Blender

Blender

Video Editing
I'm trying to lower the volume on some of my audio strips, but every time I lower it and start the animation it goes back up to a 100. Any ideas? :lunar2020thinkingtiger:
Originally posted by *P0P$*FR3$H3NM3Y3R*:
Originally posted by ᴍᴀᴅᴇᴘʀᴏ:
Originally posted by *P0P$*FR3$H3NM3Y3R*:
Check my post again ..i changed the colors..i mixed up orange and yellow.
So before I press the I the volume is green, after I press I it turns yellow and when I lower the volume it turns orange.

Yes that is the correct behavior. The color coding for keyws is unified across all blender by the way.

To explain: It is green before you press I because there is a keyframe (yellow) before and after that specific frame and blender is transitioning between the two values (key before and key after).
If you then insert a value into the field it turns orange, to signal that you have to place a keyframe (hit I) for that new value that you added. Otherwise that change is not 'real' as it has no keyframe in an existing set of keyframes which drive the volume slider at that given frame.
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Showing 1-15 of 28 comments
still__alive Oct 20, 2020 @ 8:11am 
You might have to describe what you have going on in more detail. Using keyframes or something for it?

I don't work with the video editor side of Blender. I know enough about Blender to just hop into it though. I just took an .mp3 file and threw it into the video editor, and I've played with the volume settings. It works for me, I cannot replicate what you are describing. It stays at the volume I set it to - it even keeps the volume if I change it while it's playing.

You working with multiple audio clips? Maybe you've adjusted the volume on one and somehow selected another one without realizing it?

The volume is adjusted separately for each audio track. Still works for me when I throw a couple mp3s in.
МадеПро Oct 20, 2020 @ 8:18am 
Yes I am working with multiple audio clips. I have one as a backround music on 1 channel and I got a bunch of gameplay audio on a another channel. I can adjust the music volume no problem, and only the first gamplay audio but it won't let me change the rest for some reason.
МадеПро Oct 20, 2020 @ 8:19am 
And when I set the volume on the right it says it's on 1.000 and it's highlighted in green but when I change the volume to lets say 0.500 the highlight turns to orange instead.
Did you try inserting keyframes in the respective audio sliders?
Hit I to insert a keyframe while hovering over the volume slider. That way you can lower and increase levels according to your editing.
That's the only thing I can think of from the top of my head.
Originally posted by ᴍᴀᴅᴇᴘʀᴏ:
And when I set the volume on the right it says it's on 1.000 and it's highlighted in green but when I change the volume to lets say 0.500 the highlight turns to orange instead.
Green means transition between frames, yellow means keyframe at that point and orange means..you changed the value but since you didn't insert a keyframe for it it will be discarded. Orange is sort of a reminder to place a keyframe after you altered a value in between existing frames/ during a keyed transition.
Last edited by *P0P$*FR3$H3NM3Y3R*; Oct 20, 2020 @ 8:29am
МадеПро Oct 20, 2020 @ 8:25am 
Originally posted by *P0P$*FR3$H3NM3Y3R*:
Originally posted by ᴍᴀᴅᴇᴘʀᴏ:
And when I set the volume on the right it says it's on 1.000 and it's highlighted in green but when I change the volume to lets say 0.500 the highlight turns to orange instead.
Orange color means there is a keyframe inserted at that point, green means transition between keyframes. Grey means not keyed at all.
Nah, it didn't work. :lunar2020thinkingtiger:
МадеПро Oct 20, 2020 @ 8:26am 
Originally posted by *P0P$*FR3$H3NM3Y3R*:
Originally posted by ᴍᴀᴅᴇᴘʀᴏ:
And when I set the volume on the right it says it's on 1.000 and it's highlighted in green but when I change the volume to lets say 0.500 the highlight turns to orange instead.
Green means transition between frames, yellow means keyframe at that point and orange means..you changed the value but since you didn't insert a keyframe for it it will be discarded. Orange is sort of a reminder to place a keyframe after you altered a value.
Maybe I can add you and show you? Might be easier.
still__alive Oct 20, 2020 @ 8:28am 
Are you needing the volume to change at different times throughout the video, or you just trying to set it once for the whole playthrough?
МадеПро Oct 20, 2020 @ 8:30am 
Originally posted by still__alive:
Are you needing the volume to change at different times throughout the video, or you just trying to set it once for the whole playthrough?
Yeah I need to change it different times.
Originally posted by ᴍᴀᴅᴇᴘʀᴏ:
Originally posted by *P0P$*FR3$H3NM3Y3R*:
Green means transition between frames, yellow means keyframe at that point and orange means..you changed the value but since you didn't insert a keyframe for it it will be discarded. Orange is sort of a reminder to place a keyframe after you altered a value.
Maybe I can add you and show you? Might be easier.
Check my post again ..i changed the colors..i mixed up orange and yellow.
I fixed the post using edit. Sorry for the inconvenience.
And yes you can add me, but I gotta run soon :/

However it hope it is clearer now.
Last edited by *P0P$*FR3$H3NM3Y3R*; Oct 20, 2020 @ 8:31am
МадеПро Oct 20, 2020 @ 8:34am 
Originally posted by *P0P$*FR3$H3NM3Y3R*:
Originally posted by ᴍᴀᴅᴇᴘʀᴏ:
Maybe I can add you and show you? Might be easier.
Check my post again ..i changed the colors..i mixed up orange and yellow.
So before I press the I the volume is green, after I press I it turns yellow and when I lower the volume it turns orange.
МадеПро Oct 20, 2020 @ 8:34am 
I'm so lost honestly lol
Also worth noting, by default the graphs are set up so they smoothly transition/ interpolate between keyframes. Imagine a slope/ falloff on start and end. If you want hard keysw you would either add more keyframes or use the graph editor to tweak the value curves.
МадеПро Oct 20, 2020 @ 8:38am 
Originally posted by *P0P$*FR3$H3NM3Y3R*:
Also worth noting, by default the graphs are set up so they smoothly transition/ interpolate between keyframes. Imagine a slope/ falloff on start and end. If you want hard keysw you would either add more keyframes or use the graph editor to tweak the value curves.
Alright, I'll try that then. :cozyspaceengineersc:
still__alive Oct 20, 2020 @ 8:40am 
Okay, when I try to keyframe the volume it doesn't take for me either. Whatever I keyframe just seems to get applied to the whole audio strip.

I don't know why this is happening and I don't have time to figure it out right now.

I do have a workaround that might work for you. Move the timeline bar or whatever you call it to where you are trying to insert the keyframe. Select the strip you're trying to adjust the volume on. Right-click it and select "Split", or alternatively just hit the "k" key. This will split the strip where the timeline bar thingy is. Then move it to your next keyframe and split the audio track again. Now you have a new audio track that you can adjust the volume on without having to use keyframes.

On my test strip here, splitting it in this way does not make it sound like the audio track has been split. Long as you don't move the audio tracks I think this might work out okay for you, I don't know. The keyframing on the audio strip seems to be buggy or broken maybe.

Edit: There may be a small skip in the audio this way, not sure still testing.

Edit: Nope nevermind, I think the skipping was just the oldie music track I happened to pick. Another track and I don't notice any effect from splitting.
Last edited by still__alive; Oct 20, 2020 @ 8:43am
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Date Posted: Oct 20, 2020 @ 8:00am
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