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But im not using source i wanna try using UE4 and so the only realistic problem is to make 2 face? am i correct?
* https://answers.unrealengine.com/questions/37109/can-you-assign-2-different-materials-to-each-side.html
* https://answers.unrealengine.com/questions/153366/double-sided-normals-on-foliage-from-blender.html
* https://docs.unrealengine.com/latest/INT/Engine/Rendering/Materials/Functions/Reference/Texturing/index.html
So yeah, UE4 is a monster like any good engine out there.
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By the way... AFAIK fix/(filp?) normals on blenders works to put all the normals pointing out of the model, so there will be no artifacts because the normals.
You need in blender or other to say that the plane should display the material on the normal being 1 or -1.
Thank you