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bevel modifier not working properly
i have a sofa model that needs a bevel modifier, ut its not making anay effect or whatsoever, i got the scale applied, i dont know whats up with it, i realy need help with it
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Showing 1-10 of 10 comments
*P0P$*FR3$H3NM3Y3R* Apr 13, 2023 @ 12:39pm 
is it properly quad geometry so the bevel can work?
Originally posted by *P0P$*FR3$H3NM3Y3R*:
is it properly quad geometry so the bevel can work?
what quad
*P0P$*FR3$H3NM3Y3R* Apr 13, 2023 @ 12:52pm 
the topology, the polygons should ideally all be 4 sided, if your mesh is made from triangles, the bevel modifier has problems identifying which edges to bevel.
Have a screenshot of the model and modifier settings?

Also important, needs to be connected verticies (so no doubles) and check which limit method you use, by default it bevels anything over a specific angle (30deg), but if you set it to weight for instance but havent assigned bevel weights to edges, nothing would happen.
Last edited by *P0P$*FR3$H3NM3Y3R*; Apr 13, 2023 @ 12:57pm
Originally posted by *P0P$*FR3$H3NM3Y3R*:
the topology, the polygons should ideally all be 4 sided, if your mesh is made from triangles, the bevel modifier has problems identifying which edges to bevel.
Have a screenshot of the model and modifier settings?

Also important, needs to be connected verticies (so no doubles) and check which limit method you use, by default it bevels anything over a specific angle (30deg), but if you set it to weight for instance but havent assigned bevel weights to edges, nothing would happen.
https://steamuserimages-a.akamaihd.net/ugc/2032854192403322387/394EA162FFEFA976AC0D238F3B936A76A2D3A1C5/
here it is, you can see that the slabs in the bottom are working as intended, but this one is for some reason not doing it at all
Mehrshad Apr 14, 2023 @ 4:09am 
one of the most useless thing in blender dont use it use ctrl+b instead
Originally posted by Mehrshad:
one of the most useless thing in blender dont use it use ctrl+b instead
i dont see it doiing anything, plus, the bevel modifier is being used on a tutorial for the couch https://youtu.be/BcWM9PBCVHw?t=1282 here it is being used
The Renderer Apr 14, 2023 @ 10:07am 
It's not useless at all, and ctrl-b is not an alternative since it is destructive modeling.

In your screenshot, the offset "amount" is zero, so of course there is no bevel.

Edit: Also make sure you do not have duplicate vertices, especially if you've hit ctrl-b. Select the whole object in edit mode and do m -> by distance.
Last edited by The Renderer; Apr 14, 2023 @ 10:15am
Originally posted by The Renderer:
It's not useless at all, and ctrl-b is not an alternative since it is destructive modeling.

In your screenshot, the offset "amount" is zero, so of course there is no bevel.

Edit: Also make sure you do not have duplicate vertices, especially if you've hit ctrl-b. Select the whole object in edit mode and do m -> by distance.
yeah, but when i ajust it, there is STLL no bevel, guess that was a little mistake i did when i screenshotted it
i made sure, no matter what i do, it never works, i did work on a alternative i didnt want to do which was subdivide it, it isnt as i wanted it to be but it still worked so :/
The Renderer Apr 14, 2023 @ 11:44am 
Well, there surely is a reason but it's hard/impossible to tell from a screenshot. If you still want to know, upload the file somewhere so we can take a look ourselves.
Originally posted by The Renderer:
Well, there surely is a reason but it's hard/impossible to tell from a screenshot. If you still want to know, upload the file somewhere so we can take a look ourselves.
i think im good, i already did UV mapping and all that stuff and i dont feel like doing that all over again just for a little egde, but thanks for the help! or attempts :P:bunnyinablanket:
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Date Posted: Apr 13, 2023 @ 12:34pm
Posts: 10