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Ein Übersetzungsproblem melden
https://www.youtube.com/watch?v=PjRE5j3yu2s
also nothing wrong with align objects with "S x 0" , "S y 0" or "S z 0" for me u sure u doing it the right way ?
Onto my case, I'm doing it that way and the object origins align how they should, but it also seems to affects the object dimensions. Once I've approved the scaling, they disappear, no vertices left in edit mode either.
There might be some options turned on I do not know off, that's why I'm asking if anyone knows what could cause this, it worked fine on 2.73. Now I got 2.74 off steam and it acts like this.
Edit; Yup, I clearly misunderstood the problem.
I don't have any idea what could be causing that issue, though.. I can't replicate it.
First of all if you're in edit mode you can only manipulate one given object.
Secondly, it's not about scaling, but aligning the objects on a given axis and this is neat little trick you can do by scaling them to zero constrained to an axis which brings the objects to the same place on that axis.
My problem is that it's doing both, brings the origins to the same place, but also scales the models to zero, so no single vertex is left in the model. (sidenote: if I scale to 0 in edit mode it gives me a face as a result, but in object mode nothing is left, just the origin point)
FYI it's different now:
https://blender.stackexchange.com/questions/154340/where-is-the-manipulate-centers-only-button-in-blender-2-8