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That is not actually true, although I do agree with you that it should not automatically download.
You aren't actually required to download the content that is done automatially.
Whenever you are installing the game let it do it's thing but don't leave your computer.
Keep the Steam download page on screen and after the core is installed the downloading will start again.
It should say it's downloading Workshop Content.
Go to the workshop, then in Your Workshop select "Your subscribed items" from the "Your Files" dropdown box.
Now just start unsubscribing everything you don't want.
I did this 2 weeks ago and I know it works because iit only had time to download one car.
You'd think it would be amazing wouldn't you checking out a back catalogue of sim titles I'd missed over the last 15 years?
It's been cool, and I enjoy the 8 genuine titles I have in my library. That's eight, eight games worth their salt over 15 years (maybe another small handful I've missed)
Point is, regardless of your personal favourites, this is a hugely niche market in which small companies have turnovers that are pityful compared to other studios, and they are ALL worthy of our support.
Sim titles .... there is no reason not to own them all, it will cost you less that two AAA titles for almost complete back catalogue. Anyone on these types of threads suggesting not purchasing a particular sim or supporting a small company in a niche market is doing a huge diservice to, what I assume, they care about
And how many play these online as well? Almost none, I bet, because they're not official, it's a hassle. It's a spinning wheel of death for the sim.
You may not realize this, but your wish is basically "I hope my sim never gets big" which will either translate to it never growing to it's full potential (meaning it'll keep this taped-together mess it is now with very little relevant content) or it'll just die out.
Regardless of our views on public racing, if there are few people playing a game it won't receive much revenue, which will stop it's developers from licensing cars/tracks and the sim will forever depend on bad quality or stolen mods. All of this while other sims are growing; yet rF2 is still on that stupid mentality of "let the community do things" from when ISI didn't have to work that hard, from back when rF1 didn't have much competition. Things have changed now, companies who put good quality content get users; those who depend on stolen mods and broken "ways" of racing will, in my humble opinion, fade away.
Given how much was already said about online, I'll just let people make their own minds as to wether or not online in rFactor 2 is a good experience.
I just wish all simulators had a baby :P
It depends a lot on the community.
For instance, I've never felt "safe" in Assetto Corsa public servers, but that's just one side of the coin. There are MINORATING servers, and my rating is "A", so if I join a "ABC" server the experience will actually be very nice.
There's also SimRacingSystem for Assetto Corsa, which works like the iRacing safety system.
Project Cars 2's multiplayer is a whole different thing. Sure, the U-ranked servers contain newbies, but after the F or D rank I actually felt pretty safe, there's quite a bit of respect between the drivers. That's the beauty of competitive licenses.
I've had my best racing in Project Cars 2 with a league, but public online is actually one of the best once your license goes up.
I've only been playing RaceRoom for a few hours, but there's way more respect between drivers than in any other sim. I've entered the practice server for the RRVLN and, well, it really felt as if I was in the race track with people that understand the differences between classes, understand that they shouldn't fight on qualifying (specially if they just left the pits), and so on.
The "racing experience" of RaceRoom is really turning out to be one of the best out-of-the-box experiences, in my opinion.
But I agree that we could really use a series. I don't know if that would make much sense, though, because F1 and GT3 are either already done or in the making. DTM as well.
I don't know if there are any series that would attrack a good amont of players towards rF2.
So it is a usual complaint.
This should tell a lot about rFactor 2's MP.
And this is relevant to the point I raised because.....?
It was already stated that league racing is good not matter the sim that and that this has nothing to do with the multiplayer structure of rFactor 2. The structure is bad. And the fact that you can jump into whatever niche track means absolutely nothing to most sim racers who just want to race with people on tracks they know. If you consider waiting several minutes for a mod of a mod of a mod track that you porobably don't know and car to download only to play once a week "a good experiece", hey, kudos to you, enjoy it - but don't expect everybody else to follow suit. rFactor 2 lacks tracks and players, the fact that someone would even have to consider the experience above is ridiculous.
The point is not wether you're interested in it or not, but the fact that at least in other sims there are good quality and known tracks/cars and people to race with, and for the more serious there will always be league racing anyway.
You're clearly not getting the point. It's not about having 60 ot 600 GB of content, but rFactor 2 lacking official, good, and consistent content. The fact that you have ripped and bad tracks should not be something to be proud of.
Or:
If you want to race good quality content with people but don't care if the tire model isn't as perfect as it can be, and you understand that having one of the best tire models isn't the end-all be-all, and you also understand that rF2's tire model has it's flaws and is useless by itself - specially if you're not a real race-car driver who wants to practice, and just want to "race" - then go with all the other options in the market.
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I'm not saying not to buy rFactor 2, BTW. It certainly has it's merits, it feels great to drive and racing can be really good when the sim works.
