Instalar Steam
iniciar sesión
|
idioma
简体中文 (Chino simplificado)
繁體中文 (Chino tradicional)
日本語 (Japonés)
한국어 (Coreano)
ไทย (Tailandés)
български (Búlgaro)
Čeština (Checo)
Dansk (Danés)
Deutsch (Alemán)
English (Inglés)
Español - España
Ελληνικά (Griego)
Français (Francés)
Italiano
Bahasa Indonesia (indonesio)
Magyar (Húngaro)
Nederlands (Holandés)
Norsk (Noruego)
Polski (Polaco)
Português (Portugués de Portugal)
Português - Brasil (Portugués - Brasil)
Română (Rumano)
Русский (Ruso)
Suomi (Finés)
Svenska (Sueco)
Türkçe (Turco)
Tiếng Việt (Vietnamita)
Українська (Ucraniano)
Informar de un error de traducción
No it doesn't have a negative connotation . YOU chose to take it in a negative way. WHen you watch a movie like Fast and Furious... are those cars not real? Yes...they are, they just look more polished . Is that negative? No... it isn't. I also said Assettos graphics were better than RF2 but you only focused on what you perceived as negative. So why did you only choose to "defend" Assetto and not PCars as well?
besides being recources hog to achive it.
Both are great fun
http://steamcommunity.com/sharedfiles/filedetails/?id=797115282
http://steamcommunity.com/sharedfiles/filedetails/?id=183202808
Interestingly, all the tracks I rip from other sims have much poorer texture res than I'm seeing in ISI tracks. It seems they use techniques in the engine to enhance instead of using the raw texture clarity available to them. Fences and grass are prime examples of this.
Actually, no they don't. They have light sources... Think spotlights where you can control size, colour, direction, amplitude, refraction and many other properties.
rF2 uses a 'sun' system which does in fact mimic real life very well. The upside of this technique is if a building casts a shadow irl, then it will in rF2. The downside, is if the shadow is offputting, you can not filter it down per object. Essentially, you have a living world as opposed to a picture.
so your saying that it isnt a light source projecting in the game world, but instead ISI modeled a burning ball of incandesant gas approx 8 .5 light minutes away from their game world?
ahem...ha ha hah
- who cares about the graphics?: those who spent hundreds and thousands in hardware.
- If graphics are your #1 priority when looking for a racing game, then a racing simulator is not for you: a still misused argument.
- ... sit and drool over shadows and reflections: unnecessary without suitable high quality ;-)
Although I'm still playing RBR with vintage graphic: it´s 2016, means I expect physics AND graphics according on the current possibilities.
I don't know to many individuals who will drop hundreds of thousands in hardware strictly to make their racing simulator look better. It really doesn't take a beast of a computer to run any racing sim on the market on the highest settings. Besides, rfactor 2 is highly moddable so no one is stopping anyone from modding the game to look better. If you want to gripe at dev's over graphics go gripe at AC or PC. I'm pretty active in iracing as well and most racers there give too hoots less about how the game looks which imo RF2 and iRacing both look amazing on the high end.
I've been pretty active in the competitive gaming scene for going on about 20 years now and I don't know to many competitive gamers that run any game on the highest settings. I typically spend a couple of hours after a game comes out tweaking settings to get the game running right for me and the simulation racing buddies I have are the same way. When it comes to anything competitive, your eyecandy fanboys are the minority.
Sims are built around the idea of creating an environment to practice in. I'm by no means a fan of real life racing and got hooked on racing sims when nascar racing 2 came out but I race with quite a few who do race in real life and graphics are pretty far down their priority list. There's probably some truth to the closer the game looks to real life the better it is for a practice environment. However, I know with many first person competitive shooters your hardcore competitive players will practice on custom maps (with halflife mods and source mods they referred to them as orange maps that have very little to them but bright orange backgrounds) that make the player more visible strictly because it forces players to think more strategically knowing that they're more easily targetted.
Not sure how you could come up with that statement from what I said.
A sun system, is a light source, yes!
It also moves across the sky in a mathematical manner, based on time of day, location in the world, altitude and time of year, opposed to the others that simply use a light source.
it needs high end gfx cards to look like those screenies you see out there.
Other sims , iracing or AC for exemple achive the same or better preformence and visuals with lot lesser harware.
RD Enduracers Interview.
About Studio397, we are in particular keeping on eye on their progress on the upcoming DX11 engine, to improve the game graphics which is its current weakness.