Iggy's Egg Adventure

Iggy's Egg Adventure

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Oh that jumping is awkward and awful
The stiffness and awkwardness of the jumps in this game are so terrible I cannot get past it. Considering running and jumping is the bread and butter of platforming in this game I'm just eating bread.
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Showing 1-15 of 18 comments
DavidKai8 Mar 7, 2016 @ 4:08am 
Completely agree with you, this game can be great with this problem fixed, all is nice except for the jump:steamsad:.
Havi Mar 7, 2016 @ 8:23am 
I have no problems. Maybe you need to get used to it? I have no idea :P
I've had zero problems with the jumping, not really sure what you're talking about. The controls are actually pretty tight, and I haven't died to any outright shenanigans.
Jossy Mar 8, 2016 @ 3:00am 
It's very annoying that you have to hold shift the whole game and even then the jumps are terrible.
Havi Mar 8, 2016 @ 3:09am 
Originally posted by Jossy:
It's very annoying that you have to hold shift the whole game and even then the jumps are terrible.

Seems like you never have played those kind of games before.
C4RNIVOR3 Mar 8, 2016 @ 10:25pm 
Okay so. I've been playing this game with a Logitech and PS3 controller and I'll be absolutely frank, I'm not encountering any of the supposed jump issues people are having. The bind on the Logitech was awful, but with the PS3 controller everything has been quite smooth. I can't speak for the keyboard experience because I haven't tried it, but the controls with a controller are responsive and perfectly fine. Obviously I can only speak for my own experience but the jump controls have been smooth for me and I've gone through the arctic and desert areas so far without much issue, and they contain quite a lot of small ledges to jump on.
Last edited by C4RNIVOR3; Mar 8, 2016 @ 10:32pm
C4RNIVOR3 Mar 9, 2016 @ 3:28pm 
Originally posted by ONE:
According to Steam, OP doesn't even own the game. (There is no mouse near their name) However, they aren't entirely wrong about the controls either, the game occasionally hiccups with frame rate, which causes input drops, this is extremely noticable on stages which require far more CPU to run, like stage 4-3 and the end of stage 6-1 .

Iggy's Egg Adventure has surprisingly high processing needs despite its looks. When I had issues with the game's dodgy jumps, Turning down the graphics settings for the most part solved the issues. However I still see input drops in poorly optimized stages. I'm fairly sure thats why some people have issues, and others don't.

I passed 4-3 without any noticeable drop in performance, and I have not touched the graphics settings. I'll try and get to the other stage you mentioned later and see. I haven't had any ssues with frame rate or anything else that would affect gameplay. But to be fair I recently got a new pc, I'm sure I might be experiencing some of these issues with the older desktop I had.
INACTIVE*  [developer] Mar 9, 2016 @ 3:37pm 
Originally posted by ONE:

Iggy's Egg Adventure has surprisingly high processing needs despite its looks.
This is 100% true. Sadly the unreal engine (Specifically UDK) is a very heavy base engine, so even if the game isn't graphically tasking or heavy code-wise, the engine itself is very demanding. This is something we tried to work with as best we could but since we did not have full access to the engine and the source for it, we were very limited in what we could do.
Bitten-Once-Shy Mar 9, 2016 @ 6:17pm 
Originally posted by ONE:
Originally posted by Tatzelwyrm:
Okay so. I've been playing this game with a Logitech and PS3 controller and I'll be absolutely frank, I'm not encountering any of the supposed jump issues people are having. The bind on the Logitech was awful, but with the PS3 controller everything has been quite smooth. I can't speak for the keyboard experience because I haven't tried it, but the controls with a controller are responsive and perfectly fine. Obviously I can only speak for my own experience but the jump controls have been smooth for me and I've gone through the arctic and desert areas so far without much issue, and they contain quite a lot of small ledges to jump on.

According to Steam, OP doesn't even own the game. (There is no mouse near their name) However, they aren't entirely wrong about the controls either, the game occasionally hiccups with frame rate, which causes input drops, this is extremely noticable on stages which require far more CPU to run, like stage 4-3 and the end of stage 6-1 .

Iggy's Egg Adventure has surprisingly high processing needs despite its looks. When I had issues with the game's dodgy jumps, Turning down the graphics settings for the most part solved the issues. However I still see input drops in poorly optimized stages. I'm fairly sure thats why some people have issues, and others don't.
I don't own it because I refunded it. What I say is true. The game's jumping controls are bollocks and near unplayable.
Bitten-Once-Shy Mar 9, 2016 @ 6:37pm 
Originally posted by ONE:
Originally posted by Furbait:
I don't own it because I refunded it. What I say is true. The game's jumping controls are bollocks and near unplayable.

As an individual who beat the entire game from start to finish nearly flawlessly, I can say you are entirely incorrect about that. Your computer very likely wasn't strong enough to run the game at 60 fps, so the game was unplayable for you. As stated in another post, frame drops eat inputs, that isn't just true for this game, thats true in anything.

