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But as pop's said, there isnt much of a difference. If your new and learning 3d software, I suggest blender, if your already using something else or have a student/paid version of something, then use that instead.
I used Maya for a long time when i was learning 3D, but i changed my entire workflow to Blender.
Blender it's entirely free. So the community it's a lot larger, and you can learn Blender from thousands of sources.
Blender it's light/small, Maya have 2GB of archives, and Blender just 300mb. You can run Blender from any potato, and Maya you need a more powerful hardware.
btw, Blender have a lot of customization, and you can download addons if you need or make them by youself.
It's the best tool for 3D learning.
The entire selling point of Blender is that it's FOSS. Pun unintended but a welcome addition.
If it wasn't, it literally wouldn't be worth using it over other commercial software.
With that said, don't rig in Blender, and by extension, you can't animate in Blender. Do those in Maya.
Do not waste your money, unless it is sure to come back as tenfold payment. Proprietary authoring tools are a pain in the a##, especially for freelancers that want portability and the option to leave both files and the tool with the client once the job is done.
I been doing CAD and 3D for about 20 years now, and there is nothing worse than prohibitve file formats that have hardcoded version checks. The ammount of work you have to put into converting/ exporting stuff between competing software packages is massive.
By comparison Blender is a swiss army knife of software in that it tries to do a little of everything and has made a lot of strides to try and do those things really well. Like its sculpting gets better in every update.