Blender

Blender

Jon.Topps Mar 11, 2024 @ 11:00am
More bloom less brightness
When I create a material that's an emitter, the object is essentially white, and there's no actual glow effect on the area around it. When I turn on bloom in render properties, it allows the glow effect to shine around the area, which looks like how I want it to look. However, the object its self still essentially white. Right now I have four objects, and the objects themselves are almost the same color (white) with a slight hint of their color, but the glows look awesome.
Is there a way to make the object itself NOT practically white? Like if I want the object itself to be solid blue, and then have the nice blue glow around it to, is there a way to do that?

Thanks for the help!
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Showing 1-6 of 6 comments
The Renderer Mar 11, 2024 @ 11:15am 
Reduce the strength of the emitter.
Jon.Topps Mar 11, 2024 @ 12:26pm 
Originally posted by The Renderer:
Reduce the strength of the emitter.
Nope sorry. Changing the strength of the emitter drastically changes the glow effect (which I don't want) and barely changes the object color at all. Even at strength 1, the object is practically white. The glow looks good at strength 15, but I want the object color to not be essentially white.
The Renderer Mar 11, 2024 @ 1:58pm 
Show us your node and render settings.
Jon.Topps Mar 11, 2024 @ 2:22pm 
https://imgur.com/a/3LxQTMt

I've basically done nothing. I always have this issue, so I'm wondering how to fix it. My current project has essentially nothing in it. I created objects, then added an emission, and changed render to include bloom. My emissions always look like this, where the object itself is essentially white. I haven't done anything at all, this is just normal. I'd just like to know how to make the objects themselves an actual solid color, like plain yellow/green, while still having that nice bloom.
Thanks
The Renderer Mar 11, 2024 @ 2:41pm 
As I said, reducing the strength should bring the color back. You can still get a nice bloom by fiddling with the bloom settings (or adding it in compositing). Also make sure you are in rendered view, your screenshot is in material preview.
If your object is white even at strength 1, I am not sure what is going on, that shouldn't happen. You could try resetting your Blender settings.
marharols Mar 13, 2024 @ 1:52pm 
https://imgur.com/a/KuwBlmO

Replace the bottom node with whatever node you want to be displayed from the camera, while the other one is what is affecting the light around it.
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Showing 1-6 of 6 comments
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Date Posted: Mar 11, 2024 @ 11:00am
Posts: 6