rFactor 2

rFactor 2

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Have enough of bumping...
Not been a race today I was not bumped out of the track by AI's. Very frustrating. Guess they drank to much on Christmas. I have agressivity on 0% and still they push me out (and no I'm not slow). Must be in sim engine and model. Days of sportive drivers are indeed far way. I see this when I look at modern sport cars races also. Many would have lost their license in the 60's for what they are allowed to do today because car racing and cars are "safer". "Contact" meant death.

Also I can't understand why AI's with same car seem to have 10/15% more power at starts. And these "all course yellow flag" what a pain in the but. Geee. Had enough for today. :-(

Was so angry to have been pushed aside again that I spinned and took speedway reverse to go smash head on, pedal to the floor, at incoming leaders at 300 kmh. Man that fell good! I'm dead and in peace now :-))
Last edited by Haddock_Dundee; Dec 26, 2015 @ 7:36am
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Showing 1-13 of 13 comments
MatF1 Dec 26, 2015 @ 12:09pm 
I'm guessing you are talking ovals? If so, then yes, the AI is subpar at this time. Higher aggression settings may work better than lower. There is a post here somewhere where 70% was recommended.

For the more power question, the AI uses different physics to you. I'd expect this is something that needs optimization.

Yellow flags too much! You can reduce the 'trigger' for yellows in your player file or disable advanced rules (black flag only) or disable them altogether.

Understand, the AI should not be treated as AI that will jump out of your way, rather treat it like reality where they will actually, squeeze, defend, push you wide etc. Of course, for ovals, this is where ISI need to improve.... They know it.
Associat0r Dec 26, 2015 @ 12:20pm 
Originally posted by Von Snipe:
Also I can't understand why AI's with same car seem to have 10/15% more power at starts.
Timing a good start is a skill in itself, which is frequently overlooked. There's a fine line between a false start and a great start.
Be sure to properly use your clutch and blip the throttle. You may also want to use TC override (map it to a button) if you happen to drive with TC on, depending on car.
Originally posted by Von Snipe:
I have agressivity on 0% and still they push me out (and no I'm not slow).
rF2 is the AI benchmark. it's rare for the AI to just bump into you even on high agression, unless you do something terribly wrong. And as already stated, the oval AI is WIP.
Last edited by Associat0r; Dec 26, 2015 @ 12:29pm
Haddock_Dundee Dec 26, 2015 @ 12:34pm 
Yes this was mainly on ovals and no I don't expect AI's to let me pass without a fight :-) But not bumping me in the side or rear to pass and eject me from track. I had AI's on 100% for the first time as I'm still learning. Should I set them higher to me more pro?

Something even more stupid I saw today was a FIVE laps race on mountain forest (where I'm rather good). I had checked I no more fuel than needed and certainly NO pit stop...

I started in 17th position and passed leader in last turn on bridge and headed first to finish end of lap 5. Then I saw go to pit message. Did not obey (dam man I was in last straight and had passed pits already!). I won. Then I saw me relegated to 20th... WHY ?
Lucky my trustmaster wheel is teeth dents protected...

Maybe ISI needs to look at rules. We don't pit for a 5 or 10 laps short mountain climb race.
If we set to NO pit stops. Then it's NO pit.

Thanks for the yellow flags tip. I understand when it's needed (cars all over the place and SC out) but not for a collision way behind me and then we have to go 30 kmh in a queue. This did happen to me today also on Palm Beach track (not a oval). Been a bad day. LOL.
Associat0r Dec 26, 2015 @ 1:20pm 
Also make sure to let the AI qualify, so that they start in their natural order.
Haddock_Dundee Dec 26, 2015 @ 1:20pm 
Originally posted by Associat0r:
Originally posted by Von Snipe:
Also I can't understand why AI's with same car seem to have 10/15% more power at starts.
Timing a good start is a skill in itself, which is frequently overlooked. There's a fine line between a false start and a great start.
Be sure to properly use your clutch and blip the throttle. You may also want to use TC override (map it to a button) if you happen to drive with TC on, depending on car.
Originally posted by Von Snipe:
I have agressivity on 0% and still they push me out (and no I'm not slow).
rF2 is the AI benchmark. it's rare for the AI to just bump into you even on high agression, unless you do something terribly wrong. And as already stated, the oval AI is WIP.

Have no idea what you mean by TC so even less to override it. And I have no clutch (two pedals only system of which brakes are not working anymore (brakes mapped to a button on 8 years old Trustmaster GTE Ferrari experience wheel and pedals). I have to block a carpet with my chair to avoid pedals slipping forward on paved floor on said carpet.... Not to mention the eye straining 17" single screen. Some rig!

