Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
yeah then give me an description how i make an symmetrical uv map
so THANKS for an REAL try to help, and i dont get it correctly, smart uv unwrap cut my uvmap in pieces??
But yeah, I agree, I do not like the Blender UVs, I would like to known if there is an easier way to create UV maps that match existing maps if I select Seam from existing islands.
Its just blender sometimes do it right, sometimes not, can get stressfull.
For guys who still need help, my problem or THE problem with faces (face from human head not from mesh) blender will unwrap it symmetrical, always when i cut out the mouth, belnder will strife, after a new cut line through the chin ( for open up the mouth at unwrap) its still symmetrical, ITS A BIT stupid YEAH, but lookslike NOT IMPOSSIBLE.
If you are not happy with it, simply use another complementary tool for that task.
if not,that's the problem.
i tryd smart unwrap but THAT will cuts the uvmap in pieces with i cant work with
Keep at it, learn steadily, and don't get too frustrated. Blender *SEEMS* clunky at the start, but, even after becoming well acquainted with Maya, I don't think I can work any other way.