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also did u use solidify mod on the glass ? u need some thickness
aswell environment might be a problem, glass will reflect stuff back if got nothing to reflect it reflects black
Thanks for the answer.
i've localized the problem. It is as it is. One can replicate it:
1) Create a cylinder with 32 verts.
2) Remove top poligon
3) Solidify the cyl
4) Apply glass bsdf shader and render. You'll see a clear glass.
5) Apply smooth shading and render, You'll se black
6) Aplly Subdiv Surface modifier with a few interations and support loops and render. You see a clear glass again )
I wonder is it a glith or just a cycles particular trait?
A better way to fix it is to add a couple "holding edges" near the top and bottom (You should be able to find some good tutorials about this). Extra edge loops around sharp corners will give you more accurate smooth shading.
Or, if you want a perfectly sharp edge without any extra geometry, mark the top and bottom edges of the cylinder as Sharp, then add an Edge Split modifier. This separates the faces, preventing the smoothing from crossing this boundary.