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You can easily use the same body scaled with a few reasonable numbers for 100 and more people. But you can't, or at least you shouldn't use the same head and face again and again.
You can also seperate the animation for faces and bodies easier this way, like a person could sit on a chair but with many different face animations. It would be also possible as one mesh, but it's easier as body/head.
A further seperation of the body on the other side could increase the complexity of animations again as most realistic movements are not just one hand or leg.
There was also a time where a highly detailed body/head could break some limits e.g. 64k vertices but i think with todays processing power this is rather unimportant, except you have to export your model to an older program or engine.
Like a Lego Minifig where you can quickly swap and generate different iterations fromm some building blocks.