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However as for changing the individual aspects of a characters skin, you will either have to become well versed in texture painting manually, or go (absolutely) insane (like me) and build a massive procedural node system from scratch that works with the UV maps that come with the export. And the end result is most likely that you will lose the "photorealistic" look that Daz3D models all have, and you might have to do extra work to make it look better as a more "stylized" form.