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also there are tricks on make light act like there is no object(glass), but you will need to serch videos to see how to do it
What do you mean with a "final" render, a render is always final right?
I am looking for that trick right now, but so far I can't find an easy explanation on how to do this.
It reduces all the noise, but it also reduces the quality (now there is no light going through the glass anymore):
http://i59.tinypic.com/2d0bf9c.png
select the camera, and find this http://imgur.com/lIPYoXf under sampling
set it to final and than render (from the camera)
it will take A LOT longer but there shuld be less - to no noise depending on youre render settings
Oh I'm sorry, I didn't know that. I didn't rendered it entirely but the noise still remains the same...
CPU.
@Geensch, alright. Change to Cycles Render (There is a tab right at the top named "Blender Render"), make a new material and change "Diffuse BSDF" to "Glass BSDF".
Like so: https://drive.google.com/file/d/0B2AdgxJYjzAKLXVyQUp3UGU4MGs/view?usp=sharing
if its set to final it shuld render the image the best it possibly can, at the cost of time
I'm already using the Cycles Render and Glass Shader.
It reduces the amount of noise drastically, but the sunlight doesn't travel through the windows anymore.
The noise is still there and the shadows look unrealistic to me. I don't know if I have the right "Add" node though... It looks a bit different from your node editor:
http://i.imgur.com/3KgH1Rg.png