Blender

Blender

Svide Aug 23, 2020 @ 12:07pm
Posing a SFM model in Blender
I pretty Much got the Jist Of everything, everything besides Posing a model. I got a SFM model from workshop and ported everything into blender. It's good to go.

But My Question is, I have the skeleton that came with the model, I downloaded this Scipt to auto FIx the SFM skeleton https://open3dlab.com/project/59/ Which I also got working, But I still don't Know how to Pose. I click on the pelvis and It just stretches the model when I want it to Move properly Only thing I can do to the model is Obviously rotate it.

Also another Question, Is there a Point on keeping these "VTA Verticles?" Seems like only SFM models have this. https://imgur.com/a/KAuYEOv
Last edited by Svide; Aug 23, 2020 @ 12:09pm
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Pte Jack Aug 23, 2020 @ 12:49pm 
The VTA Vertices object can be deleted. Those are a collection of vertices that don't have shapekeys.

Posing is the same as in SFM, Select the armature and go into pose mode. select a bone, press Rx, Ry, Rz to rotate on the individual axis or double tap R (Rr) for free rotations to rotate it, Gx, Gy, Gz or just G to move it, to record a pose as an animation, Position the playhead on the timeline and press i to insert a keyframe for the selected bone(s).

If you want to do something like Local Rotations in SFM, Change the transform pivot point to Individual Origins, select the bones you want to rotate and press the require R combination as described above.

If you looking for info on creating an IK rig, you're going to have to research that on the web. Models are to unique to say, Do this, Do that to get an IK to work properly..
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Date Posted: Aug 23, 2020 @ 12:07pm
Posts: 1