Blender
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W A F F L E 2021년 4월 16일 오전 11시 24분
difference betwee Blender and Maya Autodesk
Hi erveryone. I was wondering what the difference is between blender and maya autodesk.
At the moment I am using maya autodesk, what is the difference and your opinion ?
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*P0P$*FR3$H3NM3Y3R* 2021년 4월 16일 오전 11시 28분 
Mainly the name.
W A F F L E 2021년 4월 16일 오전 11시 51분 
*P0P$*FR3$H3NM3Y3R*님이 먼저 게시:
Mainly the name.
aaah just the name haha
W A F F L E 2021년 4월 16일 오후 1시 00분 
The Renderer님이 먼저 게시:
https://www.google.com/search?q=maya+vs+blender
thx I will check this out
peon 2021년 4월 16일 오후 4시 08분 
Blender's UI is not as "intuitive" as maya. And it doesnt have some of the fancier one off features that are included with paid software.

But as pop's said, there isnt much of a difference. If your new and learning 3d software, I suggest blender, if your already using something else or have a student/paid version of something, then use that instead.
Cඞke [BR] 2021년 4월 16일 오후 4시 20분 
Primarily the philosophy, Blender is Open-Source and Maya it's a Proprietary software, this means that with Blender, you can do whatever you want with the source code, you can modify whatever you want, launch you own version, sell everything you made on, and it's ok. With Maya, you can sell your work, but you need to pay monthly by this.

I used Maya for a long time when i was learning 3D, but i changed my entire workflow to Blender.

Blender it's entirely free. So the community it's a lot larger, and you can learn Blender from thousands of sources.
Blender it's light/small, Maya have 2GB of archives, and Blender just 300mb. You can run Blender from any potato, and Maya you need a more powerful hardware.

btw, Blender have a lot of customization, and you can download addons if you need or make them by youself.

It's the best tool for 3D learning.
Dynamic Dragon 2021년 4월 17일 오전 8시 20분 
For everything that Blender "can" do, there is a piece of commercial software that does it better and faster, including Maya.

The entire selling point of Blender is that it's FOSS. Pun unintended but a welcome addition.
If it wasn't, it literally wouldn't be worth using it over other commercial software.

With that said, don't rig in Blender, and by extension, you can't animate in Blender. Do those in Maya.
*P0P$*FR3$H3NM3Y3R* 2021년 4월 17일 오전 9시 14분 
Don't listen to the guy above.
Do not waste your money, unless it is sure to come back as tenfold payment. Proprietary authoring tools are a pain in the a##, especially for freelancers that want portability and the option to leave both files and the tool with the client once the job is done.
I been doing CAD and 3D for about 20 years now, and there is nothing worse than prohibitve file formats that have hardcoded version checks. The ammount of work you have to put into converting/ exporting stuff between competing software packages is massive.
dyewind 2021년 4월 17일 오후 12시 00분 
Blender actually seems easier to use than Maya and crashes less. I've been trying things out for a month so far and I am very impressed. Blender does have a different interface, and location of tools, but a few beginner tutorials and it's easy enough to figure out.
Deathscare 2021년 4월 17일 오후 1시 01분 
I come from using a student edition of 3ds max which is from autodesk too, and I really do not regret sticking with blender.
Deathscare 님이 마지막으로 수정; 2021년 4월 17일 오후 1시 13분
Dynamic Dragon 2021년 4월 17일 오후 4시 14분 
*P0P$*FR3$H3NM3Y3R*님이 먼저 게시:
Don't listen to the guy above
Yeah, why would he. I just work at ILM, not like I know anything about 3dcg.
Bluebeak 2021년 4월 17일 오후 10시 25분 
One of the biggest differences is in philosophy. Maya is a largely single purpose software, it is made just to create models through box modelling and later rigging/animating them. Regular users of Maya are expected to use other softwares like Zbrush/Mudbox for sculpting or Keyshot for rendering.

By comparison Blender is a swiss army knife of software in that it tries to do a little of everything and has made a lot of strides to try and do those things really well. Like its sculpting gets better in every update.
Foxfire3D 2021년 4월 22일 오전 2시 22분 
Dynamic Dragon님이 먼저 게시:
*P0P$*FR3$H3NM3Y3R*님이 먼저 게시:
Don't listen to the guy above
Yeah, why would he. I just work at ILM, not like I know anything about 3dcg.
I actually do doubt that someone working at ILM would post anything here, especially someone from ILM would also not write wrong statements. You can animate in Blender and you can Rig in Blender as proven by all the Short Movies that were made by the Blender Animation Studios, Ubisofts Watch Dogs Legion Trailer,also "the wittness" episode of love death robots was partly made and rendered with Blender, the stuff Tangent Animations does, the Stuff Daniel Bystedt did at Googbye Kansas Studios and now at Embark studios (which fully uses a Blender production Pipeline) + get your work without issue into Unreal Engine for example as I do it every day. Sorry but way to many people claim to work at ILM whenever a Discussion like this comes up, by now it seems like a lot of people just claim that to give their opinion more meaning without really working at that Studio. If I am wrong alright so be it but it seems strange.
Foxfire3D 2021년 4월 22일 오전 2시 31분 
And to the original Topic : The Main Difference is the fun you will have working. Blender has a welcoming, nice and helpful community who will help you when you have an issue. Every new update makes you smile while you don't have to pay for any of the new features. Your wallet is not empty. The modifier stack and geometry nodes are great to work with if you need to do non destructive parametric modeling. You can do everything in a single software without having to pay for 4-5 different tools to go through a single asset pipeline and much more. I used Blender for 10 years now and used other DCCs in between to learn them and use them sometimes in production , yet I never had the feeling that there is anything that I couldn't also do with Blender.
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