Blender

Blender

Crash Crash 4.4
This is getting rough. I used to crash daily before but since the update it's much harder to get a full 100 frame movie rendered. Even EVEE is dying over 300 frames. Standard work flow is crashing once about every 15 minutes when posing characters. Hope it gets better.
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Showing 1-9 of 9 comments
Mark3 Mar 22 @ 2:23am 
You might want to give some clues as to your setup if you want people to offer help.
Blender 4.4 needs to revert its crashing for multiple setups. No, I will not provide setup. I troubleshoot my own setup, thanks.
Mark3 Mar 22 @ 12:00pm 
So, if you refuse help why are you here? Just to complain? Is that making your situation any better? OK Good luck with that I suppose.

PS 2 accounts??
Last edited by Mark3; Mar 22 @ 12:02pm
just use LTS versions and stop risking with these daily builds.
Been doing some investigation into the issue as well as coming up with work arounds.

Have narrowed it down to the crashing only occurring during periods of CPU utilization spikes. CPU intensive operations I am working with are renders in Cycles (each initial frame render spikes the CPU as it appears to load the data into memory ), moving the armature around in pose-mode, and running the animation directly in the viewport (hitting spacebar and watching things play out). Any of those actions runs a high risk of crashing Blender.
The error reported in the Blender debug is the standard "EXCEPTION_ACCESS_VIOLATION".

I am running a 13900kf and have locked the voltages to Intel stock requirements in the motherboard some time ago. None of my other games or applications are having issues. It's only Blender.

It appears to be an issues with the 13900 and 14900 CPU's. Which might be resolved by underclocking the CPU. Will keep investigating.
So...I was going to down clock my CPU and all...but I remembered that I didn't have these issues a year ago using the same hardware. Also again, non of my other applications (Games: Anno 1800; FFXVI; Shadow Warrior 2) that run high CPU don't have issue.

Down graded Blender to 4.3 again. :( This has stopped the constant crashing. I still crash during high CPU tasks but it's like once every few hours now. Not every 60 seconds. I can at least get some work done.
Mark3 Apr 25 @ 2:28am 
So you blame software that we all know will use all the system resources it has, when your overclocked setup crashes, when it doesn't with a game... Right oh. :steamfacepalm:
Originally posted by Dimreaver:
EXCEPTION_ACCESS_VIOLATION
means you have problems with RAM/windows, not with software
Stormer Apr 27 @ 5:57am 
Kinda late but I only have issues if a model is horrifically unoptimized so go check if your models shader trees are unnecessarily huge when they could be reduced to a few images by baking them.
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