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From the top of my head a quick fix could be to select your mesh (in blender) & go into edit mode, then press "A" to select all and hit "Alt+J" (to convert to quads jst to be on the safe side) then to add a triangulate modifier with setting (Quad method) "Shortest distance" & (N-gon method) to "Beauty" and apply b4 export.
Depending on your mesh though you may have to go over it & manually triangulate certain areas.