I'm sorry your computer wasn't strong enough to run the game, I personally enjoyed it.
Intel Core i7-4790k CPU @ 4.00GHz, 16.0GB 3400bus RAM, NVIDIA EVGA GeForce GTX 760 Ti.

Try again FAM, there isn't a game in existance I can't run while rendering a 500k poly object in blender at the same time while multiboxing every popular mmo on the market.
Bitten-Once-Shy Mar 9, 2016 @ 6:40pm 
Originally posted by ONE:
Originally posted by Furbait:
Intel Core i7-4790k CPU @ 4.00GHz, 16.0GB 3400bus RAM, NVIDIA EVGA GeForce GTX 760 Ti.

Try again FAM, there isn't a game in existance I can't run while rendering a 500k poly object in blender at the same time while multiboxing every popular mmo on the market.

Mmm, interesting, then I have one last question, did you use a keyboard or a controller?
Controller, I play platformers with a controller because I was raised on Atari 2600 and the NES for platformers. Just like I refuse to use anything but mouse and keyboard for FPS, I refuse to platform without a controller.
Bitten-Once-Shy Mar 9, 2016 @ 7:16pm 
Originally posted by ONE:
Originally posted by Furbait:
Controller, I play platformers with a controller because I was raised on Atari 2600 and the NES for platformers. Just like I refuse to use anything but mouse and keyboard for FPS, I refuse to platform without a controller.

Ah, welp, honestly, I can't really retort then. You are fully setup to enjoy the game in every feasable manner. I'm quite unsure why you'd have difficulties with the jumping with such a strong setup. Good tastes though, I can't platform without a controller either.

I'll leave it at, Iggy's Egg Adventure is definitely an indie title, it isn't the smoothest game on the planet, but its not broken or unplayable either. Considering the game was made by two developers who put their soul into the game despite a tiny working budget, I find it very hard to fault it more than is necissary. That, and there are most certainly games that are not only more expensive on Steam, but far more deserving of critism.

Have a good one.
In my eyes it doesn't matter if someone pours their heart and soul into a project if that project isn't good. Also my ultimate retort for anyone who says "but you can't judge it, it's an indie game etc" or, "it was a one man team, two many team, small team, etc" is Cave Story. One guy over the span of about 25% of his life put togeather a flawless game that became an instant classic. Iggy's egg adventure is made by two guys who made a cute looking game on a crappy engine for the job with poor jump control. It's harsh but it's real. The only reaons it doesn't feel weird to you is because you got use to it, a lot of people get use to only having one arm after they lose one, a lot of people get use to seeing out of one eye, and for a less extreme example, a lot of people get use to poor controls in a game if they stick with it.

Play Super mario Bros, then play Iggy's egg adventure, play Cave Story then this game, play any classic platformer and you will understand. I play Mario daily via super mario maker so I know just how a good platformer ought to play. If I hadn't played a good platformer in years, I might give Iggy's double bungle a pass.
C4RNIVOR3 Mar 10, 2016 @ 1:16am 
Originally posted by Furbait:
The only reaons it doesn't feel weird to you is because you got use to it, a lot of people get use to only having one arm after they lose one, a lot of people get use to seeing out of one eye, and for a less extreme example, a lot of people get use to poor controls in a game if they stick with it.

lmao dramatic much? Why are you so hard pressed to assert that your opinion is right? Why do you refuse to believe that maybe, JUST MAYBE, there are people out there that legitimately have not had the issues with this game that you did? It would have been one thing to go 'well this game played like ♥♥♥♥ for me so I refunded it and that's that.' But instead you're sitting here trying to justify why anyone who plays this game and doesn't for whatever reason have any issues with it is wrong. What are you even trying to accomplish at this point other than making yourself look silly?
Knin3 Mar 13, 2016 @ 12:00am 
Originally posted by Furbait:
Originally posted by ONE:

According to Steam, OP doesn't even own the game. (There is no mouse near their name) However, they aren't entirely wrong about the controls either, the game occasionally hiccups with frame rate, which causes input drops, this is extremely noticable on stages which require far more CPU to run, like stage 4-3 and the end of stage 6-1 .

Iggy's Egg Adventure has surprisingly high processing needs despite its looks. When I had issues with the game's dodgy jumps, Turning down the graphics settings for the most part solved the issues. However I still see input drops in poorly optimized stages. I'm fairly sure thats why some people have issues, and others don't.
I don't own it because I refunded it. What I say is true. The game's jumping controls are bollocks and near unplayable.


try using a controller for platforming games in the future, keyboard is a nono imo.
Bitten-Once-Shy Mar 13, 2016 @ 1:10pm 
Originally posted by K-Nin3:
Originally posted by Furbait:
I don't own it because I refunded it. What I say is true. The game's jumping controls are bollocks and near unplayable.


try using a controller for platforming games in the future, keyboard is a nono imo.
I used a 360 controller nerdo.
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