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When I arrive at my new location I will put myself into an orbit like the stations and circularize. I will then lock onto the station I am looking for and figure out where it is relative to me. You can do this by pointing yourself at the target and finding out where they are relative to your markers. If the ship is toward your prograde it is in front of you, retrograde it is behind you. Half way in between and it is on the other side of the planet/moon. From here I will determine if I need to speed up or slow down to meet up with the station. Change orbits to meet this need then wait. A lower orbit will make you go faster while I higher orbit will slow you down. Eventually the only distance between you and the ship will be from your difference in orbits. Then burn towards the ship, get closer, burn away to slow down, repeat a few times and you will eventually arrive at the station.
Some tips, typically you want to approach the station from behind so if it is behind you and you slow down to meet up with it, waiting for it to get a bit past you first makes it easier to meet up with it.
Another tip, there are buttons which will reverse the thrust of either MES or MTS (which ever engine you use, I typically start with MES then finish the last ~25k with MTS) so when you start burning away from the station you don’t need to spin around. Just hit the switch and instead of pulling your green prograde marker (that is prograde relative to your target) you will be pushing it.
Hopefully this makes sense, this is the first time I have tried to describe this so feel free to ask for clarification. If someone else has a better technique I would love to hear it also! I learned orbital mechanics from KSP so it might not be the most efficient but it works! :D
Everything in the sandbox is in a more or less circular, prograde, equatorial orbit. So if you can guess the station's altitude, then it's just a matter of either orbiting higher to let it catch up, or lower to catch up to it. Once it's close, point towards target retrograde to null out velocity, then point your nose at it & go.
One of the main reasons that I made that guide you linked to was so that other people wouldn't have to play the 'guess the altitude' game. Usually, I would get into a high orbit and wait for the target to pass under me, right between me and the planet or moon. Then, you can make a pretty good guess at it's altitude: target's altitude = your altitude - your distance to target.
One other problem I've been having is that I *always* have temperature issues. I'm not sure what I'm doing wrong, either. I've tried running the TMS on low and high settings, with and without the lazer cooler, and with and without the radiator panels. No matter what, my battery 2 always overheats, then the TMS system itself, and then everything breaks. I feel like this must be something I'm doing wrong, but besides having the TMS turned on there isn't any other way to manage heat, right?
You are opening the cargo bay doors to allow the radiator panels to deploy, right?
You can also turn your ship so the sun isn't directly hitting your radiators. Doing that will help them cool faster. (Even if you need to be facing a specific direction for a burn, you can rotate the ship so the sun hits the side of the panels rather than a face of them.
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Another thing to keep in mind is that temperature bleeds from high temperature systems to low temperature ones. If you see a temperature creeping up for seemingly no reason, look around for the hottest running system on your ship.
Once the temperature of the system you're worried about reaches the temperature of the hottest system on your ship, both temperatures should equalise and start cooling down together. (Unless there really is a problem, or the system is generating its own heat as part of its function.)
If the battery's fully charged, it doesn't generate any heat just leaving the auto-charge on. If you tie battery 1 to bus 1 and 2, you probably never use any of battery 2's charge in the first place.
For some reason I thought you meant that leaving auto-charge on would generate heat, but you just meant actively charging, I gotcha now.
By any chance does it break while you're using time acceleration? The only really wonky behavior I get out of RogSys is when I play on my (under-spec) laptop; if I push the time acceleration past like 2x I get weird temperature issues & systems breaking.
I don't think I did the burn correctly because after putting it into the computer and set up the burn, I ended up going the wrong direction :P
I think eventually I'll get the hang of it though, especially as the game continues to grow :D
Although your problem may have been as simple as having the view screen set to look behind you. ;)
Oh, and the map is sort-of-upside-down* right now.
*It's looking up from underneath the system when you're above looking down on the map. It's not 'wrong', it just goes against standard convention for showing star systems. Rolling your ship so the planet or moon is on your right when you face prograde should help with navigation using the map.
At least till the map's fixed. ;)
What's the difference between "Dest Orbit Pro" and "Dest IC Pro" when trying to get yourself to another planet?
I assumed that I/C course would basically target you straight-on to the planet so you fly right into it, but Dest Orbit would insert you into orbit. Is that not the case?