Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
http://wiki.blender.org/index.php/Doc:2.4/Manual/Modeling/Curves
When you create your circle object there is an additional "Option" box that opens in the bottom of Left menu of the 3d Viewer. That option box is available until you do something other than create the object. (Hard to explain)
There you can adjust
the number of verts that make up the object,
the size of it on creation,
whether you want it created flat on the floor or faces aligned to the work camera,
and the Fill Type Tri, NGon or "Nothing" ( which is default and probably what you selected before you moved off the creation mode.)
See the picture here
http://i.imgur.com/NmYy9S3.png
_______________________________________________________
I'll probably take a look at both of these ideas, and see what happens. Thanks for the help.
So, for a simple example:
If you just spawned a Circle, you can select it, press TAB (to go to Edit Mode), press A (to select all vertices) and press F (to create the face). You now have a standard circle with a face on it. Press TAB again to exit edit mode.