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for games, as low as possible with best possible Normal map utilization you can do
if you want good detail in your gun just make one and don't care about the poly count then just retopology and bake the normals.
edit: this is a great tut on makeing weapons.
http://store.steampowered.com/app/423010/
adding to this, 1st and 3rd person models in games are also vastly different in detail.
@...And Justice For All ... my advice would be to check out other weapons and polycounts within games running on that specific game engine (if you even plan on having it within a certain game engine) for a base to start with.
Asking a question like "Good polygon count for a weapon model?" can be a very subjective question and isnt really helpful to give you a specific answer.
Try to be more specific, give details like what kind of weapon you are modeling, what game engine do you plan to use it for (if you even do plan to use it for a game engine but im presuming you do).