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Option 1: try to find ALL the vertexes in your model that have more than 3 bones assigned to them and kill the weights on the bones you really don't need. (Good luck with that, especially on a model with more than 10 vertexes... lol)
Option 2: Take your objects into weight paint mode. In the Weight Paint tool bar, find the Limit option and set that from the default of 4 to 3. Blender will kill off the influences of the extra bones that have the least amount of weight assigned that are over the 3 limit. This usually works well, but sometimes it you have to send them through a couple of times. (As you have noted here after setting it to 2) When this happens to me, I go through and set the limit on every object in my model and that usually works)
Option 3: This only works if you are exporting DMX files.
In the Blender Source Tools menu there is slider called Weight Link Cull Threshold, You can dial in a Cull threshold (usually around .2) and cull out the extra weights. You add to the threshold until the "Over 3 Links changes to tha xxx Vertices have been culled to whatever % you set) ... Once you have gotten rid of the over 3 error and all the verts affected have been culled, the model should compile without a problem. (unless you have too many polys and studiomdl starts splitting the model up.)
If you're set on exporting SMDs, then I would suggest that you Cull the weights and export your model as DMX files. Once they are culled and exported, bring the DMX files back into blender and reexport as SMDs. The dmx exported files should be properly weighted after you bring them back into Blender.
And I have tried option 1 and 2
btw I have joined every object into one... So it should apply to the full mesh, but nope still getting an "over 3 links" thing... And yeah it's about more than 5000 vertices... So I think I'll have a hard time to find the 37 ones...
don't worry though I made sure to just have one sub surf'