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Good polygon count for a weapon model?
Title says all.
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Showing 1-8 of 8 comments
Salt_Extractor Jan 28, 2016 @ 10:48am 
for artwork, the more the batter
for games, as low as possible with best possible Normal map utilization you can do
banger705 Jan 28, 2016 @ 5:13pm 
nice tips mrfia14.thanks
Kingslayer Jan 28, 2016 @ 10:48pm 
Originally posted by mrfla14:
There's no limit for animations but for gaming, everything that is flat disolve and everything that is a corner or rounded add some,smooth it and look at it, if you need more CTRL T for tesselation in that area only and if tesselation if it still not enough smooth vertices or CTRL Z to return before tessalation and add more subdivisions and repeat with smooth view. The amount can depend but for a normal gun like a 9mm i would say around 300-400 tris? Maybe? hard to say.
300-400 tris is far to low, take csgo for exsample, the awp has 21,916 tris and that game is light to run

Originally posted by ...And Justice For All:
Title says all.
if you want good detail in your gun just make one and don't care about the poly count then just retopology and bake the normals.

edit: this is a great tut on makeing weapons.
http://store.steampowered.com/app/423010/
Last edited by Kingslayer; Jan 28, 2016 @ 10:57pm
Basho Jan 28, 2016 @ 10:53pm 
Originally posted by KingSlayer®:
300-400 tris is far to low, take csgo for exsample, the awp has 21,916 tris and that game is light to run

adding to this, 1st and 3rd person models in games are also vastly different in detail.
Kingslayer Jan 28, 2016 @ 11:46pm 
even still 500 tris is still to little for todays games even for a 9mm
Kingslayer Jan 28, 2016 @ 11:53pm 
Originally posted by mrfla14:
The only difference with high and low poly is when you scale really big models it will take more poly to make them look less squarly but small objects doesn't take high poly you won't see it unless you use 100 inch monitor with 8k resolution. Optimize instead for more effects.
yes i do know the differents i have been useing blender for 8 years xD
+Rusty+ Jan 30, 2016 @ 6:32am 
mrfla14 & KingSlayer® you are both correct and with nowadays hardware polycounts for models is becoming less and less of an issue.
@...And Justice For All ... my advice would be to check out other weapons and polycounts within games running on that specific game engine (if you even plan on having it within a certain game engine) for a base to start with.

Asking a question like "Good polygon count for a weapon model?" can be a very subjective question and isnt really helpful to give you a specific answer.
Try to be more specific, give details like what kind of weapon you are modeling, what game engine do you plan to use it for (if you even do plan to use it for a game engine but im presuming you do).
Zappy Feb 2, 2016 @ 7:50am 
Originally posted by mrfla14:
-Link- That's almost 2900 poly
While it may have 2866 n-gons, it has 5134 triangles.
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Date Posted: Jan 27, 2016 @ 2:27pm
Posts: 8