Blender
GoofyGoober 16. juli 2020 kl. 0.37
Grab not locking onto vertex
Whenever I try to grab a vertex or anything my mouse cursor doesn't lock on to it and it just stays where it's at. I don't know how this happened but I would like to know how to change it back.
Sist redigert av GoofyGoober; 16. juli 2020 kl. 0.54
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Stretchyf 16. juli 2020 kl. 1.23 
What do you mean exactly? That you cannot move vertices in Editmode at all? Why something should lock onto vertex? Are you using gizmo for moving? I just press G on my keyboard to initiate movement and it doesn't matter where my mouse cursor is - moving the mouse cursor moves the vertex.

But check may be you have snapping turned on. It is in the top-center of 3D viewport (a magnet icon) and is toggled by pressing Shift+Tab.
GoofyGoober 16. juli 2020 kl. 10.11 
Opprinnelig skrevet av stretchyf:
What do you mean exactly? That you cannot move vertices in Editmode at all? Why something should lock onto vertex? Are you using gizmo for moving? I just press G on my keyboard to initiate movement and it doesn't matter where my mouse cursor is - moving the mouse cursor moves the vertex.

But check may be you have snapping turned on. It is in the top-center of 3D viewport (a magnet icon) and is toggled by pressing Shift+Tab.
Sorry for my confusing writing, it was late when I wrote this. I meant that when I grabbed anything in Blender, my mouse would go and kinda lock on to it. Now when I grab something I can still move it from a distance but my mouse doesn’t lock on to the object. I’m pretty sure I changed this by somehow accidentally pressing a hot key, but I don’t know. The reason I want this changed is because my grab movement isn’t as precise since my mouse cursor isn’t directly on to the object.
Sist redigert av GoofyGoober; 16. juli 2020 kl. 10.12
*P0P$*FR3$H3NM3Y3R* 16. juli 2020 kl. 11.03 
I think that function is called automatic snapping. Check if the snapping mode is set to vertex and that that magnet thingie icon is clicked.

https://i.imgur.com/JdORPzd.png
It should look like this.

Or do you mean that previously grabbed verticies by just hovering over them?
Sist redigert av *P0P$*FR3$H3NM3Y3R*; 16. juli 2020 kl. 11.18
Stretchyf 16. juli 2020 kl. 11.22 
Opprinnelig skrevet av GoofyGoober:
Sorry for my confusing writing, it was late when I wrote this. I meant that when I grabbed anything in Blender, my mouse would go and kinda lock on to it.
Sorry, can't figure out what that might mean because I don't have the mouse cursor lock on what I move.
Sist redigert av Stretchyf; 16. juli 2020 kl. 11.23
GoofyGoober 16. juli 2020 kl. 11.27 
Hmm, I can't seem to figure this out. I'll just stick with this and get use to it. Thanks for the help everyone though.
*P0P$*FR3$H3NM3Y3R* 16. juli 2020 kl. 11.37 
So you selected a vertex with either right or left click, hit g...and then it would lock onto geometry that was near to where you moved your mouse cursor? (with a lil circle as an indicator)....was it that?
GoofyGoober 16. juli 2020 kl. 12.01 
Opprinnelig skrevet av *P0P$*FR3$H3NM3Y3R*:
So you selected a vertex with either right or left click, hit g...and then it would lock onto geometry that was near to where you moved your mouse cursor? (with a lil circle as an indicator)....was it that?
Well I meant that my mouse cursor use to lock on to the vertex I grabbed. Now When I grab it, it doesn't lock onto it. It moves the vertex from a distance instead of being directly on it.
*P0P$*FR3$H3NM3Y3R* 16. juli 2020 kl. 13.52 
So click and drag now has an offset?

Technicly if you start a fresh file, anything that you accidently changed via hotkeys in that blend file would be reset. So if whatever you describe works in a fresh file, you could just append everything from your 'borked' file into that new file and continue like you worked previously, as UI settings are not carried between appending while UI settings are saved within the .blend.
GoofyGoober 16. juli 2020 kl. 16.11 
Opprinnelig skrevet av *P0P$*FR3$H3NM3Y3R*:
So click and drag now has an offset?

Technicly if you start a fresh file, anything that you accidently changed via hotkeys in that blend file would be reset. So if whatever you describe works in a fresh file, you could just append everything from your 'borked' file into that new file and continue like you worked previously, as UI settings are not carried between appending while UI settings are saved within the .blend.
I tried that but that didn’t change it.
Blender Release Team  [utvikler] 17. juli 2020 kl. 0.01 
Opprinnelig skrevet av GoofyGoober:
Well I meant that my mouse cursor use to lock on to the vertex I grabbed. Now When I grab it, it doesn't lock onto it. It moves the vertex from a distance instead of being directly on it.

Blender never has taken control over the mouse cursor like that. The only time Blender actively changes mouse cursor location is when wrapping around the viewport during a transform.
GoofyGoober 17. juli 2020 kl. 0.17 
Opprinnelig skrevet av Blender Release Team:
Opprinnelig skrevet av GoofyGoober:
Well I meant that my mouse cursor use to lock on to the vertex I grabbed. Now When I grab it, it doesn't lock onto it. It moves the vertex from a distance instead of being directly on it.

Blender never has taken control over the mouse cursor like that. The only time Blender actively changes mouse cursor location is when wrapping around the viewport during a transform.
Oh. I now see after hearing from you and lots of research that it was never able to do that. I guess I must of thought that it could because I always grabbed vertices by directly putting my mouse over them. I want to thank you and others for the help. Much appreciated and have a nice day.
*P0P$*FR3$H3NM3Y3R* 18. juli 2020 kl. 6.35 
Well there is click and drag for verticies..maybe you just forgot that you also clicked?
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