rFactor 2

rFactor 2

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Bad Brake feeling
I´ve set up the FFB but i dont get a feeling for the Brakes. I cant feel if im braking hard or not or if the tires lock. everything feels the same.
In Project Cars 2 i could fell everything while braking.
Is this a known issue or just a setting problem from me?
I´m using a Logitech G29
Viimeisin muokkaaja on ActionSepp; 23.11.2018 klo 13.45
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freespacing lähetti viestin:
Ok guys, let's go back to the topic.
I had briefly read S397 forum, and what I understand from multiple posts is discribed in one of the member's reply (it's a copy paste):

"I think most of those lines are leftover of ancient FFB technology. At the present moment RF2 FFB "simply" transfer the torque on the steering rack, a force that is calculated by physic engine, without baked effects to enrich it. For this reason those lines have no impact on FFB, there is no baked "braking" effect. and so on."

So guys, how you recognise the moment when tyres start to lockup? Does all of you have 100kg force brake pedals or you just remeber pedal position or adjust ingame brake pressure?
Thanks.
My pedal is not that heavy neither deliver anything, all FFB is delivered by wheel to my G29, but:
1 - When I start turning the wheel but that is a heavier response (or no response at all).
2 - When I push brake too much
3 - Sound
Still, the FFB deliver a little but mostly grip, the wheel locked feels more like too much grip (or no grip at all at some cases) as mentioned above by someone you quoted:
"I think most of those lines are leftover of ancient FFB technology. At the present moment RF2 FFB "simply" transfer the torque on the steering rack, a force that is calculated by physic engine, without baked effects to enrich it. For this reason those lines have no impact on FFB, there is no baked "braking" effect. and so on."

Check, I kind of locked wheels here and there but it did not have such impact because I reacted in time, but I used wrong racing line and long breaking points at many turns:
https://www.youtube.com/watch?v=FWnKKzFwFY8

In this case, rF2 delivers a great grip FFB but weight transfer and wheel lock are not that good (also bumps, but road bumps and deformations you feel better with a heavier FFB, a lot better and that is what I use, a strong FFB to feel as much as possible, but wheel becomes even heavier) .

Dont know if that is the case but, if your pedals have reaction to breaks, you could try to find some mod for FFB to deliver that.
There may be some around.
Viimeisin muokkaaja on EF_Neo1st; 27.11.2019 klo 7.02
Old games (not talking about rF2) the FFB was just heavy steering wheel or light steering wheel, no details, no wheel lock, no weight transfer, no track details . . . feels like playing with a controller when compared to anything we have today.

rFactor 2 deliver great grip and good track details, but weak weigh transfer and somehow it delivers wheel lock too.
NTU 27.11.2019 klo 19.49 
Warlock lähetti viestin:
NTU lähetti viestin:
At least you didn't call me racist.


One thing i will say is people here are trying to help in some way or another and shed some light on a situation.
If you like/dislike the game or are good or bad at it really does not matter.

But trying to make people pity you feel or sorry for you after some of your comments does not really work...stop trying to bait with terminology you do not understand.
I don't want anyone feeling sorry for me at all, I'm fine and happy with other sims.
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Lähetetty: 23.11.2018 klo 13.21
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