Blender

Blender

Low fps during animation playback
I have a problem. I have about 4 fps in solid mode when playing animation. I turn on Frame dropping. I have only 70 000+ faces and 120 000+ verts on scene ( In another blend file i have 900 000+ faces and max fps while playing animation ). I hid almost every object on scene. I removed light. I removed ambient oclusion , Bloom , Motion blur and etc. I put standart resolution. I tried to do this on cycle. Nothing didn't work. So i have 4 fps in solid mode with 70 000 faces , when in my another blend file which have 900 000+ faces and 800 000+ verts i have max fps. Can someone help with this problem?
< >
Showing 1-6 of 6 comments
you can prob copy the model, decimate the copy and animate that instead, also dont forget to turn off the armature modifer for the orig while you animate or blender will still try to move it around.
if its not a polycount problem, it might be a rigging problem
Originally posted by HUGE ALLIGATOR:
you can prob copy the model, decimate the copy and animate that instead, also dont forget to turn off the armature modifer for the orig while you animate or blender will still try to move it around.
tbh i didn't get what do you mean
Originally posted by HUGE ALLIGATOR:
if its not a polycount problem, it might be a rigging problem
Nvm i find out why i had low fps. It is because of grass. I put shader from Kamikaze assets on grass.
ZergSquad Feb 22 @ 11:43am 
turn ON simplify and make sure it set to 0 subdivisions
Originally posted by ZergSquad:
turn ON simplify and make sure it set to 0 subdivisions
I turned off didn't help , it was problem in shaders. But thanks anyway i alr solved this problem
< >
Showing 1-6 of 6 comments
Per page: 1530 50