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There are two main ways to simulate water.
-You can bake a fluid sim.
-Or use dynamic paint to give an object movement similar to water.
(There's also particle fluids)
The one you choose depends heavily on the scene.
I suggest however, to try both. Play around, have some fun.
Here are some links :
Fluid Sim : https://www.youtube.com/watch?v=_ECgy5hawyY
Dynamic Paint : https://www.youtube.com/watch?v=0s_YBHW4tHY
With dynamic paint, make sure your object (normally a plane) has enough subdivisions to deform.
If they are for 2.8, I think they are out of date. I believe the fluid and smoke simulation systems changed in 2.82 or something. A very recent change.
https://www.youtube.com/watch?v=iMKoCI6UeI0
Either way it might be simpler to "fake" this since it's a rather slow and simple movement. Instead of using a simulation.
But, again, depends on how exactly you want it to look. If you have a lot of corners or fast flowing water with visibly turbulent flows it's a lot harder.
You don't need a fluid simulation for slow or moderate moving rivers. I mean, unless there's some sort of waterfall. Make the materials right, tweak the modifiers. Sell the shot.
K. I. S. S.