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PS 2 accounts??
Have narrowed it down to the crashing only occurring during periods of CPU utilization spikes. CPU intensive operations I am working with are renders in Cycles (each initial frame render spikes the CPU as it appears to load the data into memory ), moving the armature around in pose-mode, and running the animation directly in the viewport (hitting spacebar and watching things play out). Any of those actions runs a high risk of crashing Blender.
The error reported in the Blender debug is the standard "EXCEPTION_ACCESS_VIOLATION".
I am running a 13900kf and have locked the voltages to Intel stock requirements in the motherboard some time ago. None of my other games or applications are having issues. It's only Blender.
It appears to be an issues with the 13900 and 14900 CPU's. Which might be resolved by underclocking the CPU. Will keep investigating.
Down graded Blender to 4.3 again. :( This has stopped the constant crashing. I still crash during high CPU tasks but it's like once every few hours now. Not every 60 seconds. I can at least get some work done.
means you have problems with RAM/windows, not with software