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Thanks but I'm new to Blender, how do I that?
If that doesnt work, try a "remove doubles". that will merge all vertices that have a distance inferior to the treshold.
CTRL+N just reloads the startup file for me.
Go to edit modeand open up your properties panel (it should be open by default i think, but if its not press n) go down to "Mesh Display". Under "Normals:" you can turn the normals on and adjust the size of the arrows. Usually this kind of lighting issue occurs when some of the faces face inwards. Just mark them and invert the normals. To do this press Space and type "flip normals" and hit Enter. That should do the trick :)
select object and go into editmode, then scroll down on the tools option panel (right side) and click on remove doubles. Hope that helps