But if the user wants, for instance, the F1 GP tracks, he'll have to download stolen tracks from other sims, or download tracks that aren't really good. And when he does that, there will be nobody to play with.
Super Cars is another example. I'm driving the Ferrari 599XX EVO on the Nordschleife with 30 other human beings on Assetto Corsa. All official and accurate cars, and a laser-scanned track. And it's 5:20AM, for crying out loud. We've got the two Zonda R, four 599XX EVO, then there are a few GT2's and GTE's, then some 90's DTM, some road cars, and even some GT3 ones.
There's just never something like this in rFactor 2.
https://i.imgur.com/HJnMRAv.jpg
So even if I love how rFactor 2 feels to drive and most of it's features, to me it's a very shallow and frustrating experience overall.
Cheers.
Having numerous car classes, in a casual server and on a track these cars wouldn't normally drive on, is one of the beauties of sim racing, it's doing something we wouldn't normally see in real life. And having 30+ people on a server doing that? A trully nice experience.
The only group of people I can imagine complaining about the above is a very few and select rFactor 2 fanboys, for some reason.
I believe you mean "consistency", not "structure". AC has the structure: a MP feature, lots of cars, tracks, people, and the hability to join it all and have fun.
Even if we were to define "consistent" as in "we wouldn't see those cars in that track" it wouldn't really make sense to use it as a negative point towards AC, because any sim can do the same and anyone has the ability to follow real racing series or not.
Having all those cars/tracks on a "for fun" server is actually a good thing IMO.
Cheers.
Kids game played by idiots who don't realise that popular generally means rubbish.
No wonder we're sometimes called basement-living-elitists with no grasp on real-worl human interactions.
If you were to buy AC you'd most likely buy it for the content and multiplayer racing, not for policing the chat on non-serious servers filled with friends and people who want to have a good time driving/racing.
You'd still have the hability to join a league if you wanted. There's definitely a wide variety of good and quality content with no hassle to get started.
Offended! If I got offended by that do you think I would still be a construction worker for the last 15 years?
As a 50 year old it is what I expect to hear from immature schoolboys who still laugh at fart jokes.
When, not if, I bought AC I actually bought it for what I hoped it would be. A lot of our league members bought it but we soon realised that what we, and others, thought would be implemented for multiplayer racing was never going to happen.
News that their focus was on console kiddies was the death blow.
My comment was in response to you conveying that it's somehow "wrong" that they wrote that to each other and that you'd ditch a sim because of how people are talking to each other on a public 4-fun server, when all you need to do in order to avoid reading such comments (offended by them or not) is to do as I do: hide the chat.
To be honest, I've never seen this kind of behavior in relation to games, sports, or anything that involves human interaction - specially coming from a more mature man. That is, assuming you're actually a construction worker and is 50 years of age.
If one buys e.g. CSGO and finds that *in one particular 4-fun server* people are trash talking, they realize that they can just mute everyone, join another server, or go private-server browsing.
Nobody buys a ticket to play soccer and, after the game and in the locker room, sees people trash talking then completely gives up on playing on that stadium.
I've worked in construction for several years and that's the complete opposite of how anyone in the field would react. Would you give up on the stadium if you saw people trash talking in the locker room? Even if you don't trashtalk yourself, I'm positive you'd NOT give up on playing on such stadium or entering the locker room.
The way you reacted, completely turning off a whole game because of trashtalk in one particular server where people just want to have fun - THAT is worrying.
Cheers.
The very fact that some people are OK with a broken and old simulator that very few people play online, that is barely alive due to MOD's (quite a lot are stolen or bad quality), with a sim that (sadly) was treated very badly by it's parent company for several years - all of this is a testament of how stupidly emotional the sim racing community can be, defending titles with emotions rather than logical conclusions. ("but muh tire model" "buh newbies will use my favorite toy too and only me -an actual sim racer according to my standards- can use it").
I want rFactor 2 to grow, but it just won't happen when there are almost no known tracks among the general public, when multiplayer is a hassle because of this, and when people say it's OK having only a handful playing online and being bottom feeders or thieves from other sims for quite a lot of content.
Luckly this is done largely only by the rFactor community, the only community I can think of being still trapped in the dumb mentality of the mid 2000's (that only worked because there was no alternative), and that are elitist about a broken sim and new/casual players.
If anything, low player numbers and perhaps even the death of the sim are well deserved if players keep this attitude and S397 don't release appealing content. Hopefully S397 will be able to release good and known tracks to attract more players, it's the only way rFactor 2 will make any commercial sense. Otherwise they might just be beating on a dead horse.
Cheers.
/unsub
AC is a good starting point though if you want to get your feet wet ( and you did :). If AC left you with wanting more, this is a good next step. Just make sure to check out the Workshop before you buy to see if they have what you want and you should be set. Though this is an older post and you most likely have already made up your mind... LOL