Blender

Blender

any good way to transfer shapekeys 2 meshes with same vertex count?
I know there is join as shapekey and transfer shapekey option.. but lets say im changing the head of character from human to werewolf and i have shapekeys for human when i transfer it onto werewolf it looks weird i saw maya has this plugin to address this very issue was wondering if there are any workarounds in blender for this?
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Showing 1-4 of 4 comments
Stretchyf Mar 11, 2021 @ 3:07am 
It looks Blender uses just vertices' numbering when using "Join as Shapes" and "Transfer Shape Key" tools. It is a very basic functionality and leaves much to be desired. For this workflow to work you need to have one of your models to be modeled from another one by moving vertices only, to preserve vertices' numbering. That's one very strict limitation.

So if there is no magic plugin for the task, I would go this way: copy the model with shape keys and, by using vertex snapping, manually model base shape of this copy to the target shape. This way you, in theory, should get your new base shape but with shape keys you want. But only theoretically :KSmiley:

Also shrinkwrap can be an useful starting point for manual tuning - it has mode when it snaps vertices to vertices. But not in this case cuz you cannot apply a modifier (write modifier's effect to geometry) when you have shape keys.

So it is either I do something wrong or shape keys in Blender are really very basic and awkward to use.
Last edited by Stretchyf; Mar 11, 2021 @ 3:11am
Bullied by Pigeon Mar 11, 2021 @ 3:47am 
modeling with same number of vertices isnt an issue for me i use wrap3d for that.. but like i said since human face and werewolf is so different a simple join as shapekey doesnt looke right.. even though mouth and eyes move they dont move proportional the morph..

the only workaround i could think of right now is to adjust the armatuer of human in edit mode to match werewolf head and hope the poselibrarys from human armatuers translate properly on were wolf head..
Last edited by Bullied by Pigeon; Mar 11, 2021 @ 3:51am
Bullied by Pigeon Mar 11, 2021 @ 10:22pm 
nvm i got it working.. while wrapping between meshes in wrap3d i just had to make sure the key selection points match accurately between 2 meshes .. like the corner of lips, eyes nose chin i was just using auto wrap before as it did good job visually but as these key areas werent matched, when i transfered shapekeys in blender some of the areas looked a little distorted or out of propotion.
Last edited by Bullied by Pigeon; Mar 11, 2021 @ 10:22pm
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Date Posted: Mar 11, 2021 @ 1:08am
Posts: 4