Blender

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HandsomeGoat Oct 16, 2015 @ 12:02am
Render noise when using glass (cycles)
How to get rid of all the render noise? This is a 2000 samples render:

http://i.imgur.com/QjXBExg.png
Last edited by HandsomeGoat; Oct 16, 2015 @ 12:02am
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Showing 1-15 of 20 comments
Salt_Extractor Oct 16, 2015 @ 12:27am 
did you set render settings to FINAL render?
also there are tricks on make light act like there is no object(glass), but you will need to serch videos to see how to do it
HandsomeGoat Oct 16, 2015 @ 12:55am 
Originally posted by ihavenowingss:
did you set render settings to FINAL render?
also there are tricks on make light act like there is no object(glass), but you will need to serch videos to see how to do it

What do you mean with a "final" render, a render is always final right?

I am looking for that trick right now, but so far I can't find an easy explanation on how to do this.

Originally posted by Hayden's Studio:
http://www.blenderguru.com/articles/7-ways-get-rid-fireflies/

It reduces all the noise, but it also reduces the quality (now there is no light going through the glass anymore):

http://i59.tinypic.com/2d0bf9c.png
Salt_Extractor Oct 16, 2015 @ 1:01am 
on the right side, where are all the mods materials and other tabs
select the camera, and find this http://imgur.com/lIPYoXf under sampling
set it to final and than render (from the camera)
it will take A LOT longer but there shuld be less - to no noise depending on youre render settings
Last edited by Salt_Extractor; Oct 16, 2015 @ 1:03am
Kingslayer Oct 16, 2015 @ 1:17am 
are you rendering with gpu or cpu ?
HandsomeGoat Oct 16, 2015 @ 1:29am 
Originally posted by ihavenowingss:
on the right side, where are all the mods materials and other tabs
select the camera, and find this http://imgur.com/lIPYoXf under sampling
set it to final and than render (from the camera)
it will take A LOT longer but there shuld be less - to no noise depending on youre render settings

Oh I'm sorry, I didn't know that. I didn't rendered it entirely but the noise still remains the same...

Originally posted by KingSlayer:
are you rendering with gpu or cpu ?

CPU.
Kingslayer Oct 16, 2015 @ 1:33am 
Originally posted by Geensch:
Originally posted by ihavenowingss:
on the right side, where are all the mods materials and other tabs
select the camera, and find this http://imgur.com/lIPYoXf under sampling
set it to final and than render (from the camera)
it will take A LOT longer but there shuld be less - to no noise depending on youre render settings

Oh I'm sorry, I didn't know that. I didn't rendered it entirely but the noise still remains the same...

Originally posted by KingSlayer:
are you rendering with gpu or cpu ?

CPU.
do you have a Nvidia Graphics card or Ati Card ?
Hayden's Studio Oct 16, 2015 @ 1:33am 
@KingSlayer, that has nothing to do with it. All that does is increase or decrease rendering time depending on your settings.

@Geensch, alright. Change to Cycles Render (There is a tab right at the top named "Blender Render"), make a new material and change "Diffuse BSDF" to "Glass BSDF".

Like so: https://drive.google.com/file/d/0B2AdgxJYjzAKLXVyQUp3UGU4MGs/view?usp=sharing
Kingslayer Oct 16, 2015 @ 1:35am 
Originally posted by Hayden's Studio:
@KingSlayer, that has nothing to do with it. All that does is increase or decrease rendering time depending on your settings.

@Geensch, alright. Change to Cycles Render (There is a tab right at the top named "Blender Render"), make a new material and change "Diffuse BSDF" to "Glass BSDF".

Like so: https://drive.google.com/file/d/0B2AdgxJYjzAKLXVyQUp3UGU4MGs/view?usp=sharing
i have noice myself their seems to be more noise why rendering with my cpu
Salt_Extractor Oct 16, 2015 @ 1:37am 
Originally posted by Geensch:
Originally posted by ihavenowingss:
on the right side, where are all the mods materials and other tabs
select the camera, and find this http://imgur.com/lIPYoXf under sampling
set it to final and than render (from the camera)
it will take A LOT longer but there shuld be less - to no noise depending on youre render settings

Oh I'm sorry, I didn't know that. I didn't rendered it entirely but the noise still remains the same...
than you ♥♥♥♥♥♥ some other setting up
if its set to final it shuld render the image the best it possibly can, at the cost of time
Kingslayer Oct 16, 2015 @ 1:39am 
did you try change the Clamp ? same as Filter Glossy/Bounces
Utopian Oct 16, 2015 @ 1:42am 
IDK this never happened to me, glass was never noisy.
Kingslayer Oct 16, 2015 @ 1:51am 
try this, this is the best way i found for making glass i made a render with the node setup beside it, it was renderd at 100 samples https://gyazo.com/87effa98fe29ef44581d5e80443c897e
Last edited by Kingslayer; Oct 16, 2015 @ 1:53am
HandsomeGoat Oct 16, 2015 @ 2:19am 
Originally posted by Hayden's Studio:
@Geensch, alright. Change to Cycles Render (There is a tab right at the top named "Blender Render"), make a new material and change "Diffuse BSDF" to "Glass BSDF".

Like so: https://drive.google.com/file/d/0B2AdgxJYjzAKLXVyQUp3UGU4MGs/view?usp=sharing

I'm already using the Cycles Render and Glass Shader.

Originally posted by KingSlayer:
did you try change the Clamp ? same as Filter Glossy/Bounces

It reduces the amount of noise drastically, but the sunlight doesn't travel through the windows anymore.

Originally posted by KingSlayer:
try this, this is the best way i found for making glass i made a render with the node setup beside it, it was renderd at 100 samples https://gyazo.com/87effa98fe29ef44581d5e80443c897e

The noise is still there and the shadows look unrealistic to me. I don't know if I have the right "Add" node though... It looks a bit different from your node editor:

http://i.imgur.com/3KgH1Rg.png

Kingslayer Oct 16, 2015 @ 2:21am 
Originally posted by Geensch:
Originally posted by Hayden's Studio:
@Geensch, alright. Change to Cycles Render (There is a tab right at the top named "Blender Render"), make a new material and change "Diffuse BSDF" to "Glass BSDF".

Like so: https://drive.google.com/file/d/0B2AdgxJYjzAKLXVyQUp3UGU4MGs/view?usp=sharing

I'm already using the Cycles Render and Glass Shader.

Originally posted by KingSlayer:
did you try change the Clamp ? same as Filter Glossy/Bounces

It reduces the amount of noise drastically, but the sunlight doesn't travel through the windows anymore.

Originally posted by KingSlayer:
try this, this is the best way i found for making glass i made a render with the node setup beside it, it was renderd at 100 samples https://gyazo.com/87effa98fe29ef44581d5e80443c897e

The noise is still there and the shadows look unrealistic to me. I don't know if I have the right "Add" node though... It looks a bit different from your node editor:

http://i.imgur.com/3KgH1Rg.png
change the mix shader between the light path and add a math note to see if that helps
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Date Posted: Oct 16, 2015 @ 12:02am
Posts: 20