Blender

Blender

Mr. Cakes Jun 5, 2015 @ 5:24am
Circle Mesh Is Invisible.
So, I am a beginner for this and learning fairly well about this program. My problem, is when I decide to spawn in a circle, it has no texture. Any tips on how to fix it? Here is a screenshot

http://prntscr.com/7deitp
Last edited by Mr. Cakes; Jun 5, 2015 @ 5:31am
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Showing 1-6 of 6 comments
Saulkar Jun 5, 2015 @ 5:35am 
The circle itself is a spline, think of it as a line drawn in space that you can use for spline modeling or setting a path for something to follow.

http://wiki.blender.org/index.php/Doc:2.4/Manual/Modeling/Curves
Pte Jack Jun 5, 2015 @ 8:57am 
Lambda, I think this is more of what you're looking for as an answer...

When you create your circle object there is an additional "Option" box that opens in the bottom of Left menu of the 3d Viewer. That option box is available until you do something other than create the object. (Hard to explain)

There you can adjust
the number of verts that make up the object,
the size of it on creation,
whether you want it created flat on the floor or faces aligned to the work camera,
and the Fill Type Tri, NGon or "Nothing" ( which is default and probably what you selected before you moved off the creation mode.)

See the picture here

http://i.imgur.com/NmYy9S3.png
Last edited by Pte Jack; Jun 5, 2015 @ 8:57am
Mr. Cakes Jun 5, 2015 @ 8:58am 
Originally posted by Saulkar:
The circle itself is a spline, think of it as a line drawn in space that you can use for spline modeling or setting a path for something to follow.

http://wiki.blender.org/index.php/Doc:2.4/Manual/Modeling/Curves


Originally posted by Pte Jack:
Lambda, I think this is more of what you're looking for as an answer...

When you create your circle object there is an additional "Option" box that opens in the bottom of Left menu of the 3d Viewer. That option box is available until you do something other than create the object. (Hard to explain)

There you can adjust
the number of verts that make up the object,
the size of it on creation,
whether you want it created flat of the floor or faces aligned to the work camera,
and the Fill Type Tri, NGon or "Nothing" ( which is default and probably what you selected before you moved off the creation mode.)

See the picture here

http://i.imgur.com/NmYy9S3.png
_______________________________________________________

I'll probably take a look at both of these ideas, and see what happens. Thanks for the help.
Ellye Jun 5, 2015 @ 10:39am 
If you want to create a face for a circle (or anything else) that is already on your scene, you go to Edit Mode, select all the vertices that would make the edges of said face, and press F.

So, for a simple example:

If you just spawned a Circle, you can select it, press TAB (to go to Edit Mode), press A (to select all vertices) and press F (to create the face). You now have a standard circle with a face on it. Press TAB again to exit edit mode.
Last edited by Ellye; Jun 5, 2015 @ 10:40am
Pte Jack Jun 5, 2015 @ 10:58am 
Yup, That would create a NGon face (I believe), if you want a fan type face on an existing circle, you could select all the verts of the circle and press E to extrude, then select Merge then at Center
Zappy Jun 5, 2015 @ 11:05am 
Originally posted by Pte Jack:
Yup, That would create a NGon face (I believe), if you want a fan type face on an existing circle, you could select all the verts of the circle and press E to extrude, then select Merge then at Center
Or F and then Alt+P. Both would produce the sorta same result.
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Date Posted: Jun 5, 2015 @ 5:24am
Posts: 6