I drool at certain rigs I see in vids with even shaking seat.... Spoiled kids ! :-D


I dunno what I do terribly wrong.
Maybe trying to live my 18 years old dream of car racing at... 68? To old for it?
In the 60's, I could not even pay for André Pilette's school at Zolder with his VW formulas...

Now I can at least race on Daytona. And punch those dam AI's :-)

Ty for trying to help a old racer.

My PC tower (self mounted) is very powerfull and am happy with graphics (other steam games also). I may invest next year in a proper seat and new wheel pedals combo support. But I want to be sure this oldie is still worth something on the tracks. Why I stay away from on-line atm even if I have a life time subscription. I was optimistic :-)
Last edited by Haddock_Dundee; Dec 26, 2015 @ 1:37pm
Haddock_Dundee Dec 26, 2015 @ 1:23pm 
Originally posted by Associat0r:
Also make sure to let the AI qualify, so that they start in their natural order.

Ths could be a hint to some of my issues with AI. I jump from practice to race and rarely do warm up and qualifs. But we all get a position that seems normal to me. But lately they just drop me on the floor and go... while I stand up on my gas pedal.
Last edited by Haddock_Dundee; Dec 26, 2015 @ 1:28pm
Haddock_Dundee Dec 26, 2015 @ 1:34pm 
Originally posted by MatF1:

Understand, the AI should not be treated as AI that will jump out of your way, rather treat it like reality where they will actually, squeeze, defend, push you wide etc. Of course, for ovals, this is where ISI need to improve.... They know it.

Pushing you wide is something I see in real races today. Without any sanctions (except in F1). In the 60's it would have got you simply disqualified.

Thanks for yellow mellow flag tips.
hexagramme Dec 26, 2015 @ 1:59pm 
Oval racing is damn tough, not only against real people but also against the AI in rF2. Everything is so close, so fast, that often it only takes the slightest of swerves to have a disaster happen with you right in the middle of it. Took me ages to feel only somewhat comfortable racing on ovals, it's really an art to make it work and to get through safely, let alone to get any kind of decent result. But it's so rewarding when you start to get it right after a while.

Like others have said, higher aggression works best on ovals, I usually run the AI at about 80 aggression.

Use your mirrors, A LOT. And try to really get a sense of how wide your car is vs. how close the AI is running to you. Practice keeping your position in a multiple car pack, get a sense of how the draft is affecting your car. Use slight dabs on the brake (like VERY slight dabs) to match your speed to your competitor's. Practice running high lines, mid lines and low lines, get a sense of how those different lines make the car behave.

AI is fine with bump drafting too, so try that on tracks where it makes sense, and gain some overall speed that way. It's a lot of fun.
Associat0r Dec 26, 2015 @ 2:01pm 
Originally posted by Von Snipe:
Originally posted by Associat0r:
Timing a good start is a skill in itself, which is frequently overlooked. There's a fine line between a false start and a great start.
Be sure to properly use your clutch and blip the throttle. You may also want to use TC override (map it to a button) if you happen to drive with TC on, depending on car.

rF2 is the AI benchmark. it's rare for the AI to just bump into you even on high agression, unless you do something terribly wrong. And as already stated, the oval AI is WIP.

Have no idea what you mean by TC so even less to override it.
TC is Traction Control. TC override is a controller binding that temporarily disables it. I recommend mapping this to a button.

Originally posted by Von Snipe:
And I have no clutch (two pedals only system)
You don't need a physical clutch pedal. Just map the clutch to a button at least. It's essential to get good standing starts.
Last edited by Associat0r; Dec 26, 2015 @ 2:20pm
Haddock_Dundee Dec 27, 2015 @ 8:24am 
Okay. Was a better day today :-) Did follow your advises. Flags to black only. AI to 110% with agressivity at 70%. Track: Mountain Forest. Practises, and two qualifyings. Got pole (21 cars on track). Bad start as usual dropped me to 3d. But took 1st back at exit of first turn on cobblestone bridge. Never did let it go after. Some laps were dream laps with Nissan behaving as I wanted her. The GT Vettes 3 seconds behind were not happy. Me yes :-D Have amateurish rig but fun is back! Ty all.
hexagramme Dec 27, 2015 @ 2:19pm 
That sounds more like a typical rF2 experience.
Great to hear you're having fun. :)
snookster1 Dec 30, 2015 @ 3:30pm 
Its crazy growing up in the 80's with retro games where AI was terrible. These days it rough on the simpest model. Some games are just to tough to crack to the point i give up and never use them.:pettyhat::tire:
snookster1 Mar 19, 2016 @ 7:02am 
If you use the airodynamic setup screen set harvest to low. Yes the F1 V6 Turbo is slow but it will be a little quicker
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Date Posted: Dec 26, 2015 @ 7:31am
Posts: 13