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Либо там где рисуешь другой материал назначай граням. Либо картинку-текстуру большего разрешения бери (хотя 2048 немало). Либо UV-развёртку правь чтобы нужныя тебе часть больше пикселей занимала.
I can't see what part of that 2048px image is used by geometry you are demonstrating, probably very small part and these huge squares are actually pixels. In the region marked "2" there is a border between 2 materials and it always follows geometry exactly.
So you need to use another material for region you are painting or increase amount of pixels there - by increasing image size (but 2048 isn't exactly small size) or correcting the UV-layout to make your part using more pixels of the image.
Yes, you were right at the expense of permission; it was not made correctly by me. But in any case, I don’t understand how to smooth pixels all the same when drawing Hand Painted. Not so long ago I found a solution, it was necessary to increase some number in the Settings, and now I just can’t remember and find this setting ... Even with a texture resolution of 2048x2048, the resolution of one wheel in the size of 512x512 is not enough (and this is 1 \ 4 the whole picture), since again the quality is terrible, these pixels ... They haunt me ..
Трудно понять затруднение - эффективнее всего было бы рядом сидеть и смотреть что делается и что не получается :)
You can soften pixels with Soften or Smear brush (you choose brush on T-panel). In case you have enough pixels. Usual Draw brush also can be made smooth by setting not very small Radius and smooth Falloff, but Falloff is smooth by default.
It is difficult to understand what is the issue exactly - the most effective way would be to sit side by side and watch what you are trying to achieve and what is wrong :)
https://docs.blender.org/manual/en/latest/render/shader_nodes/textures/image.html
most likely you want interpolation set to closest. in older blender versions this was related to viewport mip mapping and set in general settings, now it is set with the image texture node, or when the shader samples the texture.
https://docs.blender.org/manual/en/latest/editors/shader_editor/index.html
every time you add a texture to paint, it should add an image texture node to the material.
The falloff brush option is this:
https://docs.blender.org/manual/en/latest/sculpt_paint/brush/falloff.html
I'm not sure what you mean by "similar ones" , maybe you can take a picture of your shader editor?
The topic can be closed, thank you all.