs to be considered (such as preserving existing caves), so even if we do announce it, the feature will take some time to develop and test.
Thank you for the reply Keenan, much appreciated! Loved Wurm Online, but don't hate, as I am totally buying this the next time it's discounted! :)
I send the other posts... use analyze to narrow down ore locations after you've dug your mine. Keep in mind that analyze will give you direction based on the wall you mined shard from.
A note about the ore distribution. Custom maps do evenly pepper it or have their own way of doing it. The server will often group ores together though. So you may find a spot that is abundant in iron but little else.
You can use MapViewer to view the ore distribution of the default maps if you'd like.
https://github.com/xorith/MapViewer/releases/tag/1.3.2
While this is my program, it isn't an official CodeClub product or program. Support by me is limited at the moment due to my time spent on Wurm :) It should be an "executable jar", which means as long as you have Java installed, double-clicking the jar should launch it.